Skip to content

Posts from Final sprint.

4.3 (3 ratings)
User Avatar
11 years ago
Auto-translated
Name: "Last Rush"
Map name: "Last Rush"
Map type: scenario
Size: 136x136 (medium)
Dungeon: yes
Number of players: 3
Main heroes: Varens, Cassandra
Map version: 1.1.1
Required: game version 3.1
Author: RedHeavenHero
Last update: 26.12.2014
Description:
Dominic, the high priest of the Unicorn Empire, was killed under mysterious circumstances during street fighting in Ivendel. There is no official explanation for this yet, but rumors say that the killer was an envoy from Shio, an archdevil disguised as an angel. But the Claw doesn't even consider such a version: investigators are sure that rebels and their leader, Varens, were involved in the untimely death of the archbishop. The Empire's patrols are scouring the area in search of this very "leader."
Meanwhile, Varens is already taking the Book of Changes to Cassandra, a twilight witch who will help destroy the artifact so that demons cannot use it to break down the barrier separating their world from ours.

From the author: Epilogue to the "Unicorn Empire" campaign.

INSTALLATION
Download the map archive, unzip it, and find the Last Rush.h5m file inside, which you copy into the Maps folder in the directory where the game is installed.

>>>Link to download the map<<<

DELETION
Delete the Last Rush.h5m file from the Maps folder.

The map does not contain mods.

Recommended mods
HoF_Renegades
EU_Music

Versions
v0.9 (13.11.2014)
- first version of the map
v1.0 (19.11.2014)
- building Elrat's Watchman is prohibited in all cities
- change in Vitorrio's army size
- added warnings that peasants may attack you in the fields
- AI cannot gather an entire army with one hero too early
- a set of dwarven kings was taken away from the dwarf
v1.1 (03.12.2014)
- AI is more active: it doesn't dump the entire army on a disconnected hero sitting in a castle, but distributes it among its heroes (4 main "immortal" heroes)
- demon scouts appear regardless of receiving a task from the druid
- the dwarf's army has been reduced, but runes and spells have been added
- ranger Tariel has been strengthened: characteristics increased
- when visiting an obelisk, a message is displayed about their total number and the number of fragments found
- dragons have been added to the dark elf treasury
- the size of some garrisons has been changed
- a Sanctuary has been added
v1.1.1 (26.12.2014)
- Miv weakened: army and level reduced
- the message upon visiting the 1st obelisk appears only once
- the game saves before the battle with Vitorrio
- Vitorrio's troops depend less on difficulty

Thank you 13ga, Antik, GodRick, masgak, MasteR, NİKOLAY, Player100, vadim_t for testing the first version of the map.

Feedback and suggestions are always welcome.

Have a nice game! :)









User Avatar
11 years ago
Auto-translated
Does it require the Ncf core? (I don't want to install it yet, as I sometimes play online, and there might be compatibility issues because of it).
In reply to MasteR
User Avatar
11 years ago
Auto-translated
MasteR
Does it require the NCF core? (I don't want to install it yet because I sometimes play online, and there might be compatibility issues because of it).
No, the NCF core is not required. Only version 3.1 of the game is needed.
11 years ago
Auto-translated
Started playing on "Recruit" difficulty... Hmm... there were a lot of maps that were much easier to beat on "Hero" difficulty...
In reply to vadim_t
User Avatar
11 years ago
Auto-translated
vadim_t
Started playing on "Recruit" difficulty... Hmm... there were a lot of maps that were much easier to complete on "Hero" difficulty...
Which part is causing difficulties? This is still a beta version of the map (0.9), so it's far from perfect.
User Avatar
11 years ago
Auto-translated
Well, I started with the Warrior. I won at the beginning of the game, recruited archers, and then won a few battles in auto-combat without any losses. The Furies are certainly scary with that special ability, it's a shame there were so few of them. I reached a Castle, captured it, and everything seemed fine. Benedict arrived towards the end of the week, with a medium threat level. So, I stocked up properly and decided not to attack him yet. On his next turn, he thought about it, ran to the mine, recruited 40 combat griffins, and came back to me. That's when I regretted not attacking him first. I decided to load a save, but then I was in for an unpleasant surprise – none of the saves worked. (But I doubt the problem is with the map; for some reason, saves have stopped loading on all the scenario maps). I had to start over, and now I had to play without making any mistakes (in this regard, there were some very unpleasant surprises near the peasant huts, a battle without any warning. Luckily, I didn't send Cassandra to them, but a secondary hero). This time, I played better, quickly captured two Castles, and built up an impressive army. I broke through the garrison, captured a third Castle, found the Tear, everything was fine, and all that was left was to capture the Dwarf Castle. And then, either my inattention or something else ruined me. I went to the Prophet with the Tear, and there was no reaction. I went to the city, and they offered me to build the Tear, I built it, and "Oops! You've messed up the whole Ashan!"
Of course, loading a save is useless, and I didn't save much this time. Maybe they should have forbidden building the Tear in the city to avoid such blunders.
As for the positives, I'll note the достаточно detailed and interesting map design, beautiful cutscenes, and an engaging storyline. The Warrior difficulty is appropriate for the Warrior, I don't know how it will be on Veteran and Hero.
As for the negatives, I'll note only the too large number of obelisks, which slightly prolongs the game, especially when enemies come from everywhere. Thank you to the author for the map, it's a pity that I haven't been able to complete it yet. Without the ability to load saves, the opportunity to play it again will not appear soon.
Just in case, I'll post recordings of a few battles, but I didn't really worry about losses there
In reply to RedHeavenHero
11 years ago
Auto-translated
RedHeavenHero
Which location is causing difficulties? This is still a beta version of the map (0.9), so it's far from perfect.
I was just surprised by the strength of the enemies – both neutral creatures and the opponent. That is, even on Recruit difficulty, I had to struggle, replay battles, etc. So, I was horrified to imagine starting the game on Veteran difficulty:eek:
Okay, I, of course, gave up on Heaven on Recruit, now I'm trying to figure out the many obelisks... Since the incomplete map doesn't show the locations of Tears, it would be nice to add a counter of found fragments to the quest. If this can be done...
Otherwise, the map is interesting, especially considering that it is a continuation of your wonderful Campaign.
P.S. I reached the Dwarf castle. Yes... It's something else – without a hero, I, of course, would have been defeated by the garrison, but with such stats of the enemy hero... And this is on Recruit...
P.P.S. I went to the Mentor, gathered some troops, and spent half an hour beating the Dwarf. I suspect that without Varinka's special abilities, I wouldn't have defeated him, and even if I did, I probably wouldn't have had enough troops to defeat the Elf Ranger. It's scary to think what it would be like on higher difficulty levels...
In short, the map is great, but the battle with the Dwarf with his armor and parameters is not for everyone... For me, it's at least tedious
User Avatar
11 years ago
Auto-translated
I just downloaded the map and am starting to play it. I have a question about the storyline: is this scenario the finale?
User Avatar
11 years ago
Auto-translated
RedHeavenHero, greetings!
Thank you for the new masterpiece and the opportunity to brighten up a gloomy day with an engaging map. I played as the "Warrior." The difficulty is indeed as challenging as the esteemed MasteR mentioned. I really enjoyed the map. Everything is logical and clear. Beautiful, realistic design. Good balance of power. Interesting battles, especially with the bearded little guys. I'll admit, on my second attempt, I was able to win by building up a larger army after my first unsuccessful attempt. I'm very glad I used the "HoF_Renegades" mod. The Adepts surprised me with their new abilities, which made it easier to deal with the enemies that kept popping up everywhere. So, first, I dealt with the Zealots, who were chasing me with a maniacally unhealthy gleam in their eyes. Then, I started searching for the Tear. I also think that its construction should be prohibited in the city, as the constant suggestions to build it when entering the city are a bit annoying. And someone won't be able to resist and will build it... and "Oops! They'll ruin the whole Ashan!" ))) Otherwise, everything is OK!
The videos and the plot, which is a mix of drama, comedy, and action, deserve special attention. In short, it's "Oscar-worthy." )
:smile20:
User Avatar
11 years ago
Auto-translated
The map is good; I played on Recruit difficulty and don't know what difficulties vadin t encountered. I didn't have any particular problems with the neutrals. I captured the first town, tried to build every day, gathered an army in 2-3 weeks, and then headed northwest and explored the Dungeons.
11 years ago
Auto-translated
I'm playing on Veteran difficulty. I started doing the quests after defeating the turquoise dragon. I encountered a problem. First, there was a message about the appearance of scouts, then about them stealing part of the map. I chased them with four heroes. But in the end, after some time, the mission failed. It's unbelievable to catch such a huge number of demons that also move around. I think I'm the only one experiencing this problem, which means I'm missing something. I don't see a solution yet.
In reply to Player100
User Avatar
11 years ago
Auto-translated
Player100
I'm playing on Veteran difficulty. I started doing quests after clearing the turquoise area. I encountered a problem. First, there was a message about the appearance of scouts, then about them stealing part of the map. I chased them with four heroes. But in the end, after some time, the mission failed. It's unbelievable – to catch such a huge number of demons that also move around. I think I'm the only one with this problem, which means I'm missing something. I don't see a solution yet.

The camera pans, showing ordinary succubi slowly moving along the road day after day.
11 years ago
Auto-translated
How many are there? I noticed some of them (they seemed to be succubi) and destroyed them, but nothing happened. After that, I decided to attack everyone.
User Avatar
11 years ago
Auto-translated
Is it just me, or are my gems ordinary, not like in the screenshot?
In reply to Player100
User Avatar
11 years ago
Auto-translated
Player100
How many are there? I noticed a few of those (they seemed to be succubi) and destroyed them, but nothing happened. After that, I decided to attack everyone.
I acted on the same principle. Using the old Heroes II method))) I attacked everyone who looked even remotely like the description in the briefing. The mission was completed.

Statistics

Welcome our newest member: recijeb

Users Online 1 users 1251 guests