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Heroes 5.5 WarGame Edition - Tactical Edition.

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Nargott
Knights are already significantly weakened, so the fact that they are formally Tier 6 doesn't mean much; their strength corresponds to Tier 5.
So, why do we need this formalism? Wouldn't it be better to move them to Tier 5 since they already match that tier?
Nargott

Angels aren't that great; they're just winged, holy warriors with flaming swords, 2-3 times larger than ordinary people. But I tried to differentiate knights as much as possible from dragons/titans.

What should the ratio between knights and dragons be, in your opinion? Currently, it's 6:1 (3:1 relative to an angel).
Based on the fact that 6 Knights = 1 Dragon and 3 Knights = 1 Angel, we get: 6 Knights = 2 Angels, and therefore 1 Dragon = 2 Angels, meaning angels are twice as weak as dragons, but their growth rate is also twice as high?
Nargott
In general, if the number of knights is increased (while individually weakening them), then the number of monks, swordsmen, archers, and militia will have to be increased (weakened) proportionally, since they were taken in a certain proportion to the knights. And this means that either people will be individually weakened, becoming less effective fighters, or all other factions in tiers 1-5 will have to be proportionally weakened, and their numbers increased. Which, in turn, leads to a general increase in numbers. That is, both options have drawbacks.
Well, yes, but then the quantitative and qualitative contrast with Tier 7 will increase, which, in my opinion, is good – in my understanding, 1-2 epic units similar to dragons should be against the backdrop of a couple of hundred ordinary soldiers, and not against the backdrop of 40
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...