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Did you mean to change the creature model or replace the creature itself?
 

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Two questions have arisen:
Where is all the hero-related data stored?
How do I embed a mod into a map?
У меча предназначения два острия, одно из них ты.

Заинтересованный занимается написанием прохождений
Прохождения]
НЕКРОМАНТ

2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
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How do you embed a mod into a map?
The map *is* the mod. Open it with WinRAR and you'll see the characteristic structure.
Sometimes I'm even too lazy and do the opposite: I create a map, change something in it in the editor, and thus create a mod, and then I delete the map itself from the archive. This results in a bare mod.
 

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Found the heroes.
And how can I change a hero's specialization? Just change a line, copy the path, and insert it there? (mod - map objects - Preserve)

Added 2 minutes later
Can I change a hero's racial skill?
У меча предназначения два острия, одно из них ты.

Заинтересованный занимается написанием прохождений
Прохождения]
НЕКРОМАНТ

2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
In reply to Заинтересованный
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Interested
I found the heroes.
And how can I change a hero's specialization? Just change a line, copy the path, and put it there? (mod-map objects-preserve)

Added 2 minutes later
And is it possible to change a hero's racial skill?
You can change the specialization, but you can only choose from the existing ones; you can also do it through a script.
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How do I change a hero's starting army?
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Guys, is it possible to create a script for a standard-bearer for 5 heroes? I understand that there are a few skilled people here! I'm really asking, please! This is one of the best features in the game for me, if not the best (unlike overpowered commanders). I don't even know if I should offer money to someone... Hasn't this feature caught anyone's attention, or is it very difficult (impossible) to implement for 5 heroes?
In reply to NazarTyagun
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NazarTyagun
Hey guys, is it possible to create a script for a standard-bearer for 5 heroes? I understand there are a few skilled people here! I'm really asking, please! This is one of the best features in the game for me, if not the best (unlike overpowered commanders). I don't know, maybe I could pay someone... Surely no one is interested in this feature, or is it very difficult (impossible) to implement for 5 heroes?
First, choose the correct topic for your question.
Second, formulate it so that it is clear what you are talking about.
Third, I will soon remove these messages from this topic, as they are not related to it.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to NazarTyagun
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Specifically, who are they, from a gameplay perspective, and what are they used for? The Standard Bearer is a script in WoG 3.58f (I don't know if it was in earlier versions). It allows you to choose one unit from your army that will level up and gain experience. In 3.58f, it is influenced by the hero's experience + the Standard Bearer's experience from battles. With each new level, the number (the one that displays the number of units in the stack) increases, but in reality, it's just one unit. For example, a skeleton is chosen as the Standard Bearer. After reaching level 6, it has 36 health (a normal skeleton has 6 health x 6 levels). Below it will be the number 6, it deals damage like 6 skeletons in a stack, and it will die when 36 health points are taken away.) Hopefully, it's clear now what I meant. This doesn't create as much imbalance as the commander script in the same WoG, which allows them to single-handedly wipe out armies.
In reply to NazarTyagun
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In other words, is this essentially a way to level up one of the units in the army? I don't see either the purpose or the technical feasibility of implementing something like this properly in Heroes 5.
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат
In reply to NazarTyagun
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so, the hero editing options in Heroes 5 are quite limited... in that case, I apologize for the inconvenience (still, compared to the commander script from Heroes 3.58, the script for the standard bearer in that same 3.58 seemed very simple).
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Combat scripts are prohibited in multiplayer, and all mods on the forum are primarily designed for it.
Нужно построить Зиккурат!
In reply to VeryDobro3D
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Could you please provide more details about the specialization, specifically what needs to be rewritten? It is definitely possible to modify the troops using a script to add or remove them.
У меча предназначения два острия, одно из них ты.

Заинтересованный занимается написанием прохождений
Прохождения]
НЕКРОМАНТ

2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%

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