Added 3 hours 49 minutes ago
Currently, there are 160 skills distributed among 25 skills (152 unique).
Which skills have been removed from the game:
1) Grave Chill
2) Protect Us All
3) Barbarian Luck
4) Ash's Blessing
5) Luck of the Road
6) Spoils of War
7) Treasury Management
8) Navigation
9) Death's March
10) Native Lands
11) Earthquake
12) Military Knowledge
13) Undead Protection from Magic (actually universal -20% damage from Chaos)
14) Exploding Corpses
15) Fire Protection
16) Magic Depletion
17) Secrets of Chaos
18) Exorcism
19) Banishment
20) Return to Void
I based my decisions on the following considerations (P.U.T.A.L.):
- Usefulness: removing questionable (too situational or weak) bonuses
- Uniqueness: avoiding the proliferation of many similar skills
- Thematic consistency: removing skills that don't match the theme of the skill/branch
- Relevance: the relevance of the skill directly in combat
- Ease: not overloading any particular branch with too many skills
Are there any of these skills that deserve to be brought back, and if so, where (in which skill, replacing which skill)? Perhaps some skills can be creatively reworked?
Are there any skills from MMH5.5 that you liked and would make sense to transfer here? Or are there any more logical/interesting connections between them?
You can view the current "skill wheel" in post 3 of this thread (on the first page).