I decided to GIVE IT A GO)))). It's kind of a rough draft. I should probably add something more, but my imagination has run dry for now.
Waiting for your suggestions. Throughout its existence, the Narodar Empire has faced many problems and upheavals. But the state's capital, the city of Ve-He, was always a bastion of peace and order. However, times have changed. Now the city is threatened not by external enemies, but internal ones. And such as they are, those who were once its protectors.Ve-He
Radiant, Sun-faced, Luminous, Unsurpassed, Great, Divine, Beloved by all, Light in the darkness, Star in the night, Herald of hope, Emperor Narodar. Relatively recently took the throne after Oben killed the previous emperor. A cruel dreamer. A wicked joker. Knows how to extract maximum benefit from people while they are alive. Wants to change the empire for the better, as he believes, but it's not working out very well. He managed to gain a reputation among the people as a tyrant for attempting to ban divorce and brothels. In retaliation, citizens spread dirty rumors about Narodar's romance with his own coachman. Unmarried. Hates tomatoes.
Traits:Great: double vote.
Emperor: cannot be executed.
Musical ear: does not die from Simair's attack.
Guard: does not die during the first assassination attempt.
ND:Lack of inspiration: does nothing.
Ult. Incredible inspiration: can use any ND existing in the game (except for Oben's and Toregis's double ND).
DD:Bloody tyrant: executes a selected player, closes the day (once per game).
Status: law-abiding / evil / cursed.
First Servant of Temn. Young head of the imperial church. A merciful man, a faithful follower of church truths. In his short time in office, he managed to abolish the inquisition, indulgences, and the burning of heretics at stakes. He built parish schools, hospitals, and shelters. He fully supports the emperor in his reformist endeavors but believes that action should be softer.
Traits:Pastor: receives a double vote after Narodar's death.
Righteous man: is not seduced by loose girls.
God's blessing: does not die during the first assassination attempt.
ND:Sincere kindness: heals a selected player.
Ult. Foresight: heals a victim of the Mafia/Simair.
Ult. Prayer: resurrects a selected player.
Ult. Sermon of peace: no one dies this night.
Status: law-abiding / good / pure.
Bounty Hunter Moak. A bounty hunter from the people who inhabit the southeast of the empire. The terror of criminals, their nightmare and doom. A mighty warrior, a brilliant tracker, and a talented mage. They say he is capable of turning into an ordinary cat and even a simple caterpillar. Well acquainted with the imperial family. Many times fulfilled crown orders for the delivery of especially dangerous criminals and their heads.
Traits:Skeptic: cannot be healed, resurrected, or raised from the dead.
Fire resistance: cannot be killed by Isvtirt.
Last strike: kills his own killer.
ND:Surveillance: checks the first status of a selected player.
Hunt: checks a selected player; if they have committed at least one murder, he kills them.
Mercy: sends a selected player to prison. A prisoner cannot perform actions at night, their vote is not counted, but they can participate in the discussion during the day (exceptions: Ranodar, Lord Raven, Igelax, Countess Kshadorakk).
Status: law-abiding / neutral / pure.
Countess Kshadorakk. A lady from an ancient aristocratic family. Owner of the largest tea plantations in the south of the country. Chief of the city guard. Executes servants when they mispronounce her name. Unmarried. Breeds dwarf dracocats.
Traits:Fire resistance: cannot be killed by Isvtirt.
ND:Keen eye: checks the third status of a selected player.
Hammer blow: blocks a selected player.
Chief: releases a selected player from prison. After her death, all prisoners are released.
Status: law-abiding / neutral / pure.
General Rout Kenol. Chief general of the empire. A stern soldier. Straightforward and harsh. Always says what he thinks, even to the emperor. Became famous for somehow managing to convince mountain trolls to join his army and repelling a major invasion of Barbarians from the west. Despises mercenaries and elves.
Traits:Dialogue with the dragon: completely wakes Isvtirt. Argues with him for a long time, then convinces him to join his army (learns the player's nick, and the other learns his).
Thick armor: does not die during the first assassination attempt.
Allergy: personal protection does not work on Simair.
Sternness: cannot be deprived of a vote.
ND:Squad of brave soldiers: sends several seasoned warriors to protect the target.
Skilled hands: personally protects a selected player, deprives the killer of killing NDs for the next night.
Status: law-abiding / good / pure.
Sir Verfalis - duelist. A ladies' man, heartbreaker, womanizer, and reveler. Lover of duels. 33 duels - 33 widows. That is his record. Member of the general's guard. Dreams of becoming as great a general as Rout Kenol, but even he doesn't believe in this dream. Dislikes Count Sen-O-Ple.
Traits: Skilled duelist: does not die during the first assassination attempt.
Don Juan: cannot be bitten or killed by Zesma.
ND:Glove to the face: challenges a selected player to a duel; women cannot be challenged (isolation).
Status: chaotic / neutral / cursed.
Count Sen-O-Ple. A radical enlightener and modernist. Heretic. Reacted extremely negatively to the new emperor's policy. Previously tried to convince Narodar's predecessor to adopt several ambiguous laws. Dislikes Sir Verfalis.
Traits: Opponent of duels: cannot be isolated.
ND:Subtle humor: deprives a player of their vote for one day.
Stealth: cannot be killed (once every three nights).
Status: chaotic / neutral / cursed.
Count Rgu. An old aristocrat. A venerable gentleman and a well-bred man who treats everyone with respect. In the end, just a good person. However, he has one small flaw: he loves to abuse alcoholic beverages.
Traits: Respect for the killer: no clues are given upon the count's murder.
ND:Immeasurable respect: gives a player a double vote for one day (does not work on Igelax, Simair, or those who already have a double vote).
Status: law-abiding / good / pure.
Miss Raina Creid. Daughter of a large landowner. After her father's death, she sold part of the lands and monopolized all the inns and taverns in the capital. She conducts her business in an inn famous throughout the empire – "The Dead Lizard". A widow. Three times. All husbands died under mysterious circumstances. Loves to swing fists and a sword. Beats up those who mispronounce her name.
Traits: Dislike for scaled ones: does not die from Ryashchu's attack, kills him herself, thereby revealing herself.
ND:Heartfelt conversation: checks the second status of a selected player.
Fury: kills a player with an evil status (once every two nights).
Status: chaotic / good / pure.
Sectarian Dorl Tulusmor. Necromancer. Founder of a sect named after himself. No one ever understood who should be worshipped there or what to do in general. Apparently, that's why it has so few adepts. To be precise, only one - Dorl himself. The townspeople consider him insane. Loves talking to himself. Would have been executed long ago if not for the kindness of Temn, who believes Tulusmor is simply a lost soul. Served several terms for his beliefs. The last one, however, was for stealing chickens from Lord Raven's farm.
Traits: Abstinence: is not seduced by loose girls.
Rotten chicken: feeds a chicken to Simair, who then does not kill him (once per game).
ND:Necromancy: raises a killed or executed player from the dead for one night, learns their role, goals, and ND results. Gains the ability to use the player as a puppet (exceptions: Temn, Tesarm, Isvtirt, Lord Raven, Igelax).
Paranoid meditation: heals himself (once every three nights).
Status: chaotic / neutral / pure.
Freethinker Kost. Eldest son of a moneylender and merchant. Helps his father with trade. Known for his extraordinary antics and freethinking speeches. Does not play by others' rules. Does not trade in scriptures, except for textbooks. Does not go to the theater due to the predictable plots of theatrical productions. Learned to read people by playing various games of chance. Follower of Father Torsokh.
Traits: Adept: after the first death, is immediately resurrected by Torsokh (does not count as an ND).
Fervent speeches: all players are allowed to reveal themselves with this role.
Others' rules: cannot be isolated or blocked.
ND:Evaluating glance: compares the third statuses of two players (cannot compare with oneself).
Status: chaotic / neutral / cursed.
Ghost of Father Torsokh. Sage of antiquity. Master diviner. According to legends, he could read people's thoughts between the lines, fly, resurrect the dead, and turn water into kvass. God and messiah. Not recognized by the church. After death, his spirit began to wander the city at night.
Traits: Omniscience: learns the role of those killed by Toregis and Simair.
Ghost: can be killed by Igelax only with the "Knife to the Soul" ND, cannot be killed by Simair. Cannot be bitten by Zesma, cannot be questioned by Tesarm, cannot be raised from the dead by Tulusmor. If put in prison, can still use his ND and vote.
ND:Torsokh's Miracle: resurrects a killed player for one day and one night (once every three nights).
Status: neutral / evil / cursed.
Warrior Shan-Ma. Mysterious warrior from the east. Arrived in the city not long ago. Where he settled is unknown. Engages in protecting the defenseless.
Traits:Dexterity: does not die during the first assassination attempt.
ND:Protector: protects a selected player, deprives the attacker of one trait for the next night or day.
Status: neutral / good / pure.
Ancient Dragon Tesarm. Recently settled in a cave near the city. Flew from somewhere in the east. They say he is very old and very wise. Capable of answering many questions of interest to the interlocutor, but in return requires an answer to his own.
Traits:Blood brothers: cannot be killed by Isvtirt.
Dragon scales: cannot be bitten by Zesma.
Large: cannot be put in prison.
ND: Tricky question: asks a selected player about the number of NDs or traits of their role (the player chooses what to tell; exceptions: Countess Kshadorakk, Count Sen-O-Ple, Lord Raven, Simair).
Status: true / neutral / pure.
Sleeping Dragon Isvtirt. Old dragon. Sleeps somewhere in an underground cave beneath the city. Fell asleep long ago from boredom and a huge amount of consumed alcohol. They say after that incident, there was nothing to drink in the city for several days.
Traits:Sleeping: all NDs directed at the dragon are redirected to a random player (disappears after awakening).
Dragon scales: cannot be bitten by Zesma (appears after awakening).
Large: cannot be put in prison (appears after awakening).
ND:Dragon's breath: kills a selected player. Can only be used after awakening (once every two nights).
Status: true / neutral / pure.
Renegades
The Unfallen Lord Raven Ihadjin. The largest landowner in the entire empire. Owner of all gambling establishments and brothels in the capital. Also deals in narcotic herbs and slaves. Dark sorcerer. Narodar's cultural-religious policy seriously threatens his activities. Therefore, he decided to get rid of the emperor and usurp power with the help of apostates and assassins. Legends say among the people that he is capable of changing appearances, turning into other people and even animals.
Traits:Immortality: cannot be killed.
Authority: double vote.
Many-faced: chooses a status for himself every night.
Slippery: avoids the first execution.
Dark sorcerer: if he remains alone, lures Simair to his side.
ND:Loose girls: sends the best girls (or men) from his brothel to a player (block).
Dark sorcery of the dark sorcerer: redirects the ND of a selected player.
Necromancy: raises a killed team member from the dead for one night.
Squad of assassins: kills a selected player, leaves no clues (gains ability to kill if he remains alone).
DD:Ult. Weighty word: stops an execution.
Status: law-abiding / evil / pure.
Countess Zesma. Once a simple daughter of a simple count, but one fine day, she met a vampire. The bloodsucker did not kill the young girl but turned her into one of his own. But that was a mistake. After the transformation, an unrestrained desire awoke in Zesma not just to drink blood, but also to kill everyone in sight. She killed the vampire and her entire family, becoming the sole owner of all estates and lands. Since then, terrible things happen in her castle, and foul rumors spread among the people. She looks sweet and naive, but in reality is terribly cunning.
Traits:Delicacy: if her ND hits Ryashchu, she deprives him of his ND for two nights, removes the curse from him, and receives a one-time immunity from death.
Trap: if Ryashchu tries to kill her, he is deprived of his ND for two nights, and the curse is removed.
ND:Vampire bite: changes a selected player's status to chaotic evil/cursed. Gains ability to control their vote in the daytime voting (leaves no clues; after one night, the player dies).
Bat: checks one of the statuses of a selected player.
Murder: kills a selected player.
Status: chaotic / evil / cursed.
Fallen Paladin Sir Toregis. Former loyal subject of His Majesty Narodar, who turned to the dark side. They say this happened because some demon possessed Toregis. Periodically terrorizes villages near the capital together with Oben. All he craves is to kill, kill, and kill again. And also to desecrate churches and burn old women's huts.
Traits: Unforgiving: kills his own killer.
Short tongue: if he votes against Oben, the vote is not counted.
ND: Bloody mess: kills a selected player, the role of the killed is not revealed (once every two nights).
Deadly raid: kills a selected player and all who came to them (once every two nights).
Demonic blade: kills a selected player, ignores natural protection.
Murder: kills a selected player.
Status: chaotic / evil / cursed.
Fallen Elf Oben. Non-canonical elf. Once served in the imperial service. Recently, darkness clouded his mind; he renounced his duties and became a murderer, rapist, and cannibal. Besides the desire to smear the new emperor's brains on the wall, he pursues unknown goals. Never smiles, only laughs wickedly. Uses narcotic herbs. Expects no pleas, hears no threats, keeps a special tally. Oben will find you!
Traits:Scavenger: eats the player he killed. Receives immunity from execution for one day and from death for one night. The eaten player cannot be resurrected or raised from the dead.
Liar: checkers receive a status indicated by Oben; names any number of NDs and traits when questioned by Tesarm.
Beast expert: deprives Simair of the ability to kill for two nights if Simair kills him. Deprives Moak of the ability to perform NDs for two nights if Moak kills him.
Emperor-slayer: kills Narodar in any case. In doing so, reveals himself.
ND:False trail: kills a selected player, plants a clue on another player (once every three nights, starting from the second).
Dance of death: kills a selected player and all who came to them (once every three nights).
Murder: kills a selected player.
Status: neutral / evil / cursed.
General ND: Sweet couple. They attack a selected player twice. Pierce protection, healing does not save. Leave no clues. Isolation does not work for either the victim or the killers. The killed player cannot be resurrected (once every three nights, starting from the second).
Assassin Igelax. Skilled assassin. A true professional. Master of stealth and invisibility. Disappears as suddenly as he appears. Knows how to pretend to be dead, thereby deceiving the opponent.
Traits:Stealth: no vote, cannot be questioned by Tesarm.
Conformist: can win with the city if he remains alone.
ND:Knife to the heart: kills a selected player, ignores isolation and block.
Knife to the throat: kills a selected player, ignores protection.
Knife to the soul: kills a selected player, ignores healing.
Clean knife: kills a selected player, leaves no clues.
Pretend to be dead: cannot be killed.
Status: law-abiding / evil / pure.
Monsters
Moon Wolf Simair. Mysterious beast from fairy tales used to scare children. Appears at night when the moon shines and wanders the city in search of his favorite treat - little girls. Comes both in the form of a wolf and a werewolf. Rarely in human form. According to beliefs, so that the wolf does not touch your children, you must sing a song by an ensemble of famous northern bards before sleep, or leave bread with oven-melted cheese sprinkled with sugar at the door.
Traits:Fast fellow: can use two NDs per night.
Tail tucked: avoids the first execution.
Thick hide: cannot be killed or bitten by Zesma.
ND:Pursuit: follows a selected role, learns who they will apply their ND to.
Olfaction: checks one of the statuses of a selected player.
Devouring: kills a selected player, the role of the killed is not revealed (once every two nights).
Tearing: kills a selected player, leaves no clues (once every three nights, starting from the second).
Murder: kills a selected player.
Status: chaotic / evil / cursed.
Vicious Lizard Ryashchu. Large and scary lizard from the marshy areas in the east of the empire. Periodically attacks settlements near the capital. Knows the elf Oben. Once, the elf led a raid on his people's settlement and killed his entire family. Then little Ryashchu barely managed to avoid the fate of his kin. Since then, he considers elves and humans creatures unworthy of existence and longs to destroy them all, but a curse prevents him from doing so.
Traits:Villainous slaying of healers and bodyguards: if he kills Temn or Kenol, he receives one-time protection from murder and execution.
Vindictiveness: if he attacks Oben, he kills him in any case (no one is resurrected), but dies himself the next night (healing and resurrection do not work for either).
Audacity: with a 50% probability, kills one of the players who executed him.
Lizard scent: receives a clue about Countess Zesma's bite.
ND: Curse of preservation: kills a selected player, but due to the curse, one of the previously killed or executed players is resurrected (he chooses who is resurrected). If the resurrected player votes against Ryashchu, the vote is not counted.
Hatred of the unknown: learns the type of ND applied by a player.
Murder: kills a selected player (received after removing the curse).
Status: chaotic / evil / cursed.