Mafot-chat and maniac-chat.
A. I understand how it sounds.
Splicers communicate with splicers, and the Forgotten with the Forgotten. Not splicers with the Forgotten.
New here? I'm Roha — want a quick tour?
Mafot-chat and maniac-chat.
A. I understand how it sounds.
Splicers communicate with splicers, and the Forgotten with the Forgotten. Not splicers with the Forgotten.
Maf-chat and maniac-chat.
Indirect insult
I don't know why I'm doing this, but for some reason I remembered that in Mafia I liked being the GM the most, and a setting just sort of came to me. I'm unlikely to actually run it; I just threw this together purely out of love for the craft and because the idea excited me.
Bruce Wayne
Billionaire, playboy, owner of the giant corporation "Wayne Enterprises". He is also the Dark Knight of Gotham, a genius detective and the scourge of the criminal underworld.
Features:
- Knows Richard, can communicate with him. If Richard is killed, learns the killer's username.
- Protection from the first attack.
Ultimate Dimension Door:
- Receives the full solution to a clue from the GM.
Night Action:
- Protection.
- Status check.
Aggressive
Richard Grayson
A hereditary circus performer whose parents tragically died in an "accident." He was adopted by Bruce Wayne.
Features:
- Knows Bruce, can communicate with him. If Bruce is killed, receives an additional clue.
Night Action:
- Protection.
- Status comparison. Cannot compare with himself or Bruce, cannot choose the same player for comparison more than once.
Aggressive
Commissioner James Gordon
Head of the Gotham City Police Department, he relies heavily on the Dark Knight.
Features:
- Protection from the first attack.
Night Action:
- Block.
Passive
Barbara Gordon
The commissioner's daughter, who has a knack for getting herself into trouble.
Features:
- When crossing paths with Bruce or Richard, learns about the fact of the crossing. Does not learn who specifically.
- Cannot be blocked.
Night Action:
- Surveillance, learns who the target visited. If she witnesses a murder (the target killed or died), she plants an additional clue in the newspaper.
Passive
Harvey Dent
District attorney, a good friend of Bruce. Suffers from dissociative identity disorder.
Harvey Dent's Features:
- Double vote.
- If during the game he crosses paths with someone from the criminal team three times (including if a clue is left on him or he executes someone), he joins them and turns into Two-Face, changes status and loses all previous abilities.
Harvey Dent's Ultimate Dimension Door:
- Execution. Ends the day. The role of the executed player is revealed.
Passive
Two-Face's Night Action:
- Kill. Leaves no clues or ignores protection from the first attack, each option has a 50% probability.
Aggressive
Harvey Bullock
Police detective. Crude, aggressive, and distrustful of the Dark Knight's methods, considering him just another freak in a mask.
Night Action:
- Kill.
Aggressive
Renee Montoya
An honest, hardworking, and dedicated police officer.
Night Action:
- Heal.
Passive
Jack Napier
The most dangerous criminal in Gotham, a psychopathic maniac with a twisted and cruel sense of humor.
Night Action:
- Block.
- Kill.
Ultimate Night Action:
- Kill, the Night Actions of all players who visited the target are disrupted. This is not considered a block.
Aggressive
Harleen Quinzel
A talented psychiatrist who fell under the spell of a criminal genius. Head over heels in love with Jack and endlessly loyal to him.
Night Action:
- Status check.
- Kill.
Aggressive
Edward Nygma
A former video game developer obsessed with riddles and puzzles. Has temporarily formed an alliance with the king of the Gotham underworld.
Night Action:
- Goes with the killing player from the team, plants a clue that he invents himself (or the team). The clue must point to the killer and can be of any difficulty.
- Kill. Leaves a clue on another player. Once every three nights.
- Kill. Available when he is the last one left on the team.
Passive
Selina Kyle
A nimble and charming thief capable of outwitting even the Dark Knight.
Features:
- If she crosses paths with Bruce three times during the game, she gains the ability to win alongside the team of Gotham's protectors.
Night Action:
- Theft. Learns which Night Action she stole, can use it (one charge). The target of the theft cannot use that Night Action the following night. Selina cannot have more than three charges of stolen Night Actions and cannot rob the same target two nights in a row, but can have multiple charges of the same Night Action.
Passive
Morgan
A former wrestler suffering from a rare genetic disease.
Features:
- Protection from the first attack.
Night Action:
- Kill.
- Kill, ignores protection from the first attack and protection. Once every three nights.
Ultimate Night Action:
- Kills the target and all those who visited the target, one clue per body.
Aggressive
Crossing paths - one player goes to another, or both go to the same target.
The general atmosphere of the game is semi-detective, hence lots of Night Actions with clues and surveillance, hence the town consists of police and sympathizers, and that's also why I picked the Riddler for the mafia team as the odd one out. For the second maniac I wanted to make Clayface, Scarecrow or Mad Hatter, but I decided not to change my habits. As you may remember, I like making two maniacs: one all sneaky and cunning, the other just going around and eliminating everyone. The role of the "cunning" maniac was taken by Catwoman, so I took Croc. Although for the sake of the atmosphere, it could be changed. Then again, it's not like anyone is going to play this.