The images aren't loading.
They're working for me. Is anyone else having this problem?
New here? I'm Roha — want a quick tour?
The images aren't loading.
They're working for me. Is anyone else having this problem?
I'm having the same issue, is anyone else experiencing this?
After pressing ctrl + F5, it won't work, I can bet...
They don't work.
If we were betting, you would lose. Okay, how does everyone upload pictures here?
Gumer, you have a strange balance of power... 6-4-2-1
The last one is solo because... I put a lot of emphasis on the setting; those who haven't played at least the first part of the game won't appreciate it, which is understandable. In short, Solovey is always on Elizabeth's side in the story because he has a "program" like that. The player controlling Solovey should want to save Elizabeth, not win for himself.
As for the balance of power... 6/4 can easily become 5/5, but if you have more specific suggestions for balancing, I'm listening.
Alright, how does everyone upload pictures here?
The last solo game was because... I put a lot of emphasis on the setting, and those who haven't played at least the first part of the game won't appreciate it, which is understandable.
In short, Solovey is always on Elizabeth's side in the story because he has a "program" for that. The player controlling Solovey should want to save Elizabeth, not win for himself.
As for the powers... 6/4 can easily become 5/5, but if you have more specific suggestions for balancing, I'm listening.
I played the first part, and I liked it.
Well, to get the full picture, I still need to play the 3rd part and 2 expansions, but that's a different story.
So, how is it possible to play Mafia and not want to win? That's very strange.
Again, about playing through the 3rd part. But okay, I can add "Solovey" to the "Vostorg" list.
I mean that there should be twice as many "Mirks" as "Mafs".
Standard proportions are, of course, great, but in my opinion, "Vostorg" is already a bit overpowered.
Well, to get the full picture, you still need to play the 3rd scenario and 2 expansions, but that's a different story.
Standard proportions are great, but in my opinion, "Ecstasy" is already too overpowered.
In Mafia 6, there was a role that turned other players into "village idiots," and I thought it could be modified into a serial killer who doesn't recruit players (a terrible idea in general, never use it), but instead transforms them into the same "idiots" without any special abilities or characteristics. There would be no clues, hints in the newspaper, or defenses against this transformation, except for blocking the "serial killer." He would win if only these "idiots" remained in the game, regardless of their affiliation with the town or mafia. That is, a kind of concept of a social serial killer who simply has to survive until the end, mostly using daytime play and turning everyone into the most useful role. Would this work, or is it a bad idea?
I don't know if I've mentioned it before, but here's an idea:
There are two types of roles: open and closed. Open roles consist of a portrait, a three-line biography, and some kind of unique feature – something like Revan's masks, but the key is the presence of open abilities/features. Closed roles are standard town/mafia/maniac roles, like town/investigator, town/shooter, town/doctor, mafia/leader, mafia/blocker, etc. They consist of the faction itself and the key features of the role. Players can use both open and closed abilities; we can think about how to display them (for example, making the descriptions of the open and closed blocks the same or different) and how many can be used at once, etc. I started working on the setting and writing out the open roles and other fun stuff, but then the Mafia game died down, and I lost interest. Now I don't even feel like GMing. So, feel free to take this idea and use it if anyone thinks it's worth implementing. We even have a mechanic left over from the Mafia game with Revan, with accounts specifically for games; we can use it, although I didn't plan to hide players behind masks. So, it would work like this:
1. Players pick numbers as usual.
2. A list of open roles and the corresponding players is posted in the thread.
3. Closed roles are distributed privately, as usual in Mafia.
Sorry if I described it in a confusing way and it's not very clear; it's just an idea.