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Echoes of the Void

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#11
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AstralLein
So... I killed Ishibala and the necromancer who was bringing reinforcements. The reinforcement unit turned out to have 2 mercenary Rakshasa Princesses, which made the fight with him 10 times harder than with Ishibala himself.... To make matters worse, right after the two necromancers, the demon Grok arrived, but he didn't join the fight. He ran around for a bit and then left. And then... three days after Ishibala's death... Ishibala comes back... He takes the garrison with losses, and then he gets reinforcements, and in the end, he has 15 liches, about 200 skeletons, about 100 of each grade, and the rest are undead. I have 60 militia, 40 archers, and 10 swordsmen. If it weren't for those Rakshasas, I would have had 150-160 militia. But that's not the point. Also, on the same day as Ishibala, a dark elf arrived... You can't defeat so many heroes, so I'm lowering the difficulty level.
I'll remove the refugee camps then. They were ruining the atmosphere anyway, mixing all sorts of inquisitors with demon troops, etc.
elizbar1967
Henry Spiteri)) I initially called him "Shpaten," he got offended, but he reacts normally to "Shpatel."
No, I don't know that.
elizbar1967

Wouldn't it be better (as an option) to make the garrisons neutral? Or maybe let the necromancer attack the demons too. The pillars don't need to be removed; we can think about the garrisons. And we could also put a garrison for the warlock. Also neutral.
The necromancer can already attack the demons, but he is forbidden from capturing the city until the player does. There isn't much point in neutral garrisons; you can just put an army of neutrals there.
I initially separated the warlock from the necromancer mainly because during testing, they only attacked each other, practically ignoring the human player. I don't know, maybe I'll leave those purple border guards.
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