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Name: "Echo of the Void"
Map name: "Void Echo"
Map type: scenario
Size: 136x136 (medium)
Dungeon: yes
Number of players: 4 (free for all)
Main hero: Alaric
Map version: 1.0.1
Required: game version 3.1
Map author: RedHeavenHero
Idea author: denk28
Last update: 10.09.2018
Description:
The year is 969. The Griffin Empire is preparing for a joyous event - the wedding of King Nicholas and Lady Isabelle. But even on such bright days, the grim reality of Ashan intrudes. On the southern borders of the Empire, necromancers are becoming active. An army of undead led by Naadir unsuccessfully storms the border town of Castelcross, while nearby villages die out from the plague spread by the undead, replenishing the countless hordes of the dead. Archbishop Randall summons Alaric, the chief inquisitor of the city of Holyflame, to deal with the situation.
From the map author: The plot of the map was inspired by this post by respected denk28 in the "Accepting applications for creating maps" thread. Of course, it does not fully correspond to the original idea, and I have changed everything there, but the main concept, as far as I can tell, is reflected in the map.
It is recommended to uncheck the "simplified display" option in the settings before starting the game.
The map does not contain mods
Versions
v0.9 (01/31/2018)
- first version of the map (beta)
v1.0 (02/11/2018)
- fixed a bug that prevented you from getting bonus levels from the sphinx
- shadow can now also use onslaught
- fixed the possibility of partially ignoring the effect of Ishibal's specialization
- Glen and Jir have been removed from the tavern
- refugee camps have been removed
- the necromancer has an open path to the dark elf
- other minor changes
v1.0.1 (09/10/2018)
- fixed a bug that prevented you from obtaining the red key if you captured the academy town with a secondary hero while the main hero was in the city garrison
- fixed a bug with the "capture Necropolis towns" quest, which occurred if the conditions of the quest were met before Naadir was killed for the first time
- during the battle with Naadir, mana is given to Ishibal only for the duration of his turn
Thank you AstralLein, elizbar1967, Gerter, HowDissapointing, Antik, lexxx778, GodRick, Mupy-Mup!, vasik for testing the first version of the map!
Remix'a for creating videos of walkthroughs on the "Hero" difficulty level.
As always, feedback, suggestions, and error reports are welcome.
Have a nice game! :)
Map name: "Void Echo"
Map type: scenario
Size: 136x136 (medium)
Dungeon: yes
Number of players: 4 (free for all)
Main hero: Alaric
Map version: 1.0.1
Required: game version 3.1
Map author: RedHeavenHero
Idea author: denk28
Last update: 10.09.2018
Description:
The year is 969. The Griffin Empire is preparing for a joyous event - the wedding of King Nicholas and Lady Isabelle. But even on such bright days, the grim reality of Ashan intrudes. On the southern borders of the Empire, necromancers are becoming active. An army of undead led by Naadir unsuccessfully storms the border town of Castelcross, while nearby villages die out from the plague spread by the undead, replenishing the countless hordes of the dead. Archbishop Randall summons Alaric, the chief inquisitor of the city of Holyflame, to deal with the situation.
From the map author: The plot of the map was inspired by this post by respected denk28 in the "Accepting applications for creating maps" thread. Of course, it does not fully correspond to the original idea, and I have changed everything there, but the main concept, as far as I can tell, is reflected in the map.
It is recommended to uncheck the "simplified display" option in the settings before starting the game.
The map does not contain mods
Versions
v0.9 (01/31/2018)
- first version of the map (beta)
v1.0 (02/11/2018)
- fixed a bug that prevented you from getting bonus levels from the sphinx
- shadow can now also use onslaught
- fixed the possibility of partially ignoring the effect of Ishibal's specialization
- Glen and Jir have been removed from the tavern
- refugee camps have been removed
- the necromancer has an open path to the dark elf
- other minor changes
v1.0.1 (09/10/2018)
- fixed a bug that prevented you from obtaining the red key if you captured the academy town with a secondary hero while the main hero was in the city garrison
- fixed a bug with the "capture Necropolis towns" quest, which occurred if the conditions of the quest were met before Naadir was killed for the first time
- during the battle with Naadir, mana is given to Ishibal only for the duration of his turn
Thank you AstralLein, elizbar1967, Gerter, HowDissapointing, Antik, lexxx778, GodRick, Mupy-Mup!, vasik for testing the first version of the map!
Remix'a for creating videos of walkthroughs on the "Hero" difficulty level.
As always, feedback, suggestions, and error reports are welcome.
Have a nice game! :)
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4