Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Currently, the stats work as follows:
- If a Knight is dismounted, they become a fighter equivalent to a heavily armored unit.
- If a Paladin is dismounted, they become a fighter equivalent to a monk.
- In melee combat, a monk is roughly equal to a heavily armored unit (slightly stronger due to the ability to shoot and cast spells).
- If the movement of Knights/Paladins is completely blocked, preventing them from gaining any momentum, it is equivalent to dismounting them in the game.
Therefore, what a horse gives to a Knight:
- Mobility
- The ability to increase damage up to 6-7 times with momentum, by adding +1 ton (the weight of the horse) to the attack power.
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат