Michael Scofield
A civil engineer by education. He lived a normal life until he learned that his brother, Lincoln Burrows, was facing the electric chair for murdering the Vice President's brother. Michael devises a plan to save his brother. Fortunately, it was he who once designed Fox River prison, where his brother is awaiting his final days. Michael gets a tattoo of the prison blueprint on his back and arms and robs a bank. Upon entering Fox River, he gradually begins to turn his plan into reality.
Special Abilities:
- Cannot lie. If questioned by Veronica, he answers all questions truthfully.
- Escape. If alive, and if he and the other fugitives have successfully used a total of 7 preparations, he triggers an escape at the end of the current night.
- Brothers. Gains a link with Lincoln if he visits him.
- Determination. Immunity to redirection. Loses all special abilities and actions except for the escape if he fails to save his brother from execution.
- Cover. Cannot be killed or executed as long as any other same-escape accomplice is alive (Burrows, Sucre, Abruzzi, Franklin, Bagwell), with the exception of Apolskis (available until the escape).
Night Actions:
- Check. Checks one of a chosen player's statuses.
- Preparation. Conducts preparation for the escape. Specifies a player's nickname. If the player is a prisoner, the preparation is considered successful (available until the escape).
Day Actions:
- Forces all players who haven't voted, or those who voted for NNW, to cast their vote for a target (once per game).
Personal Achievement: trigger the escape before the end of the third night.
Achievement Reward: receives a double vote. Can use DD once every 2 days. Number of charges is unlimited.
Status: In Fox River / Good
Lincoln Burrows
Michael Scofield's older brother. Unlike his brother, he did not attend university and did not try to become a law-abiding citizen. All his life he committed questionable acts and dealt with bad people. Getting caught up in one such deal, he allegedly kills the Vice President's brother. He is charged, and for this crime, he faces the death penalty. He will await it in Fox River prison. But he has hope – Michael.
Special Abilities:
- Brothers. Gains a link with Michael if he visits him.
- Possesses 2 attack protections.
- Sentence. Will be executed at the end of the 3rd day if he does not escape from prison by that time.
- If inactive, receives the nicknames of all players who visited him during the current night (available until the escape).
Night Actions:
- Preparation (available until the escape).
- Brute Force. Protects a target and maims the attacker (depriving them of the ability to act the following night). Cannot be blocked (available after the escape).
Personal Achievement: save 2 players from murder.
Achievement Reward: gains the ability to use 2 actions per night.
Status: In Fox River / Good
Fernando Sucre
Entered prison after robbing a small store to get some money to buy a ring for his girlfriend. Being Michael's cellmate, he directly participates in the escape.
Night Actions:
- Guard. Guards a target. If the target dies anyway, he learns the killer's nickname.
- Preparation (available until the escape).
Ultimate Actions:
- Cover Tracks. Guaranteed to perform a successful preparation, but cannot perform actions the following night.
Personal Achievement: save 2 players from murder.
Achievement Reward: receives immunity to block and redirection.
Status: In Fox River / Good
John Abruzzi
Former boss of the Chicago mafia. Other prisoners, even killers, respect Abruzzi's opinion in prison matters. Although the guards set the rules, it would not be an exaggeration to say that John Abruzzi runs the prison.
Special Abilities:
- By choice, learns one of the statuses of the target on whom he applies his action.
- Authority. Possesses one protection from attack or execution; cannot be put in solitary confinement.
Night Actions:
- Redirection. Redirects a target's action.
- Murder. Kills a target, leaves no clues.
- Preparation (available until the escape).
Ultimate Actions:
- Deprives all mafiosi and the maniac of their ultimate actions until the end of the game (available after the escape).
Personal Achievement: kill a negative player.
Achievement Reward: receives immunity to execution until the end of the game.
Status: In Fox River / Evil
Benjamin Franklin (C-Note)
Having been dishonorably discharged from the US Army, C-Note returned home. Finding no other ways to earn a living, he secretly worked as a transporter of stolen goods but was caught by local police.
Special Abilities:
- Group Rejection. When counting votes for Benjamin, 1 additional vote against is automatically added (active until the escape).
Night Actions:
- Supply. Neutralizes any negative influence directed at a target, except for murder.
- Preparation (available until the escape).
Ultimate Action:
- Blocks 2 targets (available after the escape).
Personal Achievement: rid 3 players of negative influence.
Achievement Reward: receives immunity from any negative influence, except for murder, until the end of the game.
Status: In Fox River / Good
Theodore Bagwell (T-Bag)
A cruel pedophile maniac and racist. Sentenced to life imprisonment for the murder and rape of several children. Has authority and his own group in Fox River. He learns about Michael Scofield's plan and demands to be taken with him, but is refused. Then he threatens to tell the prison administration about the escape, leaving Michael no choice but to agree.
Special Abilities:
- Cover. Possesses one protection from attack.
Night Actions:
- Block. Blocks a target.
- Searching for a "Girlfriend". Gains control of the target's vote for 2 days. The target cannot exert any influence on Bagwell.
- Isolation. Isolates a target player.
- Preparation (available until the escape).
Ultimate Actions:
- Murder. Kills a chosen player, leaves no clues.
Personal Achievement:
Achievement Reward:
Status: In Fox River / Evil
David Apolskis
A pickpocket; between the ages of 14-19, he stole more than 200 wallets and 150 watches. He acted very recklessly when he tried to steal the wallet of a police officer on duty. He was sentenced to 5 years in Fox River.
Special Abilities:
- When applying an action to a target, learns one of their statuses randomly.
- Snitch. With a 50% probability, "leaks" the obtained information to Bellick (who he visited, what status), if Bellick is alive.
Night Actions:
- Theft. Forces a target to apply actions to themselves.
- Preparation (available until the escape).
Personal Achievement: steal a mafioso's action 2 times.
Achievement Reward: gains the ability to use stolen actions himself in the future.
Status: In Fox River / Good
Veronica Donovan
A lawyer and former girlfriend of Lincoln Burrows. After Lincoln goes to prison, she begins her own investigation.
Special Abilities:
- Every night receives a clue about the player playing as Lincoln.
- If she visits Daniel Hale, she receives all results of his checks.
Night Actions:
- Investigation. Conducts an interview with a target, asking 3 questions. Answers to 2 are TRUE, and 1 is FALSE. She publishes the interview in the newspaper (in a polished form), or receives the answers and sends another player a note specifying the interviewee's nickname and the interview with answers (in unpolished form).
Ultimate Actions:
- Only Truth. Forces the target to answer all questions truthfully (available from the second night).
Personal Achievement: successfully conduct an investigation 3 times.
Achievement Reward: gains the ability to save one player from execution during the day.
Status: Not in Fox River / Good
Sara Tancredi
Fox River prison doctor. Before working at the prison, she struggled with alcohol and drugs. Michael Scofield tries to win her trust so that she will later help facilitate the escape. But over time, the relationship between patient and doctor grows into something more.
Special Abilities:
- Simultaneously with treatment, by choice gives their target immunity for one night to any negative influence except murder.
- After the prisoners' escape, she pumps herself with drugs and cannot perform actions for one night.
Night Actions:
- Treatment. Saves a target from death.
Ultimate Actions:
- Help in Escape. If applied on the night of the escape, all fugitives receive invulnerability the following night.
Personal Achievement: successfully apply help in escape.
Achievement Reward: gains the ability to use 2 treatments per night.
Status: In Fox River / Good
Henry Pope
Has been the warden of Fox River prison for 18 years. He strives to ensure that prisoners become productive members of society after their release. He is unaware of the corrupt dealings of his subordinate, head of security Brad Bellick, whom he wants to see as his successor upon his retirement.
Special Abilities:
- Prison Warden. Cannot be killed as long as Brad Bellick and Roy Gearee are alive.
- Can kill only if he is the last one left in the team.
Night Actions:
- Put in Solitary. Isolates a target if they are in Fox River.
- Redirection. Redirects a target (once every 2 nights).
- Murder. Attacks a target.
Personal Achievement: successfully put 2 players in solitary confinement.
Achievement Reward: receives a double vote.
Status: In Fox River / Good
Brad Bellick
Head of security at Fox River prison. Mercenary and tries to profit from his position. He doesn't like Michael; he sees that he is plotting something. Tries to get information by planting a snitch. After the escape, he is fired from his position and decides to find Michael and the other fugitives on his own.
Special Abilities:
- Head of Security. Possesses two attack protections. Can transfer them to other players.
- If he visits the same target as Paul Kellerman, Kellerman's murder does not trigger.
Night Actions:
- Block. Blocks a target.
- Put in Solitary. Isolates a target if they are in Fox River.
- Murder. Attacks a target, ignores isolation.
- Interference. Thwarts a target's attempt to conduct escape preparations (can be used with other night actions).
Ultimate Actions:
- Plant Evidence. If Apolskis is alive, the murder clue from Fox River Guards will be given for him.
Personal Achievement: successfully thwart 2 attempts at escape preparations.
Achievement Reward: changes status to "Good". Gains access to the night action "Human Shield" (if Bellick is attacked, a chosen target takes the attack).
Status: In Fox River / Evil
Roy Gearee
One of the guards at Fox River. He is fired on suspicion of abuse of power. After the prisoners' escape, he begins a hunt for the fugitives together with Bellick.
Special Abilities:
- Changes status to "Not in Fox River" after the first murder attempt.
Night Actions:
- Interference. Thwarts a target's attempt to conduct escape preparations (can be applied with other night actions).
- Cover. Protects and guards a target.
- Murder. Attacks a target, ignores redirection and theft. Leaves 2 clues.
Personal Achievement: save a teammate from death.
Achievement Reward: when using cover, kills the attacker.
Status: In Fox River / Evil
Caroline Reynolds
Vice President of the USA. Cooperates with a secret organization called "The Company". It was her brother that Lincoln allegedly killed.
Special Abilities:
- Government. Cannot be executed unless she is alone in the team.
- Can kill only if she is alone in the team.
Night Actions:
- Murder. Kills a target, ignores guard, external protection, and isolation.
Ultimate Actions:
- Rigging. Receives an interview from a journalist. Instead of the answers of the person for whom the survey was intended, she gives her own answers to it (available from the second night).
Personal Achievement: successfully perform rigging.
Achievement Reward: gains the ability to steal a vote from one of the players for 2 days.
Status: Not in Fox River / Evil
Paul Kellerman
Paul Kellerman is an agent of the presidential security service, loyal to his "mistress" – Vice President Caroline Reynolds – and ready to carry out any of her orders. Paul is a former military man, and deep down he seems to believe that he is acting for the good of the country.
Special Abilities:
- Can use 2 actions per night.
Night Actions:
- Pretense. Swaps statuses with another player for the current and following night.
- Persuasion. If a target's action is directed at someone from The Company, the action does not trigger.
- Murder. Attacks a target, ignores redirection and theft (once every 4 nights).
- Murder. Attacks a target, pierces one natural protection (once every 4 nights).
- Murder. Attacks a target, ignores block and isolation (once every 4 nights).
- Silent Murder. Attacks a target, leaves no clues (once every 4 nights, starting from the 2nd).
- Intimidation. Intimidates a target. If someone subsequently visits them, they kill themselves (once every 2 nights. Not considered a killing action. Effect lasts 2 nights).
Personal Achievement: kill 4 players using different types of attacks.
Achievement Reward: gains the ability to use 3 actions per night. Gains one attack protection.
Status: Not in Fox River / Evil
Daniel Hale
An old friend of Kellerman. Not as cold-blooded as his partner. Eventually, he cannot bear the burden of responsibility for many murders of innocents and decides to reveal secret information to Veronica.
Special Abilities:
- If he visits Veronica, he is killed by Kellerman.
Night Actions:
- Make Inquiries. Checks one of a player's statuses.
- Murder. Attacks a player, ignores treatment.
Personal Achievement: find 3 players with "Good" status via checks.
Achievement Reward: receives one attack protection. Does not die if he visits Veronica.
Status: Not in Fox River / Good
Alexander Mahone
An FBI agent, appointed as the head of the group to capture fugitives from Fox River. In terms of intelligence, he is in no way inferior to Michael Scofield, which allows him to follow literally in the footsteps of the fugitives. He has a dependency on strong sedatives, which he carries in a ballpoint pen and takes during severe stress.
Special Abilities:
- Possesses two impenetrable protections from attacks or execution.
- Intelligence. Every night, upon request for a specific role, receives a clue about a player with that role.
Night Actions:
- Murder. Attacks a target, ignores any chosen negative influence.
- Return to Prison. If the target has escaped from prison, returns them back there. The target leaves the game.
- Surveillance. Learns who the target visited (can be used in conjunction with another night action).
Ultimate Actions:
- Attacks a target. If it doesn't kill, automatically performs attacks on them for the next 5 nights. Additional attacks are not counted as single night actions. The action cannot be blocked or redirected.
Personal Achievement: kill or put back in prison three escaped prisoners.
Achievement Reward: gains the ability to return to the game after death through 1 night.
Status: Not in Fox River / Good
General Rules.
1. After the prisoners' escape, all players with "In Fox River" status change their status to the opposite.
2. Until the escape, prisoners and Sara Tancredi cannot exert any influence on players from The Company and the FBI agent (exception - status check).
Пробуждение зла
Нашествие из Преисподней
Смена эпох
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You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира