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Which side would you find most interesting to play as?
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I am in favor of holding a persimmon-themed event.
А, вот почему.

??+⛓️♿=?
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Pre-New Year's Mafia on Hv is also a separate kind of art.
I don't quite remember what we had last year. But I assume that, like everything else that piles up before the New Year, it was tough.
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For casual players.
Someday, this joke will stop being funny.
For the workhorses who also have a birthday during this period, and a bunch of other things on top of that.
 

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we need a New Year's tournament for Heroes after the holiday season.

Be strong. Believe
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and who also have birthdays during this period
What birthday? Is it some special day? Maybe you even celebrate it? Maybe red-haired girls come to congratulate you?
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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he goes around congratulating them ( ͡° ͜ʖ ͡° ͜)

the forum broke the smiley, though..

Be strong. Believe
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What a stupid question, of course, a birthday is a special day. It becomes more and more special every year (insert a string of curses of your choice). Sometimes it seems to me that I'm not the one who's been here for so long, that I'm the only one who understands such things...
 

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Ment
What a stupid question, of course, birthdays are special days. Every year, they become more and more special (insert a string of curses of your choice). Sometimes I think it's not me who's been here all this time, understanding such things...
Yeah, yeah, you made an excuse.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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Ment
What a silly question, of course, a birthday is a special day. With each passing year, you get closer and closer to "the inevitable"...:D:D:D
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).
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On the ruins of a world that never existed,
Ancient legends will thunder anew.
At the crossroads of fourteen roads
The end will dare to strike down the beginning.
He who has nothing to lose will lose everything.
He who is given beyond measure will receive Eternity.

Travelers who wandered to the edge of the Earth
Min

The game. The game never changes.
The game is cruel, but also bold. The game pumps adrenaline and cuts to the bone. Even if it is full of lies, you quickly forget about that when you take another blow to the ribs. From that perspective, commanding an entire mobile fortress from a comfortable box seat is, of course, a completely different thing. But someday this stage will end. Let's wait for the update and then once again simply destroy fake monsters together, shall we, friends?
Isolation: can be used during the night or day phase of your choice, depriving the legend of the ability to take actions and receive other legends at night — or depriving the legend of the right to vote during the day.
Response: none
Sacrificial

Lavi

The ship needs a person to take care of it. To fuel it, repair it, lubricate the moving parts. To chart the course and watch the landmarks. To sit in the co-pilot's seat and always be ready to take the controls. Only then can you cross the most terrible winds.
Perhaps you and the vanship have long since become one. Prove it by delivering the cargo on time together — through the flames of war to the one awaiting the long-awaited letter.
Repair: grants natural protection to a legend for one night or restores it if it was already in place
Response: applies repair to the incoming legend in addition to the original target
Sacrificial

Zeni

Hard is the life of one whose hair harbors a mighty storm, and whose heart holds a cowardly sparrow. To hear the faintest sounds and the breathing of people... It is easy to be deceived by another's beautiful voice, just as by the drumbeat of your own fear. He did not choose this path, did not wish to fight, and will not draw his sword of his own will. Flight is better than death from the teeth of a man-eater... But if he is cornered, he will have to fight back — short and powerful, like a flash.
Check: whether the legend is a fair lady, that is, a potential love of a lifetime
Response: kills if someone tries to kill him
Egoist

Ginsh

Can one imagine a better sacrifice for other people than one's own time? Years turn into magic, will — into the flight of a ship over an endless sandy desert. Sincere optimism gives hope to all, so raise your spear, smile, and put up a protective barrier — the enemy will not pass through it. But do not be deceived, O legend, by your own trustfulness.
Protection: saves a legend from an attack; Ginsh can apply it to himself
Response: applies his protection to the incoming legend instead of the original target if no one is trying to kill Ginsh
Sacrificial

Shizu

Power is not in the strength to defeat the weak, not in the right of bloodline, not in pleasures and feasts, humiliating others. Power is in my blade, with which I will protect the innocent and cast down the arrogant kings.
My calling is a traveler. As long as there is fuel in my chest, I will roam the world, getting to know different countries and repaying everyone in full for their hospitality. And my faithful dog will not skimp on saying "thank you" either.
Check: whether the target is sacrificial or an egoist
Response: kills the incoming egoist legend if her status is known
Sacrificial

Aiza

A phlegmatic knight, protector of people and of his own healthy sleep. How else, with such sensitive yet so useful eyes? A piercing unblinking gaze turns the opponent into his equal, and can you tell who he is looking at right now? One enemy or many, they will all be neutralized with bandages strong as steel.
Block: deprives the target of actions and response (works before the response)
Response: none
Sacrificial

Feri

One who is not alive may still fear death. It is very hard at times to let other people go while remaining here, on earth, and constantly asking yourself... Why them, and not me?
Ghosts do not leave for a long time, while memories fade and vanish. All that remains is hope that it was not in vain, and also a dance in the bright moonlight that pierces through your pale hands.
DieUmkehrung: once per game restores a legend who died at night
Response: restores a legend at the end of the night
Sacrificial

Krist

To live in fear behind walls, cut off from the giants that have gone mad — yet to challenge them. To be above all by right of blood, but, having forgotten that, to put on the device and simply soar into the air. There, where it is safe, where they cannot reach you...
Perhaps escaping the world and your own past will not work, and then you will need all your courage to breathe faith into others.
Double vote: carries more weight in the daytime vote
Response: uses an evasive maneuver to avoid an action from the incoming legend
Sacrificial

Scoundrel Trist

The world has always respected strength, so is it any wonder at your choice? To put on a terrifying mask and pass yourself off as one of the world's most bloodthirsty bandits — so that no one laughs at your childishly soft face. And to gain the freedom to break the rules as you please, for hardly anyone would dare say a word against a huge hippopotamus.
But even someone like you can find friends and stand up in defense, for your heart does not know how to pretend.
Provocation: visitors who come to the legend apply their actions to Trist instead of the original target; the target of provocation is considered to be only the legend originally chosen by Trist
Response: survives the first assassination attempt (natural protection)
Egoist
Conspirators seeking to hasten the end

Red Zero

Can a physician heal himself? Can a wizard who helps others fill his own life with wonder? One who walks in a red robe, how can he see the colors of the reality around him through eternally closed eyelids?
An inner voice whispers to him that he has resisted evil long enough. The inner self only poisons your life while locked deep within, but how much easier it becomes when you give it free rein. The mightiest sorcerer of this world will cross over to the other side to kill all who wish him dead.
Dark magic: kills a legend if she is not a conspirator. Heals if she is a conspirator. On the fourth use and thereafter, kills all who come to the target, ignoring responses
Response: applies dark magic to the visitor
Egoist

Hloy

Being in love can lead a person to jealousy, and the mind to cunning. It is easiest to build one's well-being on another's misfortune. Turn in one — and get a place in the guild, ruin another's life — and earn ten coppers. Man is a wolf to man, and if no one has been fair to you, why should you be fair to them? The main thing is to satisfy your ambitions, and after us, the deluge.
Ruin: kills a legend and, on success, may use her action once
Response: redirects the target of the incoming legend at her discretion
Egoist

Koema

The world is cruel and harsh, and the glowing rectangle in your hand is so close, so understandable. It contains everything you need, absolutely everything — all the words, all the images, all those whose company you need, and also instructions on how you should act. Just follow the command and return to where you need not worry about anything, where there is no room for embarrassment. It is a true time machine, with which you will get without trouble to wherever you want, even if everything else ceases to exist.
Carrying out orders: kill
Response: none
Sacrificial

Nofas

Inside me there is a void, and it will never be filled. Bring all the food here, all the supplies — I will swallow them without a trace and turn my nose up at nothing. And your souls, fussy and fearful fools, not people but mere shadows, ghosts of people — they will be my appetizer.
Swallowing: kill; natural protection and healing do not save
Response: survives the first assassination attempt (natural protection)
Egoist
Dweller of her own dreams
Alice

What difference does it make what happens to this planet? You and I will have our own world, into which we will flee after the white rabbit. You and I — and no one else extra. I will populate it with a hundred magical inhabitants, cute and funny, so we will never be bored. In this fairy tale, I will be the absolute, I will be responsible for making it perfect, and all you have to do is trust the power of my imagination and my justice.
Search for the white knight: if there is no bond, tries to form a bond with a male legend. On success, leaves a clue about the bond. If a bond exists — kills. When applied to a female legend — kills. She is considered to have no bond if the bond has died. Wins if the bond is alive at the end of the game, even if Alice herself is dead. She manages the bond's actions and votes if she deems it necessary.
Response: none
Egoist

Response is a mechanic by which a legend performs a certain action before anyone visits her for the first time during the night.

P.S. The balance is raw. But that's what a workshop is for.
 

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Why did you use art of Medivh for the non-Reso entry, while you used the characters' actual names and art for the other entries?
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Not for everyone...
The reason is simple: I tried to select artwork of the characters that were intended, but if I couldn't find artwork of sufficient quality, I looked for something associatively similar. Rezo also photoshopped some of them, as you can see (and he can't).
 

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I plan to hold it sometime in February or March, if there is still interest in Mafia here by then.

The War of Amber and the Courts of Chaos


Princes and Princesses of Amber

Eric

Eric is a prince of Amber, the eldest full brother of Corwin, considered an illegitimate son of Oberon because his father and mother were not officially married at the time of his birth. However, despite his illegitimate origin, Eric possessed great ambition. After the mysterious disappearance of his father Oberon, having secured the support of Julian, Cain, and Gerard, Eric seized the throne by force, becoming the King of Amber.

Special Abilities:
- Fate Cards*. Can receive protection from murder from Gerard, Julian, or Cain.
- The Trump Card. An ancient artifact used to create the Pattern and, consequently, the kingdom of Amber itself. The artifact grants its possessor a double vote, one-time protection against execution, and saves them from death when all other hopes for salvation are gone. The bearer of the artifact, having survived an assassination attempt, still dies the following night regardless. After Eric's death, the Trump Card passes to Corwin, after Corwin's death - to Brand, and after Brand's death - to Random.

Actions:
- Duel. Arranges a sword fight, blocking or isolating a chosen player (choice of effect). If he attempts to duel Benedict, he dies. Cannot challenge Fiona, Dara, or Dworkin to a duel.
- Summon Storm (once per game). Cancels 2 out of 3 actions of the Courts of Chaos and 1 out of 2 actions of Dworkin (determined randomly). Additionally, on the night of application, Corwin and Blaze cannot act.

Colors:
Black, red

Benedict

Benedict is a prince of Amber. He prefers to stay out of the siblings' struggle for the throne and does not contemplate it himself, despite being the first claimant to the throne after Oberon. He rarely smiles or laughs, is not talkative, is very honest, and is a man of principle. Master of Arms in Amber. A brilliant strategist and tactician.

Special Abilities:
- Fate Cards. Can receive protection from murder from Gerard or Corwin.
- Last Stand. Kills his own murderer (except for Dara and Dworkin). Only the Trump Card can save the murderer from death.

Actions:
- Vengeance for Brothers and Sisters (once per game, available from the 3rd night). If any of the princes or princesses of Amber perish on the night of application, he tracks down and attacks the murderer(s) the following night, ignoring natural defenses. Cannot be blocked or redirected.

Colors:
Orange, yellow, red

Corwin

Corwin is a prince of Amber, Eric's full brother. One of the main claimants to the throne. Having survived yet another assassination attempt, he lost his memory, and only with the help of Random was he able to return to the kingdom, making an unsuccessful attempt to attack Amber together with Blaze. An unrestrained romantic — ballads of Corwin are known throughout the kingdom. He is successful with women.

Special Abilities:
- Fate Cards. Can receive protection from murder from Benedict, Random, or Blaze.
- Creating the Pattern. After receiving the Trump Card, he begins creating a new Pattern, which lasts 3 nights. Afterward, he becomes invulnerable to any negative effects at night.

Actions:
- Graceswandir. Attacks a chosen player, ignores redirection (once every 3 nights).
- Remember Everything. Learns one of a player's colors randomly.

Colors:
Silver, black

Gerard

Gerard is a prince of Amber. He is characterized by exceptional honesty, a sense of duty, and is likely the strongest person in the kingdom. According to Brand, he is "the best of us" (members of the royal family). Possessing a keen sense of justice, he is indignant at attempts by family members to manipulate him, avoids all intrigues, and prefers solving issues face-to-face, in a duel.

- Fate Cards. Can receive protection from murder from Benedict, Cain, or Eric.
- Physical Might. Ignores block.

Actions:
- Fistfight. Blocks the chosen target.

Colors:
Blue, gray

Blaze

Blaze is a prince of Amber, full brother of Fiona and Brand. He loves fun and despises seriousness. From his father, he inherited restless energy and a passion for carnal pleasures. He became one of the initiators of Oberon's disappearance and the seizure of power, along with Fiona and Brand. Fought alongside Corwin in the war against Eric.

Special Abilities:
- Fate Cards. Can receive protection from murder from Fiona or Corwin.

Actions:
- Decoy. Specifies the nicknames of two players. If the first is attacked, he redirects the attack to the second.

Colors:
Red, orange

Fiona

Fiona is a princess of Amber, full sister of Blaze and Brand. Like her brothers, Fiona was interested in magic from childhood. She studied diligently under the old sorcerer Dworkin, patiently mastering all the secret sciences.

Special Abilities:
- Fate Cards. Can receive protection from murder from Gerard, Julian, or Blaze.
- Insight. Ignores Brand's actions and abilities, attacks him if he attempts to connect via a Fate Card (from Brand's side).

Actions:
- Healing. Cure.

Colors:
Green, blue

Julian

Julian is a prince of Amber, a harsh and calculating hunter, protector of the Arden Forest of Amber. He hunts with a pack of hellhounds, huge and cruel dogs. He feels an incestuous attraction to his sister, Fiona. He was part of the coalition with Eric and Cain during the seizure of the throne of Amber.

Special Abilities:
- Fate Cards. Can receive protection from murder from Cain, Eric, or Fiona.

Actions:
- Tracking. Finds out who the chosen target visited.
- Setting a Trap. If he visits the same target one night after setting the trap, he learns 2 colors from their status and gains immunity from the target's actions for the current night.

Colors:
White, black

Cain

Cain is a prince of Amber, a calculating intriguer, commander of the naval fleet of Amber. Supported Eric against Corwin. Managed to learn how to use fate cards to spy on his brothers and sisters.

Special Abilities:
- Fate Cards. Can receive protection from murder from Eric, Julian, or Random.

Actions:
- Espionage. Specifies the nicknames of 3 players. Receives a list of targets they chose for protection via fate cards.
- Faking Own Death (once per game). Fakes his own death. Cannot write during the day, but can continue to act at night. On any given day, he can return to the game, losing the ability to use fate cards.

Colors:
Black, green

Random

Random is a prince of Amber, the youngest of Oberon's legitimate sons. Initially, in the eyes of his older brothers and sisters, he was a "little imp" who plotted against all family members. Helped Corwin regain his memory and escape Shadow Earth, after which he supported Corwin in the struggle for the throne of Amber. Loves playing the drums and is fond of gliding.

Special Abilities:
- Fate Cards. Can receive protection from murder from Corwin, Blaze, or Fiona.

Actions:
- More Chaos (once per game). All targets of the actions of the Courts of Chaos and Dworkin are swapped. This is not considered redirection.

Colors:
Orange, red


Courts of Chaos

Brand

Brand is a prince of Amber. A powerful sorcerer attempting to seize the throne of Amber. To achieve this goal, he made a deal with the forces of the Courts of Chaos. After undergoing a ritual at the Watch of the Four Worlds, he turned into a kind of "living fate card," allowing him to instantly move to any point in the Shadows without "hell rides" or cards. A very ambiguous personality. Dreaminess and mysticism, sadness and enthusiasm, cynicism and boundless gullibility coexist in his nature.

Special Abilities:
- Fate Cards. Can receive protection from murder from Gerard, Benedict, or Random.
- Living Fate Card. Avoids death from murder by instantly moving to one of the shadows. No more than 3 times per game.

Actions:
- Backstab. Attacks a target, ignores redirection and block.
- Mental Attack. Prevents the target from receiving protection via a fate card.
- Numbness (once per game). Upon obtaining the Trump Card, he can guaranteed kill a target, ignoring any target abilities and other obstacles. Leaves no clues.

Colors:
Green, blue

Swayvill

King of the Courts of Chaos. After the damage to the Pattern, he was able to create a Black Road, through which the creatures of Chaos could reach Amber via the shortest and safest path for themselves.

Special Abilities:
- Children of Chaos. Cannot kill Borel or Dara under any circumstances.
- Eric's Curse. After Eric's death, loses the ability to perform any actions except ordinary murder.

Actions:
- Black Road. Attacks a target. If the target is not killed due to protection or healing, they are deprived of actions and voice the next day (cannot deprive the holder of the Trump Card of their voice).
- Reconnaissance. Learns 1 to 2 colors of the target randomly.
- Protectorate (once per game). Gives the target one-time protection against execution for 2 days. Protection works as long as Swayvill is alive.

Colors:
Orange, red, yellow

Borel

The best swordsman of the Courts of Chaos. His titles and ranks are Lord Hendrake; Duke of the Royal House of Swayvill; Master of Arms of the Hendrake domains. Mentor to Dara, who became very attached to him (rumors of their love affair are neither confirmed nor denied anywhere).

Special Abilities:
- Children of Chaos. Cannot kill Swayvill or Dara under any circumstances.
- Excessive Nobility. Dies when attempting to attack Corwin.
- Strong Armor. One protection from attack.

Actions:
- Cover. Protects a chosen player.
- Vortex. Attacks a chosen player, ignores isolation and healing.
- Dance of Death (once per game). Attacks the target and all their guests.

Colors:
Blue, gray

Dara

Corwin's lover and mother of their common son, Merlin. Possesses outstanding magical abilities. Rumored to be Benedict's great-granddaughter: she herself mentioned Benedict's connection with the hell-maiden Lintra, whom he killed in battle while defending the shadow Avalon. Dara claims that Lintra is her grandmother or great-grandmother. Benedict himself initially fiercely denies the existence of a granddaughter, however later, apparently under the influence of research he conducted, changes his attitude toward Dara and even communicates with her quite benevolently. In the confrontation between Amber and the Courts of Chaos, Dara chooses the side of Chaos.

Special Abilities:
- Children of Chaos. Cannot kill Swayvill or Borel under any circumstances.
- Love and Hate. When attempting to kill Corwin, she does not kill him, but deprives him of all actions and abilities until the end of the game.

Actions:
- Healing Magic. Heals a chosen player.
- Seduction. Blocks a chosen player.
- Murder. Attacks a chosen player. If Brand is dead, ignores the target's protection obtained via a fate card.

Colors:
Silvery, black, red

World Creator

Dworkin Barimen

Creator of the original Pattern, Amber, and other shadows, father of Oberon. Also created the fate cards and taught this craft to Brand, Blaze, and Fiona. After the damage to the Pattern, he lost part of his sanity.

Special Abilities:
- Damaged Mind. Every second night falls into madness and loses human form. Cannot be killed at this moment.
- Secret Knowledge. Can perform 2 different types of actions per night.

Actions:
- Mad Mind. Swaps special abilities, or actions, or roles entirely (if they belong to the same faction) of two players. Killing and ultimate actions remain with their owners (but not in the case of role replacement). Cannot be redirected or blocked.
- Beast Attack. Attacks a chosen player, ignoring block, redirection, external protection, and healing by choice. Available every second night.
- Observation. Learns 2 colors of the target randomly.
- Seclusion (once per game). Gains immunity from any actions on the current night and protection from execution the next day.

Colors:
Chooses 2 to 3 available in the game himself



*Fate Cards: Princes and princesses of Amber who have undergone initiation in the Pattern can contact each other using a deck of magic cards. Each card has an image of a specific member of the royal family; by concentrating on it, one can establish a connection with their relative, see them in real time, and even move to them if they give their consent. Due to various intrigues around the throne, not all brothers and sisters are willing to help a relative in trouble.
This feature is used by players every night. A player either names the nickname of another player, asking for help, or expresses readiness to provide help to others. If the player being asked for help has expressed readiness to assist, protection from murder is triggered for the requester. Cannot be applied to the same target 2 nights in a row.

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