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Interesting idea; here, it would be necessary to implement a random distribution in such a way that the probability of extremes (like getting 3 blockers out of 3) is extremely low. And it would be good to have more visible neutral creatures.
I also had a specific idea for an interesting and not-too-complex setting for about 13 players, but I don't really believe that enough people will join. After all, going through profiles and persuading people to play is a flawed practice.
And there's also the thought that it might be better to let players create their own accounts with a limited set of information instead of using pages from the Wiki. It's very difficult to guess when there are 1000 different links on a page, and they all still intersect with each other.
I also had a specific idea for an interesting and not-too-complex setting for about 13 players, but I don't really believe that enough people will join. After all, going through profiles and persuading people to play is a flawed practice.
And there's also the thought that it might be better to let players create their own accounts with a limited set of information instead of using pages from the Wiki. It's very difficult to guess when there are 1000 different links on a page, and they all still intersect with each other.
Кампании для Heroes V 3.1 (Трилогия):
Пробуждение зла
Нашествие из Преисподней
Смена эпох
Скачать все кампании одним архивом: Яндекс.Диск Google.Диск
You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира
Пробуждение зла
Нашествие из Преисподней
Смена эпох
Скачать все кампании одним архивом: Яндекс.Диск Google.Диск
You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира