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#2585
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Guys, I have an idea. We're creating a setting with roughly 20 roles: let's say 12 town roles, 5 mafia roles, and 3 utility roles. However, the game is played with, say, 11-12 players, and only 7 town roles, 3 mafia roles, and 1-2 utility roles are distributed. Players don't know which roles have been distributed and which haven't; they only know the distribution of players, but not the composition of the teams (the mafia, of course, knows their own members, but not the town or the serial killer). Naturally, through night actions and post-mortem analysis, you can guess who's in the game, but initially, it's completely unclear. With this setup, we need to introduce several blockers, protectors, doctors, etc., into the game from the start to reduce the likelihood of a situation where the town is left without proactive night actions and ends up just passively checking people. The only thing is, I don't know which approach is more interesting: choosing one town blocker out of three available, or randomizing it, so the game could have all three blockers or none at all. Of course, these won't be clones; roles of the same type will differ in abilities, passives, ultimates, descriptions in the newspaper, etc.
А, вот почему.

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