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Which side would you find most interesting to play as?
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I really want to play Mafia; after finishing a game, I feel like something is missing in my life...
In reply to ToX
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ToX
Something is missing in life...
Wife, kid, and a real job?
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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Guys, I have an idea. We're creating a setting with roughly 20 roles: let's say 12 town roles, 5 mafia roles, and 3 utility roles. However, the game is played with, say, 11-12 players, and only 7 town roles, 3 mafia roles, and 1-2 utility roles are distributed. Players don't know which roles have been distributed and which haven't; they only know the distribution of players, but not the composition of the teams (the mafia, of course, knows their own members, but not the town or the serial killer). Naturally, through night actions and post-mortem analysis, you can guess who's in the game, but initially, it's completely unclear. With this setup, we need to introduce several blockers, protectors, doctors, etc., into the game from the start to reduce the likelihood of a situation where the town is left without proactive night actions and ends up just passively checking people. The only thing is, I don't know which approach is more interesting: choosing one town blocker out of three available, or randomizing it, so the game could have all three blockers or none at all. Of course, these won't be clones; roles of the same type will differ in abilities, passives, ultimates, descriptions in the newspaper, etc.
А, вот почему.

??+⛓️♿=?
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Yes, balancing something like that is difficult. Plus, you overestimate us; we can't even handle 11 simple roles.
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And what is the question of balance here? So far, I see the solution as "The city will always have a block/heal/guard/scout unit, but it will be one random role from the pool."
А, вот почему.

??+⛓️♿=?
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Interesting idea; here, it would be necessary to implement a random distribution in such a way that the probability of extremes (like getting 3 blockers out of 3) is extremely low. And it would be good to have more visible neutral creatures.

I also had a specific idea for an interesting and not-too-complex setting for about 13 players, but I don't really believe that enough people will join. After all, going through profiles and persuading people to play is a flawed practice.

And there's also the thought that it might be better to let players create their own accounts with a limited set of information instead of using pages from the Wiki. It's very difficult to guess when there are 1000 different links on a page, and they all still intersect with each other.
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Knowing the HvH players, who are now difficult to recruit for a game, the queue times for most will also be long.

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Reading my posts, you might think I'm some kind of grumpy pessimist.
Графомания путешественника
In reply to Драккошка
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Drakkoska
What is the balance issue here? So far, I see a solution: "The city will always have a blocker/healer/guard/investigator, but it will be one random role from the pool."
Well, the GM needs to create 3 different blockers, 3 different investigators, 3 different healers, etc., and each of them should be approximately equal in abilities.
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Still, going through profiles and persuading people to play is a flawed practice.
Yes...😔
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And there's also the idea that it's probably better to let players create their own characters with a limited set of information instead of pages from a Wiki. It's very difficult to guess when there are 1000 different links on a page, and they all intersect with each other.
I completely agree. In fact, a name, location, date of birth, and profession are enough. So, characters on the fly will work.
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I was actually thinking of going through some of the older games and digging up information on the players there... After all, someone might be interested in playing them, but after three years without any new games, it's unlikely that anyone will think to check the forum.
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Someone mentioned that you might receive a notification in your email when you get a private message, so there’s a chance.
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Or maybe it won't happen.

But in general, yes, I'm surprisingly not against reviving the Mafia game.
А, вот почему.

??+⛓️♿=?
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Aoi Tori
Actually, I was thinking of going through some older games and digging up information on the players there... After all, someone might be interested in playing, but after three years of no games, it's unlikely anyone will think to check the forum.
Yeah, I agree. I came here because I saw a message on Skype.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
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Передел мира
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I tried to get Lynx and Hostor to join Revan’s current game, but it didn’t work out. They’re both too busy right now and don’t have time for the Mafia.
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Oh, those lifers...

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