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Posts from Final sprint.

4.3 (3 ratings)
In reply to GodRick
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GodRick
The map is good; I played on Recruit difficulty. I don't know what difficulties vadin t had, but I didn't have any major problems with the neutrals. I captured the first town, tried to build every day, gathered an army in 2-3 weeks, and then headed northwest and explored the dungeons.
Well, there shouldn't be any problems on Recruit difficulty in principle ;). But based on my assessment, the strength of the enemies corresponds to at least a Warrior on a normal map, and, in my opinion, someone who always plays on Recruit difficulty simply won't be able to win the fight against the dwarves...
In reply to vadim_t
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I just started playing the map and immediately wanted to share my thoughts, as all my playtime was spent dealing with a single battle. So, the starting battle with Vittorio. First, let's talk about its presentation. The map loads, then there's a cutscene, then another cutscene, and finally the battle begins. If you lose, the whole process repeats from the beginning. Of course, you can skip the cutscenes by pressing a button, but after replaying the battle multiple times, it becomes incredibly annoying. Moreover, the initial loading of the entire map takes longer than loading from a save. This leads me to believe that after the cutscenes, an autosave is essential, or at least an option for the player to decide whether or not to save. Another aspect of this battle is the balance of power. On "Warrior" difficulty, it's significantly easier to win than to lose. On "Veteran," winning is more likely than losing. Winning on "Hero" difficulty is a rare and random event. It depends on a multitude of random elements and events that happen to favor the player. I don't think this is a normal situation. The battle seems to have been designed with the assumption that the AI's material superiority would be wasted on minefields. But on "Hero" difficulty, the AI reasonably believes that it can simply outgun the player and doesn't need to move. The only way for the player to break the AI out of its defensive stance is to destroy the ammunition cart, and this must be done no later than the second turn. The combination of all these factors puts the player in very tight constraints with elements of random luck. Therefore, as a suggestion: on "Hero" difficulty, either remove the ammunition cart from the AI, or better balance the initial ranged units of both sides. Attached is a screenshot of a battle won on "Hero" difficulty. P.S. MasteR, NİKOLAY – thank you for your valuable feedback.
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Completed it. An engaging plot, and challenging opponents. Thank you to the author; I hope for a sequel.
The downsides:
If you find the Tear of Ashi before completing the main quests, scouts will still appear, but there will be nothing left for them to steal. The camera showed succubi, but when Vares fled from the demon towards the Elven faction (in the opposite direction from where the succubi were going), he defeated the Hellhounds, and the "capture a scout" quest was completed.
I was lucky that I found the Traveler's Boots in the artifact shop; without them, the hero without logistics simply wouldn't have time to escape from the demon, and both heroes need to reach their destination to complete the quest.
The battle with the gnome wasn't difficult for me (I lost a couple of hundred infantry): firstly, I had been playing for a long time (I had a lot of troops), but the main thing is Dark and Light magic. I can hardly imagine how to win this battle without these schools of magic (unless you use Chaos and destroy your own catapult). So, as I see it, there are three mandatory characteristics (not much freedom).
Is it just me, or are the gems ordinary, not like in the screenshot?
The resource looks standard to me as well.
In reply to Player100
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Player100
I was lucky to find the Traveler's Boots in the artifact shop; without them, the hero simply wouldn't have enough logistics to escape the demon, and both heroes need to reach their destination to complete the quest.
I understand that you're talking about the demon hero, right? I didn't see any demon after the battle with the gnomes. I immediately ran from the one-way portal with my unfortunate companion to the lake elves. Both of us had maxed-out logistics and pillaging skills, so we reached them in about 2 and a half days, stopping at the nearest town along the way, where the stable gave us a super-speed boost).
By the way, I intentionally didn't level up Dark Magic this time. Only Light. However, as always, I took Education with Mentorship. Thanks to this, my companion helped me significantly throughout the game and reached level 29 by the end! It's scary to imagine her as an opponent with a good native army;)<
Невозможно всегда быть героем, но всегда можно оставаться человеком. Гёте
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Мои карты для HoMM V:
Герои Асхана: Антарес

Анонс:
В разработке Кампания "Зехир. Новое путешествие".
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I didn't see any demon after the battle with the dwarves.
It appears in the bottom right corner of the map immediately after capturing the dwarves' city and moves to the same location as the heroes through a one-way portal. It's hard to miss – it's the red player's turn.
By the way, I intentionally didn't level up Dark Magic this time.
NİKOLAY, do you have a save file from the battle with the dwarves? I want to improve my skills. My entire tactic was based on mass scattering. Although, I don't know, maybe "veteran" and "warrior" differ significantly in the number of dwarf troops or their characteristics.
In reply to Player100
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Player100
He appears in the bottom right corner of the map immediately after capturing the dwarf city and moves to the same location as the heroes through a one-way portal. It's hard to miss him – it's the red player's turn.
So, it turned out that the red player didn't appear for me. Does he appear immediately, or after a few days? If not immediately, he might have simply not had time to appear. When I usually play the RedHeavenHero map, I try to act very quickly, not waiting for trouble. So, as soon as I received the task, I rushed to complete it without looking back.
Player100
NİKOLAY, do you have a save file of the battle with the dwarves? I need it to improve my skills. My entire tactic was based on mass confusion. Although, I don't know, maybe the "veteran" and "warrior" significantly differ in the number of dwarf troops or their characteristics.
Unfortunately, I didn't make a save file. I can say that my tactic was based on the hero's specialty and insane initiative (Empathy + Lion's Set), who, by that time, had been leveled up to, I think, level 32 or 33. Also, on the advantage in the number of creatures and a wand with the "Vampirism" spell, which I found on the map. I cast "Vampirism" on the champions, who lured out the enemy from behind the gates, and on the Archangels. Soldier's Luck, mass haste, and punishing strike – they hit and practically flawlessly stunned the enemy, primarily the enemy archers. Methodically, trying to minimize losses, I beat the enemy for 20-30 minutes. I lured out one squad at a time from behind the gates, and placed a block at the gates with Vendicators, on whom I also cast Vampirism. Since there was no dark magic, Vampirism didn't work very well, but it was enough. I don't understand why, but the Archangels couldn't resurrect everyone, and the new special ability of the Adepts from the mod didn't work at all in this battle. Apparently, the dwarf set didn't allow it. Well, something like that. Oh yes, I also had a shield with 50% fire protection, which saved me from the rare fire attacks of the enemy mages.
Невозможно всегда быть героем, но всегда можно оставаться человеком. Гёте
__________________

Мои карты для HoMM V:
Герои Асхана: Антарес

Анонс:
В разработке Кампания "Зехир. Новое путешествие".
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My demon appeared at the same time as the heroes exited the one-way portal.
They hit and almost flawlessly stunned the enemy.
I also blocked the gates, but they marched through the breach in the wall, and there were enough misses when stunning, so an unanswered attack was a lifesaver (I only struggled with the berserkers). I'm not entirely sure how you managed to eliminate the archers in this way (my archers' attacks did negligible damage). Leadership was developed similarly.
In reply to Player100
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Player100
I also blocked the gates, but they all marched into the breach in the wall, and there were enough misses when stunning them, so attacking without retaliation was a lifesaver (I just struggled with the Berserkers). I'm not quite sure how you managed to eliminate the archers in this way (my archers' attacks did very little damage). Leadership was leveled up similarly.
Royal Griffons, which had previously skipped their turn, gained additional defense and speed. Therefore, they spent little time on the ground, where they could be attacked. Then, I blocked the enemy archers with Archangels, who, with vampirism, recovered almost completely and finished them off.
Невозможно всегда быть героем, но всегда можно оставаться человеком. Гёте
__________________

Мои карты для HoMM V:
Герои Асхана: Антарес

Анонс:
В разработке Кампания "Зехир. Новое путешествие".
In reply to GodRick
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GodRick
I just downloaded the map, I'm starting to try it out, a question about the storyline: is this scenario the finale?
We'll see.

Added 41 seconds ago
Does anyone else have save files that don't work?

Added 54 seconds ago
Here are the changes that will be made in the next version of the map:
- a ban on building a structure for the Tears of Ash in cities

Added 2 minutes ago
Player100
How many are there? I noticed one of them (seems like a succubus) - I destroyed it, nothing happened. After that, I decided that I need to kill everyone.
A succubus can pass a fragment of the map to another scout, and that one to another... So all demons within a radius of 6 cells can get the map and continue on their way.

Added 5 minutes ago
NİKOLAY
So, it turned out that the red one didn't appear for me. Does it appear immediately, or after a few days? If not immediately, then it might just not have had time to appear. I usually try to act very quickly when playing RedHeavenHero maps, without waiting for trouble. So, as soon as I received the task, I rushed to complete it without looking back.
The demon should have appeared immediately after the tasks "find the Tears of Ash" and "capture the city of dwarves" are completed, and the heroes are transported through a one-way portal.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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Орден Порядка: 1
Нейтралы: 1 2 3 4
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I tried it with a hero, but I couldn't beat Victor. I agree with user 13, even if you win by chance, it will be a Pyrrhic victory. I played on veteran difficulty, but by the beginning of the 3rd week, Bertrand reached level 18 with an army of 26 harpies, 37 monks, and about 200 archers, and easily defeated Varens (level 17) in the castle he had occupied by that time. How should I play? Maybe I'm doing something wrong? I'll try playing as a Warrior.
In reply to Antik
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Made a new version v1.0 (11/19/2014)
List of changes:
- In all cities, building the Elrat Watchman is prohibited
- Changed the army size of Vittorio
- Added warnings that peasants may attack you in the fields
- AI cannot gather the entire army with one hero too early
- The gnome's set of gnome kings has been removed

I would like to express my great gratitude to everyone who participated in testing version v0.9.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
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I still don't understand what the scouts are stealing if the Tear of Ashi has already been found. Or, for example, if not a single obelisk has been opened. It seems a bit illogical.
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I started a map with a hero. Will the saved game load into the new version of the map, even if I've already completed some parts and conquered territory?
In reply to Player100
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Player100
I still don't understand what the scouts are stealing if the Tear of Ashi has already been found. Or, for example, if not a single obelisk has been opened. It seems a bit absurd.
The scouts are still
- scouting, trying to find out about our plans
- hindering the passage of heroes and caravans
- trying to steal the tear, but they fail because the heroes are on guard
- they may not know that we don't have map fragments
- they are waiting for us to have map fragments so they can steal them

Added 1 minute ago
Mupy-Mup!
started a map with a hero.
will the save file work on the new version of the map if I have already completed some parts and captured some areas?
The save file will work the same way as on the old map.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
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Simply put, if I'm not mistaken, the mission to intercept the spies with the map is absolutely identical in these three cases (0 fragments, Tear found, in the process of searching for fragments). I haven't checked, but I assume that the penalty for failing the mission is also identical. What I find interesting is why the mission could fail if the spies are late and the Tear has already been found. The fact that they appear and interfere is understandable. What's surprising is the existence of this mission. As an alternative, for example, the spies might have their own piece of the map without which the Tear cannot be found.

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