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Which side would you find most interesting to play as?
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#1712
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Old setting options can be removed.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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#1714
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and indeed, too many of these "variants" have accumulated. I deleted everything unnecessary.
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Одиночные сценарии Heroes V 3.1:


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Мультиплеерные карты для Heroes V 3.1:

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#1715
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Master, when are you planning to start the game?
Твоя очередь говорить, наша - слушать.
In reply to Larisa
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#1716
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Larisa
Master, when are you planning to start the game?
I can start at any time. The question is whether many people will want to play...
Кампании для Heroes V 3.1 (Трилогия):

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Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
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#1717
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I don't know, perhaps it can be verified through experimentation.
Твоя очередь говорить, наша - слушать.
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#1719
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So many numbers. Won't this make the game too complicated and discourage players? Some people here don't even like having too many non-player characters, and there are so many things here...
For some reason, I remembered a game like Mafia with 40+ players.

Be strong. Believe
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#1720
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Wulfgar also wanted to organize something similar, but no one agreed, for fairly obvious reasons.
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#1721
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The idea of spending mana on spells is good; it could be left in for some kind of hardcore player. Everything else is too complicated for regular Heroes of Might and Magic players.

Whatever
In reply to Heroist
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#1722
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Heroist
Everything else is too complicated for regular Heroes of Might and Magic players.
If someone explained how weapons and hand-to-hand combat work, and what attack/defense affect... The rest is trivial. I would play.
Ple-Sen
We had Wulfgar who wanted to do something similar. No one wanted to, for quite obvious reasons.
First, there were people who wanted to. There just weren't many.:(
Second, something similar to what Wulfgar proposed has already been done here several times. The descriptions of the roles were just in a more familiar (for the local population) form.
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).
In reply to Arandor
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#1723
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Arandor
There are so many numbers. Won't this make the game too complicated and off-putting? Some people here don't even like having too many non-damage stats, and there's so much here...
It reminded me of a game like Mafia with 40+ people.

There are indeed a lot of numbers, maybe it's worth removing defense and attack from the set, as well as melee attack, leaving only damage, hit points, and magic. There's still more to think about. Weapon attack is treated as a regular non-damage stat.

Added 1 hour 8 minutes ago
I removed some numbers from the set. I'm also thinking about introducing artifacts into the game that increase various stats, and 1 item that can be passed from hand to hand with interesting properties. The characteristics of each character increase with each successful use of their action.
Кампании для Heroes V 3.1 (Трилогия):

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Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
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#1724
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Restores target's hit points by 5+10*SP.
What is "SP"?
Weapon attack is treated as a normal attack.
So, instead of their "normal" attack, can they send out an "attack with something unknown for xxx hit points"? If so, then for many city-based roles (like Elizabeth, for example), this is pointless.
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).
In reply to Злобный Ящур
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#1725
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Evil Lizard
What is "SP"?
Does this mean that instead of their "usual" basic attack, they can use a "random attack dealing damage to xxx HP"? If so, this is pointless for many city-based roles (like Elizabeth, for example).

SP stands for spell power, i.e., magic power points.

Yes, not all characters have a strong "attack"; for characters like Elizabeth, only basic attacks make sense. But some characters may run out of mana, or some may be deprived of their basic attacks by other players. So that players don't just sit around doing nothing, they can use even a weak attack (who knows, maybe the other player will only have 4 HP left by then). + when the King uses his ultimate ability, all city-based characters will use their attack, and in this way, a significant amount of damage can be dealt, little by little, from each character. However, there is still more to be refined here. I'll take a "fresh" look at it later and maybe adjust something.

The exact damage value is randomly selected from the specified range.
Кампании для Heroes V 3.1 (Трилогия):

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Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
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Передел мира
In reply to kcfgogbfalgfl
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#1727
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Aniruddha
Now, Yaschur is lost as a potential player.

The gap is small for almost everyone, only the Mages have a significant difference, but the numbers can always be changed before the game starts. + Some artifact could solve this problem.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира