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Which side would you find most interesting to play as?
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In reply to Siverfale
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Siverfale
Luke and Vader meet – Vader tells Luke who the Emperor is – the mafia sends a useless and/or compromised killer to assassinate the Emperor – does the mafia maintain its numbers by eliminating a city investigator and recruiting a shooter?
Should we remove the passive ability related to the Emperor then? In this setting, there are 12 city members, so I think the recruitment is justified. We could also make Tarkin a full-fledged shooter.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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Let it become fully functional when Vader is recruited. And it would be better to either remove the recruitment and the Vader-Luke link, or remove the Vader-Emperor link, otherwise it will turn into a mess where someone sells someone to someone for some reason, and it will be fun.
А, вот почему.

??+⛓️♿=?
In reply to Драккошка
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Drakkoska
the Vader-Emperor pairing
There is no pairing, as they cannot communicate.

Okay, the Emperor will know Vader (like a merchant knows his caravan), but not the other way around. Then there won't be any such surprises. I'll do the same with Tarkin.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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Nah, I changed my mind. With such a weak Mafia, it might actually be better for Vader to know Sidious.
Where do we go?
Where do we end up when we save the world?
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Is the theme of Star Wars inexhaustible?
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I think it's more interesting when they know each other. And if an exit is needed, let him simply switch to the side of the rebels, without the emperor's death. Wouldn't that balance the game better?

жизни выцветшие карточки хлам
лиц расквашенные лампочки хлам
между жидких начинаний
сам в крови воспоминаний
поваляться захотел


Молодое зло телами в масле
Застилает взор багровый зной
Если хочешь ты чтоб я был счастлив
Наизнанку вывернись со мной
Бахромою плоть дурная драма
До рассвета нервы в решето
Валидола вмажь по вене мама
За моё счастливое ничто
In reply to Пандора
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Pandora
The Star Wars theme is inexhaustible, isn't it?)
Well, yes, because there's also the New Republic, and many events before the formation of the Old Republic... But I don't plan to create more settings based on Star Wars.
Rudyy
I think it's more interesting when they know each other. And if an exit is needed, let him just switch to the side of the rebels, without the Emperor's death. And it seems like the balance is better adjusted, right?
I think I'll remove the link, but make Vader joinable immediately after "meeting." After that, Tarkin will become a full-fledged marksman.

Also, to strengthen the mafia, I'll make Luke ignore the Emperor's passive ability, and Solo won't leave any clues when he commits a murder. At the same time, the choice of the murderer will become an important moment.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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So, if I'm thinking out loud, is the city evil? Yes, it's evil. Therefore, there should either be a perfect balance or a bias in favor of the Mafia:p

Added after 4 hours and 30 minutes
I wanted to ask a question. I've had an idea for the Mafia for a long time. I spent half a day working on it and finally wrote this setting. But the thing is, I'm not sure if I should even post it. It's a Mafia format of 9x4x1, like in Mafia 52. But if I do end up running a Mafia game, and I don't want to be bombarded with tomatoes, saying "you're a newbie," then I simply won't be able to handle a Mafia game in a standard format... So, I wanted to ask - have you completely given up on classic games and daytime actions, or is it worth it? Because if it's the first option, I can still struggle and finish everything. If it's the second, then tell me what format of Mafia you would like to see. I have an idea, I've spent a lot of time on it, and I wouldn't want all of this to be in vain...
Фигню сморозил...
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My setting is here too, feel free to use it! =)
By the way, I'll be hosting another Warhammer-themed event at SCN soon. If anyone is interested.
Где этот раб? Чужеземцы достали!(с) Морроувинд.
Сердце Хаоса - Морроувинд, каким он мог быть.
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the main thing is that it shouldn't be a classic setting.

Be strong. Believe
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I spent half a day trying.
But it’s not that long.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
In reply to Небо
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Sky
But it's not that long.
Well, damn, I get that you're an experienced player, but for me, this is a total mind-bender :D. If it's worth it, I'll set it up, but tomorrow. I'm getting really sleepy)))

Added 15 hours 6 minutes ago
I'll try to post my stupid setting. Warning: don't jump down my throat with insults about the balance; I'm no master at this. I'm almost sure my balance is off. I hope the plot is okay too... The action takes place within the framework of the console game Uncharted 2: Among Thieves.

Uncharted 2: Among Thieves
According to the legends of the famous traveler of the XIII-XIV centuries Marco Polo, the Chintamani stone—a crystal that grants wishes and eternal youth—is located in the mythical land of Shambhala. Serbian criminal Zoran Lazarevic has long been searching for the stone with evil intentions. Nathan Drake (Nate) learns about this from his old friend Harry Flynn, who was hired by Lazarevic to deceive him. A desperate struggle for the treasures has begun...

Peaceful Explorers:

Nathan Drake (Nate)

Nate became one of the protagonists in this entire tangled story. His distinguishing character trait is that he often "plays the hero" and sometimes embarks on the most unjustified adventures.

Traits:
Determination - his vote during the day same-time voting counts as 2.
Reaction - when attacked, there is a 50% chance to survive; if it triggers, there is a 50% chance to kill the attacker.
NA: none.
Status: positive.

Chloe Frazer

A treasure hunter from Australia. She acts as a double agent, simultaneously helping Nate find the Chintamani stone and spying in Lazarevic's camp. Conversely, she tries not to take unnecessary risks and calculates every detail. Before these events, she and Drake had a romantic relationship.

Traits:
Cold Calculation - 50% chance to leave no clues.
NA:
Extreme Measures - can kill any player. The following night, Chloe is inactive. Weapon - pistol
Status: negative.

Victor Sullivan

Drake's old friend, who has bailed him out of the toughest situations.

Traits: none.
NA:
Unlost Scent - document check. Learns the target's status.
Harsh Interrogation - learns the target's status; if the status is negative, he kills them. Once per game.
Status: positive.

Elena Fisher

A journalist who has known Nate since childhood. Despite her hobby, she is an excellent combat companion.

Traits:
Childhood Friend - Drake's double vote against her counts as 1.
Colleague - if Jeff' same-time documents are changed, she finds out, creating a link. The status remains unchanged.
NA:
Document Swap - changes the target's status to the opposite. Does not find out what the target's status was before. Once every three nights.
Status: positive.

Journalist Jeff

Elena Fisher's loyal assistant in her difficult work.

Traits:
Colleague - if one of the NA targets is Fisher, he finds out, creating a link. The comparison result will not be given.
NA:
"Holes in the Newspaper" - compares the statuses of two targets.
Status: positive.

Karl Schäfer

Schäfer lived among the locals of a remote Tibetan village for 70 years. As an excellent researcher, Schäfer is able to provide the most reliable information and guidance when Drake needs it most.

Traits: none
NA:
Isolation - blocks a target, protecting them from killing NAs (others still work)
Status: negative.

Tenzin

A resident of Tibet who later became Drake's loyal companion in his affairs. Possesses extraordinary agility.

Traits:
Bullet Dodge - 50% chance to survive a killing by firearm.
NA:
Kamikaze - if the target is killed, he dies instead of them.
Status: negative.

Tibetans (2 pcs.)

Peaceful residents, population of Tibet.

Traits: none
NA:
"A simpleton recognizes a simpleton from afar" - if the target is the second resident, both find out and can communicate.


Mafia:

Zoran Lazarevic

A thief-in-law whose evil reputation has spread throughout the world. He wishes to obtain the Chintamani stone to achieve immortality. A typical determined villain.

Traits:
Lead Bullet - if a kill hits a target protected by Tenzin, both targets die.
NA:
Kill. Weapon - pistol.
Defense - kills everyone who comes to Lazarevic. One clue per person. Once every two nights.
Status: negative.

Harry Flynn

Lazarevic's mercenary, capable of performing any dirty work if it is very well paid. He was friends with Nate in childhood, but they end up on opposite sides of the barricades.
Traits:
Girl Expert - if Chloe attempts to kill him, he survives with a 50% probability.
Specialist - 50% chance to leave no clues
NA:
Kill. Weapon - pistol.
Redirection - changes the target of Jeff's or Sullivan's check (choice). When redirecting Jeff, both comparison targets can be chosen.
Status: positive.

Captain Draza

Lazarevic's assistant with a quite muscular build used as brute force.

Traits:
Head-on - ignores block.
NA:
Kill. Weapon - hand-to-hand combat.
Status: negative.

Guardians

An army of the undead capable of performing joint raids on a target.

Traits: none.
NA:
Kill. Weapon - overwhelm by numbers.
Diversion - blocks a target.
Status: negative.


Risen:

Marco Polo

Marco wished to keep his search for the Chintamani a secret. However, this became known, and a war began for such a valuable treasure. He bequeathed that no one should know about it, and if this secret were revealed, he would rise from the dead and protect his wealth. And he rose...

Traits:
Play Dead - survives the first kill attempt, 50% chance to kill the attacker. On the next attack, he dies, but also has a 50% chance to kill the attacker.
NA:
Kill. Weapon - pistol.
Status: positive.
Фигню сморозил...
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I'm looking at the pictures, and for some reason, they're making my eyes water. I took a closer look – the image isn't quite sharp; it's as if it's blurred.
My sword, my trusted ally, unphased by my aspect.

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