Paragraph two.
1. Does the passive ability always work, or is its effect only checked at the end of the night? For example: on a Town Member, the Energy level was affected twice by Night Actions (+) (let's say this doubles the Night Action and protects Prank), and then once by a kill from Darkness.
The question is: will the Town Member die during Prank's turn (and possibly provide a clue for Prank), or will the Town Member survive the night with an Energy level of 1? And if there was no kill, will there be a clue for Prank, or will the Town Member simply die?
2. When the Town Member is possessed, does the player controlling the Town Member remain a legal target for Night Actions? Otherwise, it might seem that all the benefits should go to the host (or the phantom).
3. So, the available combinations of actions for the Town Member are: 1) possess a target
2) unpossess and possess (i.e., Night Action 2 + Night Action 1), requires being in someone
3) use the action of the person being possessed on behalf of the phantom, requires being in someone.
4) Are there any other options?
Questions: a) Can the action be used on behalf of the phantom and unpossess in the same night?
b) If the Town Member's Night Action is doubled, can they try to possess 2 targets at once, unpossess 2 times (for reliability, just in case), unpossess and then possess twice, perform an action as in the previous point, perform two actions as the phantom?
b) One more action is added. You can try to possess 2 targets, or perform 2 actions of the host instead of one, or perform the host's action and unpossess, if the first action in the order of Night Actions is higher than the second.
5. In case of successful possession, does the Town Member know who they possessed?
6. On behalf of the phantom, can the Town Member use ultimate abilities? Perhaps there is a limitation, such as if the target has not used them yet.
b) Let's say that after unpossessing, the target survives. Can the Town Member possess them again and use the ultimate ability as the phantom?
7. a) Let's say the target of possession had immunity to dark magic. Is the target and/or the Town Member notified that the immunity has been removed? By the way, this is a more general question: is the player notified when they lose their personal protections?
b) The Town Member cannot possess an unawakened dragon. However, they have immunity to dark magic. Will it be removed during a guaranteed failed possession attempt?
b) Yes.
8. Okay, let's not forget about translations. Let's say the Town Member possesses someone, but during this night, the Light of Aion is activated, or the Town Member received a potion. Does this mean that the Town Member possesses themselves? This is such an interesting situation that you will most likely fail the possession to avoid overthinking when the phantom of the Town Member possesses and creates another phantom (and the Town Member will also be able to unpossess themselves, killing themselves - thereby raising their energy).
9. The Town Member can change any number of statuses to any other, right? (I'm writing this just in case - at the beginning of the night doesn't mean the player will immediately reveal it. If, for example, I learn information like "you have a poll from the Journalist," I will change statuses accordingly - so, a little caution is needed here - I think you already know, but I just wanted to mention it).
10. This is not exactly about the Town Member, but why doesn't the passive ability of Fagus, which drains life, have a limitation - cannot target the same person for two nights in a row (although, strictly speaking, this is not a Night Action, there isn't even a target, it's just a fact).
11. Closer to the topic - if the Town Member possesses Fagus (I assume this is possible - first, remove the immunity, then possess), can the phantom use his passive ability that drains life (as well as any other passive abilities of the host player, for example, transferring a Night Action from Deon to one of his children or training with Prank (by the way, does the phantom keep track of its training, or does it have an exact copy of the host's training count)?
12. If the host lost a Night Action due to Fagus, can the Town Member perform it on behalf of the phantom?
13. Question about the first status from the Journalist for the Town Member: is the truth always Darkness, or is the truth the status that is chosen by the passive ability? And during possession - is the truth the parameters of the host, or the Town Member's own parameters?
Their own parameters.
Wow, one role, so many questions)
Added 4 minutes ago
Hmm... I somehow thought that the Town Member has a passive ability "can lie about all questions," but now I don't see it either here or in the previous version of the set :smile28:
I came to the conclusion that giving the ability to change statuses at will is enough
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