If the game master doesn't know into whom the spirit has possessed, then I don't understand the mechanics of how the player applies a specific special ability from the perspective of the phantom, if they don't know what those abilities are.
For example, if the spirit possesses Boudicca, how can the player apply the "Inquiry" special ability without knowing that it is the "Inquiry" ability? Or how can they apply "Duel" (or "Staged Death," Gonzalez could have lost his passives precisely at the moment of possession), if only one target is named, but there should be two. And it's also difficult to apply the "Redirect" ability to Fagus – even if the second player is not the target, they still need to be named.
If the spirit possesses successfully, at the beginning of the day, a message appears like:
"Successful possession. You can use the following special abilities:
Ability 1. This and that
Ability 2. This and that
and so on."
At the same time, it is not known to which player these abilities actually belong (the original target or another, if redirected).
Пробуждение зла
Нашествие из Преисподней
Смена эпох
Скачать все кампании одним архивом: Яндекс.Диск Google.Диск
You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира