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#311
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Good evening, everyone. Can anyone help me? I want to create a worker gnome. I used the mountain defender as a base. Redrawing the texture isn't a problem. The problem is with some details. I need to remove the shield, shoulder pads, and sword. There are two textures for the mountain defender: body and metal. I replaced the metal texture with a transparent one, hoping to see a "holey" gnome without metal, but the game gave me this:
https://yadi.sk/i/OwvBzDHY3MyWbk
How do I make the geometry transparent?

Added 1 hour 6 minutes ago
I also tried the same thing with angels. I made the wing texture (which initially contained transparent elements) completely transparent. It works on the angels.
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#312
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In the texture settings (the texture's xdb file), there's a property called "type." It needs to be adjusted to match the xdb files for transparent textures. I looked at how it's done for ghosts.
 

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Стикеры GBF в Telegram
In reply to Ment
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#313
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Thank you. It actually works. I changed AlphaMode to AM_TRANSPARENT.
In reply to ThomasKiller
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#314
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ThomasKiller
Thank you. It actually works. I changed AlphaMode to AM_TRANSPARENT.
But when hovering over the object, a silhouette of the transparent object will be visible. I've already tried that. Show me at least a screenshot of what you've created; I'm curious.
Уроки по моддингу Heroes на youtube
Мои файлы по HoMM_V, по M&MH_VII
Здесь я всегда на связи Discord
In reply to Esto100nec1
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#315
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I replaced it with AM_ALPHA_TEST about 10 days ago. I'll show the final model of the worker gnome when I finish the map. I don't want to spoil anything.
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#316
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A question for all the great mod creators: Has anyone tried opening the executable file? (Please, no rotten tomatoes.)
If so, what program did you use to open it?
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
In reply to Уриэль Септим Х
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#318
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opened it using Microsoft Visual Studio 2017, a program specifically designed for opening executable code files. Perhaps I need to open something else?
I don't remember where, but I read that the problem lies within the executable file itself.
Attachments 3
3 files attached • Total size: 677.8 KB
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
In reply to AstralLein
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#319
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AstralLein
Many have discovered it.
I think the whole problem lies in the batch files, and perhaps by analyzing them, one could create their own batch file with a unique racial feature (for example, transferring the racial feature of the Lizardfolk from RTF).
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
In reply to Уриэль Септим Х
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#320
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It seems to me that the whole problem lies in the batch files.
I haven't studied the batch files of Heroes 5, but the chances that they contain anything other than launching various processes and not-so-important parameters are almost zero.
 

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In reply to Уриэль Септим Х
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#321
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Uriel Septim X
opened it using Microsoft Visual Studio 2017, a program specialized for opening executable code. Perhaps, something else needs to be opened?
I don't remember where, but I read that the problem lies specifically in the executable file.

You can open the code of an exe file with any hex editor.
Модификации для Heroes V 3.1:

[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.

[Модификация]VisualFix-Устрание визуальных багов.

Карты для Heroes V 3.1:

[Карта][1x1]The Last Stand - Дуэльная карта финальных битв


Группа VK:
https://vk.com/club176978884
In reply to Уриэль Септим Х
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#322
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Uriel Septim X
A question for all the great mod creators: Has anyone tried opening the exe?(don't throw rotten tomatoes at me)
If so, what program did you use to open it?
Did you happen to post in the wrong thread? There is no need to clutter the thread with discussions about Modding. There are separate sections and threads for that. Here, for example.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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#323
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Dyrman
Perhaps you've chosen the wrong topic? Please don't clutter this thread with discussions about Modding. There is a dedicated section and topics for that. Here's an example: this one.
No, this is exactly where it belongs because I want to know what prevents adding a new race to the game. After all, if it were possible to add races, there would be no need for replacements.

Added after 2 minutes
There, everything is discussed in general terms, but I have a specific goal, and the authors or sources of mods listed at the top might be able to help me achieve it
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
In reply to Уриэль Септим Х
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#324
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Try to find the source code – it’s unlikely that another method will be effective, but this is again a different topic /topic/12115/
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...

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