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Echoes of the Void

#6
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When Alaric visited the witch's hut, the map froze in a waiting state. Is the map sensitive to mods?

Added 7 minutes later
I removed the fast-forward mod, and the hut started working.

Added 2 hours and 6 minutes later
I'm tired of chasing enemy heroes. They swarm like locusts, and this necromancer keeps resurrecting. I'm playing as a hero. I don't have enough resources, not enough troops, and no money. It's too difficult. I'll finish it, of course, but it wouldn't hurt to tone down the enemy's aggression a bit. At least let me develop a bit first. And yes, Glen and Axel have the same face; that shouldn't be the case. I mean, the icon. One of them should be made unavailable for recruitment, because I have two identical twins running around, and I get them mixed up, and it's not aesthetically pleasing. The video is confusing; I don't understand when they decided to get married. They killed the priest. They killed Koly, he got up, and killed the demon. And Isabel... it's a pity, damn it, that I'm not a warrior (wielding a huge flamberge and clad in armor from head to toe), the video ends. But what about Koly? Did he reincarnate into someone, or what? Well, that's all for now. But in general, considering that only Henry Spatel keeps making his twin maps, the release of a new map is interesting. Moreover, the map is interesting. And I think that the amount of content that was put on the map could have been made larger, for example, Elka. You could play longer, and there would be more interest.