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Mafia 106. Cradle of Dragons

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Paragraph two. 1. Does the passive ability of the Dark Matter constantly affect the target, or is the result checked only at the end of the night? Example: on a Town Member with an energy level of two, two instances of Night Action (+) occurred (let's say this doubles the Night Action and provides protection against Prank), and then one instance of a Dark action. The question is: will the Town Member successfully die during Prank's turn (and possibly provide a clue for Prank), or will the Town Member survive the night with an energy level of 1? And if there was no Dark action, will there be a clue for Prank, or will the Town Member simply die? 2. When the Dark Matter is inside someone, does the player controlling the Dark Matter remain a legal target for Night Actions? Otherwise, it might seem that all the benefits should go to the host (or the phantom). 3. So, the available move combinations for the Dark Matter are: 1) possess a target; 2) leave the host and possess another (i.e., Night Action 2 + Night Action 1), requiring the Dark Matter to be inside someone; 3) use the move of the person the Dark Matter is possessing, acting as a phantom, requiring the Dark Matter to be inside someone. 4. Are there any other options? Questions: a) Can the Dark Matter use a move as a phantom and leave the host in the same night? b) If the Dark Matter's move is doubled, can it try to possess two targets at once, leave twice (for safety, just in case), leave and then possess twice, or perform a move as in the previous point, and use the phantom ability twice? 5. In case of successful possession, does the Dark Matter know who it has possessed? 6. As a phantom, can the Dark Matter use ultimate abilities? Perhaps there is a restriction, such as if the target has not used them yet. b) Let's say that after leaving the host, the target survives. Can the Dark Matter possess them again and use the ultimate ability as a phantom? 7. a) Let's say the target of possession has immunity to Dark magic. Is the target and/or the Dark Matter notified that the immunity has been removed? By the way, this is a more general question: is the player notified when they lose their personal protections? b) The Dark Matter cannot possess an unawakened dragon. However, they have immunity to Dark magic. Will this immunity be removed during a deliberately failed possession attempt? 8. Okay, let's not forget about translations. Let's say the Dark Matter possesses someone, but during that night, the Light of Aeon is activated, or the Dark Matter receives a curse. Does this mean that the Dark Matter possesses itself? This is such an interesting situation that you will most likely choose to fail the possession to avoid overthinking when the Dark Matter's phantom possesses someone and creates another phantom (and the Dark Matter can also leave itself, killing itself - thereby raising its energy). 9. The Dark Matter changes any number of statuses to any other, right? (I'm writing this just in case - the beginning of the night doesn't necessarily mean the player will immediately reveal information. For example, if I learn information like "you have a poll from the Jester," I will change statuses accordingly - so, a little caution is needed here - I think you already know, but I just wanted to mention it). 10. How does the passive ability of Fagus, which drains life, interact with the Dark Matter if it chooses to lose its passive abilities - what will happen to the energy level (I assume it will be frozen)? b) What will happen to the Dark Matter's statuses if the player chooses to lose their passive abilities - will they return to their original state, or will they remain as they were in the previous night? 11. This is not exactly related to the Dark Matter, but why doesn't Fagus's passive ability have a restriction - it cannot target the same person for two nights in a row (although, strictly speaking, this is not a Night Action, there isn't even a target, it's just a fact). 12. Closer to the topic - if the Dark Matter possesses Fagus (I assume this is possible - first, drain the immunity, then possess), can the phantom use his passive ability that drains life (as well as any other passive abilities of the host player, for example, transferring Night Actions from Deon to one of his children or training with Prank (by the way, does the phantom keep track of its training, or does it have an exact copy of the host's training count?)). 13. If the host lost a Night Action due to Fagus, can the Dark Matter perform it as a phantom? 14. Question about the first status from the Jester for the Dark Matter: is the truth always Dark, or is the truth the status chosen by the passive ability? And during possession - is the truth the host's parameters, or the Dark Matter's own parameters?