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Posts from Mafia 106. Cradle of Dragons Auto-translated

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#31
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Paragraph two. 1. Does the passive ability of the Dark Matter constantly affect the target, or is the result checked only at the end of the night? Example: on a Town Member with an energy level of two, two instances of Night Action (+) occurred (let's say this doubles the Night Action and provides protection against Prank), and then one instance of a Dark action. The question is: will the Town Member successfully die during Prank's turn (and possibly provide a clue for Prank), or will the Town Member survive the night with an energy level of 1? And if there was no Dark action, will there be a clue for Prank, or will the Town Member simply die? 2. When the Dark Matter is inside someone, does the player controlling the Dark Matter remain a legal target for Night Actions? Otherwise, it might seem that all the benefits should go to the host (or the phantom). 3. So, the available move combinations for the Dark Matter are: 1) possess a target; 2) leave the host and possess another (i.e., Night Action 2 + Night Action 1), requiring the Dark Matter to be inside someone; 3) use the move of the person the Dark Matter is possessing, acting as a phantom, requiring the Dark Matter to be inside someone. 4. Are there any other options? Questions: a) Can the Dark Matter use a move as a phantom and leave the host in the same night? b) If the Dark Matter's move is doubled, can it try to possess two targets at once, leave twice (for safety, just in case), leave and then possess twice, or perform a move as in the previous point, and use the phantom ability twice? 5. In case of successful possession, does the Dark Matter know who it has possessed? 6. As a phantom, can the Dark Matter use ultimate abilities? Perhaps there is a restriction, such as if the target has not used them yet. b) Let's say that after leaving the host, the target survives. Can the Dark Matter possess them again and use the ultimate ability as a phantom? 7. a) Let's say the target of possession has immunity to Dark magic. Is the target and/or the Dark Matter notified that the immunity has been removed? By the way, this is a more general question: is the player notified when they lose their personal protections? b) The Dark Matter cannot possess an unawakened dragon. However, they have immunity to Dark magic. Will this immunity be removed during a deliberately failed possession attempt? 8. Okay, let's not forget about translations. Let's say the Dark Matter possesses someone, but during that night, the Light of Aeon is activated, or the Dark Matter receives a curse. Does this mean that the Dark Matter possesses itself? This is such an interesting situation that you will most likely choose to fail the possession to avoid overthinking when the Dark Matter's phantom possesses someone and creates another phantom (and the Dark Matter can also leave itself, killing itself - thereby raising its energy). 9. The Dark Matter changes any number of statuses to any other, right? (I'm writing this just in case - the beginning of the night doesn't necessarily mean the player will immediately reveal information. For example, if I learn information like "you have a poll from the Jester," I will change statuses accordingly - so, a little caution is needed here - I think you already know, but I just wanted to mention it). 10. How does the passive ability of Fagus, which drains life, interact with the Dark Matter if it chooses to lose its passive abilities - what will happen to the energy level (I assume it will be frozen)? b) What will happen to the Dark Matter's statuses if the player chooses to lose their passive abilities - will they return to their original state, or will they remain as they were in the previous night? 11. This is not exactly related to the Dark Matter, but why doesn't Fagus's passive ability have a restriction - it cannot target the same person for two nights in a row (although, strictly speaking, this is not a Night Action, there isn't even a target, it's just a fact). 12. Closer to the topic - if the Dark Matter possesses Fagus (I assume this is possible - first, drain the immunity, then possess), can the phantom use his passive ability that drains life (as well as any other passive abilities of the host player, for example, transferring Night Actions from Deon to one of his children or training with Prank (by the way, does the phantom keep track of its training, or does it have an exact copy of the host's training count?)). 13. If the host lost a Night Action due to Fagus, can the Dark Matter perform it as a phantom? 14. Question about the first status from the Jester for the Dark Matter: is the truth always Dark, or is the truth the status chosen by the passive ability? And during possession - is the truth the host's parameters, or the Dark Matter's own parameters?
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#32
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I haven't read Satenk, and at first glance, it seems too complicated for me, and I don't really have the time or desire to dedicate much effort to it. Just put me on the last available spot, and I'll participate just to contribute to the numbers.
А, вот почему.

🏹🎪+⛓️♿=💕
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#33
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9. Does TM change any number of statuses to any other, right? (I'm writing this just in case - the beginning of the night doesn't mean the player will immediately tell everything. For example, if I find out information like "you have a survey from the journalist," I will change the statuses accordingly to the questions - so, a little bit of caution is needed here - I think you already know, but I just wanted to mention it).
Hmm... I somehow thought that TM had a passive ability "can lie about all questions," but now I don't see it here or in the previous version of the set :smile28:
..разым двазым трызым рызым пята лата сигерь мата локом боком крюк за крюк из бульмы бульма урюк..
Знание некоторых закономерностей освобождает от изучения многих фактов.
Мечты сбываются рано или поздно, так или иначе.
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#34
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Uranium235
Paragraph two.
1. Does the passive ability always work, or is its effect only checked at the end of the night? For example: on a Town Member, the Energy level was affected twice by Night Actions (+) (let's say this doubles the Night Action and protects Prank), and then once by a kill from Darkness.
The question is: will the Town Member die during Prank's turn (and possibly provide a clue for Prank), or will the Town Member survive the night with an Energy level of 1? And if there was no kill, will there be a clue for Prank, or will the Town Member simply die?
Checked at the end of the night.
Uranium235

2. When the Town Member is possessed, does the player controlling the Town Member remain a legal target for Night Actions? Otherwise, it might seem that all the benefits should go to the host (or the phantom).
Remains a target for Night Actions.
Uranium235

3. So, the available combinations of actions for the Town Member are: 1) possess a target
2) unpossess and possess (i.e., Night Action 2 + Night Action 1), requires being in someone
3) use the action of the person being possessed on behalf of the phantom, requires being in someone.
That's correct.
Uranium235

4) Are there any other options?
Questions: a) Can the action be used on behalf of the phantom and unpossess in the same night?
b) If the Town Member's Night Action is doubled, can they try to possess 2 targets at once, unpossess 2 times (for reliability, just in case), unpossess and then possess twice, perform an action as in the previous point, perform two actions as the phantom?
a) No, unless the Night Action is doubled.
b) One more action is added. You can try to possess 2 targets, or perform 2 actions of the host instead of one, or perform the host's action and unpossess, if the first action in the order of Night Actions is higher than the second.
Uranium235

5. In case of successful possession, does the Town Member know who they possessed?
No.
Uranium235

6. On behalf of the phantom, can the Town Member use ultimate abilities? Perhaps there is a limitation, such as if the target has not used them yet.
b) Let's say that after unpossessing, the target survives. Can the Town Member possess them again and use the ultimate ability as the phantom?
Only regular night actions.
Uranium235

7. a) Let's say the target of possession had immunity to dark magic. Is the target and/or the Town Member notified that the immunity has been removed? By the way, this is a more general question: is the player notified when they lose their personal protections?
b) The Town Member cannot possess an unawakened dragon. However, they have immunity to dark magic. Will it be removed during a guaranteed failed possession attempt?
a) No.
b) Yes.
Uranium235

8. Okay, let's not forget about translations. Let's say the Town Member possesses someone, but during this night, the Light of Aion is activated, or the Town Member received a potion. Does this mean that the Town Member possesses themselves? This is such an interesting situation that you will most likely fail the possession to avoid overthinking when the phantom of the Town Member possesses and creates another phantom (and the Town Member will also be able to unpossess themselves, killing themselves - thereby raising their energy).
In the first case, the redirection removes the immunity to darkness from themselves; in subsequent cases, nothing happens. In this regard, I think I should limit the use of the Light of Aion ultimate ability (not before the second night).
Uranium235

9. The Town Member can change any number of statuses to any other, right? (I'm writing this just in case - at the beginning of the night doesn't mean the player will immediately reveal it. If, for example, I learn information like "you have a poll from the Journalist," I will change statuses accordingly - so, a little caution is needed here - I think you already know, but I just wanted to mention it).
No questions, until they change their status.
Uranium235

10. This is not exactly about the Town Member, but why doesn't the passive ability of Fagus, which drains life, have a limitation - cannot target the same person for two nights in a row (although, strictly speaking, this is not a Night Action, there isn't even a target, it's just a fact).
I didn't think that one player would torment another player with this passive ability throughout the game, but just in case, I will add a limitation.
Uranium235

11. Closer to the topic - if the Town Member possesses Fagus (I assume this is possible - first, remove the immunity, then possess), can the phantom use his passive ability that drains life (as well as any other passive abilities of the host player, for example, transferring a Night Action from Deon to one of his children or training with Prank (by the way, does the phantom keep track of its training, or does it have an exact copy of the host's training count)?
Only Night Actions.
Uranium235

12. If the host lost a Night Action due to Fagus, can the Town Member perform it on behalf of the phantom?
Yes.
Uranium235

13. Question about the first status from the Journalist for the Town Member: is the truth always Darkness, or is the truth the status that is chosen by the passive ability? And during possession - is the truth the parameters of the host, or the Town Member's own parameters?
The one that is chosen.
Their own parameters.

Wow, one role, so many questions)

Added 4 minutes ago
Sesame
Hmm... I somehow thought that the Town Member has a passive ability "can lie about all questions," but now I don't see it either here or in the previous version of the set :smile28:

I came to the conclusion that giving the ability to change statuses at will is enough
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#35
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If the game doesn't indicate which creature the phantom has possessed, I don't understand the mechanics. How can a player apply a specific ability from the phantom's perspective if they don't know what that ability is? For example, if the phantom possesses Boudicca, how can the player use the "Inquiry" ability if they don't know that's what it is? Or how can they use "Duel" (or "Staged Death," Gonzalez could lose his passives precisely at the moment of possession) if only one target is named, when there should be two. And even redirecting Fagus is difficult – even though the second player isn't the target, they still need to be named.
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#36
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Uranium235
If the game master doesn't know into whom the spirit has possessed, then I don't understand the mechanics of how the player applies a specific special ability from the perspective of the phantom, if they don't know what those abilities are.
For example, if the spirit possesses Boudicca, how can the player apply the "Inquiry" special ability without knowing that it is the "Inquiry" ability? Or how can they apply "Duel" (or "Staged Death," Gonzalez could have lost his passives precisely at the moment of possession), if only one target is named, but there should be two. And it's also difficult to apply the "Redirect" ability to Fagus – even if the second player is not the target, they still need to be named.

If the spirit possesses successfully, at the beginning of the day, a message appears like:

"Successful possession. You can use the following special abilities:
Ability 1. This and that
Ability 2. This and that
and so on."

At the same time, it is not known to which player these abilities actually belong (the original target or another, if redirected).
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#37
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MasteR
If the TM is successfully placed, a message appears at the beginning of the day, such as:

"TM successful. You can use the following TMs:
TM 1. Something like that
TM 2. Something like that
and so on."

At the same time, it is not known to which player these TMs actually belong (to the original target or another, if redirected).
Aha, it still learns the role of the owner (because the TM role is a unique assignment). Yes, I thought so, the exact nickname is unknown.
And restrictions like once every two nights apply to the TM, but without being tied to the owner (that is, someone may get 2 curses in a row, for example), right?
If the TM is placed in Edward, then the kill by contact attack will be received after the fifth night in the game (when Edward is supposedly supposed to receive it, although Edward, deprived of passives, may receive the shot later than the 5th night, as far as I understand) or will not receive this TM at all if it was not there. The search for Bjorn/Aeon, passed down by inheritance, should be the same - either as soon as possible, or not at all if it wasn't there right away.
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#38
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Uranium235

And the restriction, where it applies once every two nights, affects the Town Member, but without being tied to the owner (meaning someone could get hit with two Durance attacks in a row, for example), right?
That could happen.
Uranium235

If the Town Member has possessed Edward, then the kill with a contact attack will occur after the fifth night in the game (when Edward is presumably targeted, although Edward, deprived of his passives, might not be targeted until after the 5th night, as far as I understand) or will not receive this Night Action at all if it didn't happen.
If Edward doesn't have this action at the time of possession, then the Town Member won't receive it either.
Uranium235

The search for Bjorn/Aeon, passed down by inheritance, should be the same - either it happens immediately, or it doesn't happen at all if it wasn't available right away.
Similar to the previous point.
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#39
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How can Fagus possibly manage with only 2 night actions... (of course, he can only kill once). He seems to be capable of everything, but he only has one turn.
1. a) How does voice stealing work - is the voice stolen for one night or permanently?
b) If it's permanent, and Fagus leaves the game, will the target's voice be returned?
2. If the voice is stolen from Deon the Human (assuming he hasn't lost his passive ability), how many voices will he and Fagus have?
In general, it seems that voice stealing is only for one night - otherwise, it would be even easier to win with it than with killings, as there are enough defenses and healing, and permanent voice stealing can only be countered by blocking (redirection only leads to the voice being stolen from someone else, and the translator would have to be lucky for Fagus to steal from someone he already stole from, which results in a net zero).
3. If any kill is blocked by personal or external protection, does it result in success or failure?
4. a) Is Fagus notified if regeneration prevents a kill?
b) Does any healing save from all night kills, or only from the first one?
5. Does Fagus know what the target will choose to lose, their night action or their passive ability?
6. Can Ramirez choose to lose his passive ability (which he doesn't have anyway) after using his ultimate? Similarly, if Alima lost her passive ability because she was hit with a contact attack, can she choose to lose it (even though she technically doesn't know she doesn't have one, as players are not notified about blocked defenses)?
7. This is not related to this, but you mentioned that with a mirror reflecting on itself, the Vampire loses protection from dark magic. But it's not even listed.
8. The victory condition "all members of other factions are eliminated" contradicts the dragons' passive abilities, as it means that no one can win as long as there are unawakened dragons in the game, because they are a faction that must be eliminated for victory. In general, it needs to be changed to "all members of other factions, except for unawakened dragons, are eliminated."
9. What happens in the situation "everyone dies this night" (for example, only Gonzalez and Deon in dragon form remain - Gonzalez kills Deon and dies himself due to his passive ability) - who wins? Formally, all factions have fulfilled the victory condition, but on the other hand, the City and the Mafia have an advantage, as they lasted longer than the others.
10. Let's start with Deon. If Deon in dragon form is healed/protected, and a killer comes for him, will his passive ability to kill the killer still work?
11. Does "guaranteed kill" mean "ignoring any interfering effects"? I'm trying to understand if the Vampire's passive ability will be ignored or not.
12. If several killers come to Deon in dragon form at the same time, will they all be killed, or only the one who actually delivers the final blow?
13. When Deon chooses who to pass the search for Bjorn to, and chooses a role that is no longer in the game, does the fact that he passed it on become known, or does the night action automatically go to another role (if it is still alive, of course).
14. The transfer is immediate - that is, if Deon is executed, will the heir be able to use the search in the same night? (and accordingly, he will be notified that Deon is dead).
Although, most likely, you will be making obvious hints about the eliminated players, and the previous questions have little meaning.
15. He passes on all his actions to someone, including his ultimate, if he hasn't used it yet (although, strictly speaking, there is no point in passing on the ultimate). And if Deon is deprived of his night action this night and killed, then he has nothing to pass on, as he has no actions.
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#40
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Uranium235
How can Fagus possibly manage with only 2 night actions... (of course, he can only kill one person). He seems to be able to do everything, but he only has one turn.
At first, it makes sense to use redirection instead of killing; stealing a vote might be more useful later in the game. And no one has canceled the double action.
Uranium235
1. a) How does vote stealing work - is the vote stolen for one night or permanently?
for one night
Uranium235

2. If you steal the vote from Deon the Human (assuming he hasn't lost his passive ability), how many votes will he have, and how many will Fagus have?
Deon will have 1, and Fagus will have 2.
Uranium235

3. If any kill attempt is blocked by personal or external protection, does it result in success or failure?
failure if the kill wasn't successful
Uranium235

4. a) Is Fagus notified if regeneration prevents a kill?
b) Does any healing save from all night kills, or only from the first one?
a - no, b - from all
Uranium235

5. Does Fagus know what the target will lose - a night action or a passive ability?
no
Uranium235

6. Can Ramirez choose to lose his passive ability (which he doesn't have anyway) after using his ultimate ability? Similarly, if Alima loses her passive ability because she was hit with a contact attack, can she choose to lose her passive ability (even though she doesn't technically know she doesn't have one - since players aren't notified about blocked protection)?
he can
Uranium235

7. This isn't from here, but you mentioned that when the Mirror reflects on itself, the Town Member loses protection against Dark Magic. But it's not even listed.
I forgot to mention that she has immunity to Dark Magic. And she doesn't need it.
Uranium235

8. The victory condition "all members of other groups are eliminated" contradicts the dragons' passive abilities, as it means that no one can win as long as there are unawakened dragons in the game, because they are a group that must be eliminated to win. In general, it needs to be changed to "all members of other groups, except for unawakened dragons, are eliminated."
Of course, unawakened dragons are not taken into account
Uranium235

9. What happens in the situation "everyone died this night" (for example, Gonzales and Deon in dragon form remain - Gonzales kills Deon and dies himself due to his passive ability) - who wins? Formally, all groups have fulfilled the victory condition, but on the other hand, the Town and Mafia have an advantage, as they lasted longer than the others.
The game ends at the moment Gonzales is killed, and the Mafia wins
Uranium235

10. Let's start with Deon. If Deon in dragon form is healed/protected, and a killer comes for him, will his passive ability to kill the killer still work?
If he is protected, then no. The killer didn't reach his target.
Uranium235

11. By "guaranteed kill," do you mean "ignoring any interfering effects"? I'm trying to understand if the Town Member's passive ability will be ignored or not.
He will kill him anyway
Uranium235

12. If several killers come to Deon in dragon form at the same time, will they all suffer, or only the one who actually "last-hit" him?
Only one can kill Deon - and he suffers in return
Uranium235

13. When Deon chooses who to pass the search for Bjorn to, and chooses a role that is no longer in the game, does the fact that he passed it on become known, or does the night action automatically go to another role (if it is still alive, of course).
it goes to another role
Uranium235

14. The transfer happens immediately - that is, if Deon is executed, will the heir be able to use the search ability on the same night? (and accordingly, he will be notified that Deon is dead).
Although, most likely, you will be giving obvious hints about the eliminated players, and the previous questions are somewhat irrelevant.
if he is executed, then yes
Uranium235

15. He passes on all his actions to someone, including his ultimate ability, if he hasn't used it yet (although, strictly speaking, there is no point in passing on the ultimate ability). And if Deon is deprived of his night action this night and killed, then it turns out that he has nothing to pass on, as there are no actions.
he doesn't pass on the ultimate ability. He still passes on actions, even if he is temporarily deprived of his night action
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#41
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More questions: 1. Does a failed attempt to use an ability that doesn't redirect result in a success or a failure? 2. Ariana's ultimate ability only targets those with active abilities (i.e., it cannot detect a sleeping dragon because it is not an active ability). Does Ariana's ultimate ability target herself? It should, but this is common knowledge. However... a) If a Town Member (TM) makes a move from a phantom, will Ariana see the TM's nickname or the host's nickname? b) Could it happen that both the TM and the host make a move targeting the same target? If so, will the host's role be displayed twice (assuming the answer to point a is "host")? c) If one of the targets of an ability is a player whose ability has two targets (Waring, Prank, or Ramirez), will that player and their role always be displayed on the target, or only when the target of Ariana's ultimate ability is the first of the named in the duel/scenario? 3. If an ability is used on a player who is actually already dead, will it succeed or fail? For example, a TM is in Pete and uses an ability: leave Pete, possess Vasya. Masha (let's say it's Aeon) kills Pete and succeeds. Therefore, the TM's ability should fail because it is being used on a player who is effectively dead. However, there will be a clue on the TM, which means the murder was a success. Is this an exception related to the TM, or should we understand that any ability that occurs later affects a dead player this night? 4. Does Prank learn the second status of the target only if the ability succeeds, or even if it fails? 5. During the ultimate ability, does Prank learn the second status of only the first target or both? 6. Let's say Prank protected Vasya and Pete with his ultimate ability. Vasya goes to kill Pete, and Pete goes to kill Vasya this night. As a result, Prank kills both on the turn of the one who was going to kill first (or rather, one step later, which does not prevent the murder from being resolved). Let's say both survive. Then the second one goes to kill the first. Will Prank repeat the murder of both after this turn, or does this effect only apply once? 7. Is protection similar to healing, i.e., does it prevent all effects of the "kill" type? 8. During the ultimate ability, if an event still occurs – one goes to kill the other – does Prank's protection disappear, and does he effectively block with his own non-contact attack, however illogical it may seem? Should it be considered that his protection does not work after one of the protected targets decides to attack (with fists or something else)? Then the question is: does this protection work up to this point, or does Prank look into the future, see that there was a reason for a double contact attack, and immediately removes the protection? Example: Prank – protect Vasya and Pete. Vasya (Ramirez) – kill Pete. Aeon (Masha) – kill Vasya. Does Masha's shot go through, or is it blocked by Prank's still-active protection? 9. Edward (hello, Venser. You were a good world-walker, it's a pity you died. However, Karn was worth it. Probably). a) Does the blocker receive a success or a failure when blocking a target that cannot be blocked? b) Can you provide more details about Ability 1? What does it mean – the target gets the opportunity to retaliate – is this an aggressive healing, giving a counterattack before the kill? Then an additional clue is needed only to check if I have been misled, since Venser already knows who he used the ability on. Or is it something else, for example, just a duplicate on the target's kill? c) In what format is the duplicate – is it added to the newspaper, or does Venser receive it separately, in a private message? 10. This has been mentioned before, but it is better to repeat it for the system: If Edward loses his passive abilities, he will not complete training with Prank this night (therefore, this night does not count towards the three/five training sessions) – or the loss of this passive ability may only delay the appearance of protection/kill in the night of the loss of the passive ability, but after the next night, the ability will still be added, even if Prank is killed. 11. Can surveillance see the intended move of a player (i.e., the one that was sent but, due to a block/redirection/something else, did not happen or happened differently)? Or only the actual move or its absence? 12. Are the results of "the target did not move" and "ability failure" distinguishable during surveillance? 13. During the ultimate ability of Aeon's light, if the TM is evicted from a player, is he evicted from himself instead (a similar question was asked about possession, and in general, the TM is a rich source of questions)? This would result in a failure if there is protection against darkness or suicide if there is no protection, right? 14. Are clues given on dead players? Perhaps they are easier to obtain than from other players. 15. a) Does removing natural defenses last until the end of the night or until the end of the game? Is the TM's "self-evil" passive considered a natural defense? And can Edward's ability to learn from Prank be considered a natural defense (since it is potentially one), and we remember that a move can be mirrored. b) Can an unbreakable defense also be removed? 16. a) For the journalist's survey, is the changed status of Ramirez the truth, or only his original status? b) For the awakened dragon, is the truth always that the sleeping dragon is on one side, or the actual side? Moreover, the awakening can happen during the survey or even earlier (if the TM uses an ability for fun). 17. If a survey was successfully staged as a murder, will it be displayed in the newspaper? Will the journalist ever receive answers to his questions in this case? 18. Can the journalist ask the same target more than once during the game? 19. Can you ask for something in the topic (heal me, protect me, survey me, etc.)? And if you can ask for a survey, can you give the journalist advice on what questions to ask? Although you can give them if you ask for a survey, but you probably can't if you don't. 20. A dead player does not perform his ability. Can the one whose death was staged still make a move, or not? 21. Resurrection is somehow flawed. The problem is not that it only resurrects those killed by darkness for one day, who cares. But the fact that there are many translations in the game, and even if you remove the blocks and the fact that the doppelganger's move is very late, i.e., he can be killed before the resolution, there is a very good chance that the resurrection will not reach the target, which makes it worse than healing, and the ultimate ability should not be worse than a regular ability. 22. Does a dead player receive the result of his ability, even if it was before the murder? (This is relevant for the mafia and the one who will be resurrected, because during the day he should discuss with the information about the ability). And, apparently, death from dark magic will be described very differently in the newspaper so that the resurrection cannot fail. And if this is not the case, then you need to try to resurrect every target, and the GM will have to say whether it is legal (i.e., killed by dark magic) or not. 23. Does resurrection have a time limit for a corpse, i.e., can you resurrect someone killed in the first night on the seventh night (the player will be very surprised, as it will be about three weeks since the death)?
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#42
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Uranium235
More questions:
1. Does the translation of a target that is not redirected result in success or failure?
success
Uranium235

2. Ariana's ult only sees those who have targeting ND (meaning it cannot notice a sleeping dragon, as it does not target). Does Ariana's ult see her herself—presumably it should, but that is already known information, but..
a) if TM makes a move from a phantom, will Ariana see the TM's nick or the owner's nick
b) it may happen that both TM and the owner make a move directed at one target. In this case, will the owner's role be displayed 2 times (assuming the answer to point a is - owner)
c) if one of the visitors to the target was a player whose ND has 2 targets (Varing, Prank or Ramirez) - then will this player and their role always be displayed on the target, or only when Ariana's ult target is the first of those mentioned in the duel/staging?
a) TM Nick
c) second option
Uranium235

3. If ND is applied to a player who is effectively already a corpse - will it go through or not? For example, TM is in Petya and applies ND: leave Petya, possess Vasya. Masha (let's say she's Aeon) kills Petya and succeeds in this endeavor. It turns out the TM's ND should fail, as it was applied to what is effectively Petya's corpse. But nevertheless, there will be a clue on the TM - meaning the murder itself is a success. Is this an exception related to TM - or should it be understood that any ND occurring later acts upon the corpse of this night?
exception related to TM
Uranium235

4. Does Prank learn the second status of the target only in case of ND success? Or even upon failure
in case of success
Uranium235

5. With the ult, does Prank learn the second status of only the first target or both?
both
Uranium235

6. Suppose Prank protected Vasya and Petya with an ult. Vasya went to kill Petya, and Petya went to kill Vasya this night. It turns out Prank kills both on the turn of whoever killed first (or rather, half a tick lower, which doesn't interfere with resolving the murder itself). Suppose both survive. Then the second goes to kill the first. Will Prank repeat the killing of both after this move or is this effect applied only once?
firstly, both murders fall under protection
secondly, Prank attacks 1 time
Uranium235

7. Is protection analogous to healing - i.e., does it prevent all effects of the "kill" type?
protection has clarifications on which murders it applies to
Uranium235

8. During the ultimate - if an event still happens - one went to kill another, doesn't it turn out that Prank's protection doesn't go anywhere, and he effectively hits his own non-contact attack, however illogical it may look from the outside. Should it be considered that his protection does not work after one of the protected targets decided to wave fists (or whatever else they wave). Then the question: does this protection work until that moment - or does Prank look into the future, see that there was a reason for a double contact attack and immediately removes the protection? Example: Prank - protect Vasya and Petya. Vasya (Ramirez) - kill Petya. Aeon (Masha) - kill Vasya. Does Masha's shot go through or hit Prank's still-active protection?
Prank cannot hit his own protection
Uranium235

8. Edward (hello, Venser. You were a good world-walker, pity you ripped. However, Karn was worth it. Probably)
a) does the blocker get success or failure when blocking a target that cannot be blocked?
b) Can I have more details about ND1. What is "the target gets the opportunity to fight back" - is this some kind of aggressive healing, granting a counterattack before death? Then an additional clue is only needed to check if I've been translated - since Venser already knows who he applied ND to.
Or is it something else, for example, just an extra clue on the target's murder.
c) in what format is the extra clue - is the second one added to the newspaper or does Venser receive it separately, in PM?
a) success
b) gives the victim a chance to counterattack in case of their death
c) in PM
Uranium235

9. This slipped through before, but for the system it's better to repeat:
if Edward lost passives, does he not perform training with Prank this night (correspondingly, this night doesn't count toward the three/five trainings) - or can the loss of this passive only delay the appearance of protection/killing on the night of losing passives, but after the next night ND will still be added, even if Prank is killed)
does not count
Uranium235

10. Can surveillance see a player's intended move (i.e., one that was sent, but due to block/redirection/something else did not happen or happened elsewhere) - or only the actual move or its absence?
actual
Uranium235

11. Are the results "target didn't go anywhere" and "ND failure" distinguishable during surveillance?
no
Uranium235

12. With Aeon's light ult, if TM moves out of a player, does it instead move out of itself (a similar question was about moving in, and generally TM is an abundant source of questions), which results in failure if there is protection from darkness or suicide if there isn't, correct?
no, moving out is non-targeted ND
didn't understand the question
Uranium235

13. Are clues given for dead players? Perhaps they are simpler than others or something like that.
no
Uranium235

14. a) Removal of natural protections until the end of the night or until the end of the game? Is TM's "evil itself" passive understood as a natural protection? And can Edward's own ability to train with Prank be considered a natural protection (as it potentially is one) (and we remember that mirroring a move is possible).
b) can impenetrable protection also be removed?
a) until the end of the night. not understood. not considered
b) yes
Uranium235

15. a) For the journalist's interrogation, is Ramirez's changed status the truth or only his original status?
b) for an awakened dragon, is the truth to the question about side always "sleeping dragon" or the actual side? Moreover, awakening can happen at the interrogation step or even earlier (if the same person applies interrogation just for fun).
a) changed - truth
b) actual. won't happen earlier
Uranium235

16. If an interrogation was successfully staged as a murder, will it be displayed in the newspaper? Will the journalist get answers to their questions at all in this case
no
Uranium235

17. Can the journalist's questions repeat? (you can't discuss your own interrogation, but you can someone else's, which gives some advantages if questions repeated)
at least one must differ in meaning
Uranium235

18. Can one target be interrogated more than 1 time per game?
yes
Uranium235

19. Is it allowed to ask in the thread (heal me, protect me, interrogate me) and so on? And if asking for interrogation is allowed, can you give advice to the journalist on which questions are better to ask? Although they can be given even if asking for an interrogation probably cannot.
there is no strict ban, but it's bad tone
Uranium235

20. A corpse does not perform its ND. But does the one whose death was staged manage to move or not?
no, if ND occurs after staging
Uranium235

21. Resurrection is kind of flawed. The problem here isn't that it's only for those killed by darkness and for one day, whatever. But that there are a lot of translations in the game; even if you throw out blocks and the fact that the doc's move is very late (meaning they can be killed before resolve) - with a very high chance resurect won't reach the target, making it worse than healing, and an ult shouldn't be worse than a normal ND, probably.
you have to time it right
Uranium235

22. Does a dead person get the result of their ND, at least in case it was before the murder? (relevant for mafia and whoever is resurrected, as they should theoretically discuss during the day taking into account ND info).
And apparently, death from darkness magic will differ drastically in description in the newspaper so that resurect cannot miss. If not, then one must try to resurrect every target - and the GM will have to say whether it's a legal (i.e., killed by darkness magic) or illegal target.
gets it
Uranium235

23. Resurrection has no expiration date for a corpse, meaning can you resurrect someone killed on the first night on the 7th night (the player will be very surprised, as three weeks have passed since death)?
no restrictions
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#43
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No, eviction is not a targeted non-damage ability.
I don't understand the question.
That's how it is. Who knows. It can't be translated, it can't be tracked.
Then another question: if a Town Portal is used for eviction and relocation, and the player is teleported, will the effect apply to the relocation or the eviction (which has priority, but is not targeted)?

But even so, Deon the Dragon will still be killed if the Town Portal fails, even though this kill is not targeted.

I still don't understand Prank's ultimate ability. Vasya and Petya were killing each other, but I didn't specify what kind of kills they were. Let's assume that one has a dark magic attack and the other has a melee attack that ignores external defense. In this case, these kills will not affect Prank's defense.
Prank can't rely on his own defense - okay, let it be. Can someone else rely on it, someone who kills earlier (we assume that this is a defense against the ultimate ability, and one of the targets of the defense starts killing the other)?

Added 2 minutes ago
There is no strict prohibition, but it's bad manners.
I'm hearing for the first time that it's bad manners to ask for healing.
Perhaps this is true regarding the poll; I haven't yet been in a situation where it would be really useful for me to be asked - although I can imagine it.

Added 6 minutes ago
So, if the target of Venser's non-damage ability is killed, it will retaliate against the killer (that is, this action will be half a step after the kill itself, and the killer will receive a clue, regardless of whether the retaliation is successful or not - although in the case of a successful retaliation, this clue is useless).
Let's say the killer was a phantom of the Town Portal's owner. Who will receive the retaliation, and who will receive the additional (and main) clue?
Can the retaliation be blocked/redirected/etc.?
If the target of Venser's non-damage ability is killed with an ignore defense attack, will Venser succeed or fail in his non-damage ability (assuming it is not blocked)?
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#44
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It broke down in the third paragraph of questions. So, I will now write down my questions, and then I will check if Uranus has already asked about this in the paragraphs after the third.
UD. Sit still and don't move! Defense of two players. If one of them goes to kill the second, Prank attacks both with a melee attack. (-)
Does this also work for staging a murder, or not? If one goes to "kill" the second.
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7. Fargus - I move Vasya to Petya. Nearius - casts a spell on Fargus. Outcome?
Fargus moves himself to Petya. This is prohibited by the rules, the action does not work.
But this happened because of the spell, which means it is allowed by the rules and should work? And by the way, it will only work in the case of doubling Fargus's damage, and in all other cases, the move would be useless?
You can try to possess 2,
but you can only possess one?
..разым двазым трызым рызым пята лата сигерь мата локом боком крюк за крюк из бульмы бульма урюк..
Знание некоторых закономерностей освобождает от изучения многих фактов.
Мечты сбываются рано или поздно, так или иначе.
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#45
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Uranium235

Then there's another question: if a Town Portal is cast and a player is teleported, does the effect apply to the teleportation or to the eviction (which has priority but no target)?
It won't apply.
Uranium235

However, Deon the Dragon will still be killed if the Town Portal fails, even though this kill isn't targeted.
Well, it's all explained by formal logic. The Town Portal tries to kill Deon and gets hit in return.
Uranium235

I still don't understand Prank's ultimate ability. Vasya and Petya were killing each other, but I didn't specify what kind of kills they were. Let's say, for clarity, that one has a Dark Magic attack and the other has a melee attack that ignores external defense. In this case, these kills won't affect Prank's defense.
Prank can't rely on his own defense - okay, let's assume that. Can someone else rely on it, someone who kills earlier (assuming this is a defense against the ultimate ability, and one of the targets of the defense is trying to kill the other)?
It's a complex question. If you look at it from this angle, the ultimate ability won't work on the Dark Magic attack and the attack that ignores external defense, and Prank will calmly watch as they kill each other.
Uranium235

I've never heard that it's bad manners to ask for healing.
Perhaps this is true regarding the poll; I haven't yet been in a situation where it would have been really useful for me to be asked - although I can imagine it.
Asking for healing or a poll is one thing. But advising Jura on what questions he should create could be seen as hinting at your own role.

Uranium235
So, if the target of Venger's Neutralize is killed, it will retaliate against the killer (i.e., this action will be half a step after the kill, and the killer will receive a clue, regardless of whether the retaliatory attack is successful or not - although if the retaliatory attack is successful, this clue is redundant).
Let's say the killer was the phantom of the Town Portal's owner. Who will receive the retaliatory attack, and on whom will the clue (and the main clue) be placed?
The Town Portal will receive the retaliatory attack, but the clue will be on the owner.
Uranium235

Can the retaliatory attack be blocked/redirected/etc.?
If the target of Venger's Neutralize is killed with an attack that ignores protection, will Venger get a success or failure on his Neutralize (assuming it's not blocked)?
It cannot be. Success.

Added 5 minutes ago
Sesame

Does this also work for staging a murder, or not? If one goes to "kill" the other.
It will work.
Sesame

But it happened because of the drug, which means it's allowed by the rules and should work, right?
It still won't work. The result will be Petya being teleported to Petya, which is still forbidden, and the drug is irrelevant.
Sesame

And by the way, it will only work in the case of doubling Fagus's Neutralize, and in all other cases, the teleportation would have worked in vain, right?
I don't understand this point.
Sesame

but it will only teleport to one?
Yes. As a safeguard in case it turns out that the first target has immunity
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