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I just started playing the map and immediately wanted to share my thoughts, as all my playtime was spent dealing with a single battle. So, the starting battle with Vittorio. First, let's talk about its presentation. The map loads, then there's a cutscene, then another cutscene, and finally the battle begins. If you lose, the whole process repeats from the beginning. Of course, you can skip the cutscenes by pressing a button, but after replaying the battle multiple times, it becomes incredibly annoying. Moreover, the initial loading of the entire map takes longer than loading from a save. This leads me to believe that after the cutscenes, an autosave is essential, or at least an option for the player to decide whether or not to save. Another aspect of this battle is the balance of power. On "Warrior" difficulty, it's significantly easier to win than to lose. On "Veteran," winning is more likely than losing. Winning on "Hero" difficulty is a rare and random event. It depends on a multitude of random elements and events that happen to favor the player. I don't think this is a normal situation. The battle seems to have been designed with the assumption that the AI's material superiority would be wasted on minefields. But on "Hero" difficulty, the AI reasonably believes that it can simply outgun the player and doesn't need to move. The only way for the player to break the AI out of its defensive stance is to destroy the ammunition cart, and this must be done no later than the second turn. The combination of all these factors puts the player in very tight constraints with elements of random luck. Therefore, as a suggestion: on "Hero" difficulty, either remove the ammunition cart from the AI, or better balance the initial ranged units of both sides. Attached is a screenshot of a battle won on "Hero" difficulty.
P.S. MasteR, NİKOLAY – thank you for your valuable feedback.