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12 years ago
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I saw everything. Balance is important – let’s talk about it.

I’ve been thinking about the divine status.
1. Divine status grants invulnerability to the first attack if attacked by a mortal. This protection is removed before the regular protection, and the god is aware of the fact that their divine protection has been removed, although this is not displayed in the newspaper. So, if the Mafia accidentally eliminates all of their gods, the priest, and the town’s mortals in the first few nights, they will still have a chance to win.
2. For a god to be executed, at least half of the votes cast for them must come from gods, rounded down. If there are fewer gods than that, then at least half of them must vote for execution, rounded down. Initially, there are 9 gods in the game; 9 votes are needed for execution, and 4 of them must come from gods. Considering that the Mafia has two gods, and ordinary mortals vote for the town’s gods (and even the Mafia’s gods), I think everything will be fine, and this condition is unlikely to have a significant impact.

If you are more or less satisfied with everything else, I will distribute a couple more roles to the town and the Mafia, fix some things, and definitely organize the images. I think I can start working on it.
А, вот почему.

??+⛓️♿=?
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12 years ago
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I don't quite understand, Kosh. Do you mean that mortals equal flaws? Or are there two separate conditions here: the total number of votes and the number of votes for idols?
 

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12 years ago
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And I, in turn, didn't understand what you were asking.
А, вот почему.

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12 years ago
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So, does that mean that if 100,500 mortals execute a god, and half of the players who are currently playing as gods at that moment don't support this execution, then the execution won't happen?

Whatever
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12 years ago
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Yes, that's how it will be. Perhaps it would be better not to include the executed god himself in the count, otherwise, if the Mafia accidentally eliminates all the city gods, the Mafia will have no one to hang.
А, вот почему.

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12 years ago
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I was thinking the same thing. We should add a condition that if a town is left without any gods at all, the execution decision is made as usual, by majority vote. Or something along those lines.

Whatever
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12 years ago
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If a city is left without gods altogether, the mafia will have a maximum of two, one will be executed, which doesn't count, and the second will be rounded down, and voilà, divine votes are no longer needed to execute a god. It's that simple. And PALESNYY is useful precisely because it allows you to think for yourself and decide whether it is beneficial to execute a god or not.
А, вот почему.

??+⛓️♿=?
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12 years ago
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Yes, I forgot about rounding to the nearest whole number.

Whatever
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12 years ago
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I'll be running this, basically. If, of course, enough players join. By the way, someday (perhaps) I will organize an expedition or something similar in this world.
The Haven of Valkyries is a castle located in the depths of Deepwood forest ( ;) ), in the kingdom of Helligkait. The fortress remains unused and empty for most of its existence, but once a decade, during the celebration of Illumination, it fills with visitors from all over the world.
By ancient tradition, this is a week of pleasure, when one forgets their problems and enjoys themselves. And although this event is celebrated in almost every corner of the world, the kingdom of Helligkait has long been the center of the celebrations.
Wonderful music will satisfy even the most capricious ear, a festive table overflowing with magnificent delicacies will fill any stomach, endless dances will keep even the most avid dancers from getting bored, and amazing spectacles prepared by the king and traveling artists will please every eye.
This should be a day of joy, but the idea of inviting everyone who wishes to one's table, while hospitable, can lead to terrible consequences.
The Kingdom of Katarian, long desiring to seize Helligkait's territories and resources, has sent a squad of assassins with the goal of killing the king and sowing seeds of chaos before the start of a full-scale invasion. However, the king should expect knives at his throat not only from enemies without...

The doors to the king's chambers opened suddenly and sharply, as if blown open by a hurricane. Two men burst into the room. The king looked up from his desk and glanced at both of them.
— My apologies, Your Majesty. — blurted out one of them, a guard judging by his attire. — The prince was too insistent.
— It is no matter, leave us.
Prince Rexev von Helligkait had always been distinguished by frightening self-control and coldness, but now, probably for the first time in his life, his heart blazed with fires of rage.
— You cannot do this, father! — The prince furiously struck the king's desk with his fist. — You have no such right; I am your eldest son and legal heir!
— Have you forgotten who you are speaking to, boy? Do not forget, I am still the king, and choosing a successor from among my two sons is within my power.
— Very well, father. — The prince composed himself and returned to his icy calm. — But tell me one thing. Why him?
— The lad... has a heart of gold.
That was enough. The prince silently left the king and returned to his chambers.

King

Features:
- Master of the Haven of Valkyries. Known to all players from the start.
- King. Double vote during voting.
- Guardian Angel. Cannot be a target of ND or be executed as long as at least one Golden Finger is alive.
Status: local, unarmed.

Beatrice von Helligkait

The king's eldest daughter, recognized as second among the currently living knights of the kingdom. Despite her kindness, honesty, and strong sense of justice, she possesses a tough character and will show no mercy to her father's enemies.
Features:
- Valkyrie. 75% chance to survive an attack. Cannot be recruited.
- Blood Relative. Cannot kill the prince.
Night Actions:
- Righteous Fury. Kills a chosen player and ignores protections. If she kills an innocent (a player who has never committed a murder), she cannot act the following night.
Status: local, armed.

Pharis

A guest from distant lands.
Night Actions:
- Stupor. Blocks a chosen player.
- Whisper of the Ancients. Redirects a player to a random target.
Day Action:
- Healing Magic. Once per game, can resurrect a player killed on the night of this day.
Status: foreigner, unarmed.

Limion Talos

Limion Talos is an example of a very rare case where an elf managed to achieve high position and noble status in a human state. He was helped in this by an information network he built himself.
Features:
- Antipathy. All actions directed at Limion are automatically redirected to Luna.
Night Actions:
- Information Gathering. Learns the affiliation of a player (town or not).
- Exposure. Reveals the role of a chosen player in the newspaper. Once per game.
Status: local, unarmed.

Queen Luna

Ruler of the elves, who arrived for the celebration of Illumination hoping to convince the king to provide aid to her people in a brutal war that is currently being unsuccessfully lost.
Night Actions:
- Compassion. Heals a chosen player.
Status: foreigner, unarmed.

Grazia

The main attraction of the ballroom. Every man wishes to dance with her, however, such an honor is not easy to earn.
Day Action:
- Motivation. Allows a chosen player to perform two NDs at night.
Status: local, unarmed.

Margrave Conrad von Braun

Many rumors surround this man, and none of them are pleasant. Be that as it may, another thing is true: he is loyal to the king and he is the one who gets his hands dirty on the king's behalf.
Features:
- Retribution. Kills his own killer.
Night Actions:
- Terror. Blocks a chosen player for two nights. Once every two nights.
- Night of Terror. Only the town can perform NDs this night.
Status: local, unarmed.

Golden Finger
The Order of the Golden Finger was founded during the reign of the previous king of Helligkait, and since then it has proven itself as the ruler's right hand, resolving any problems within the kingdom.
Guardian

The king's shield.
Features:
- Veteran. 50% chance to survive an attack.
Night Actions:
- Honorary Patrol. Protects a player and kills the attacker.
Status: local, armed.

Healer

The king's heart
Night Actions:
- Healing. Heals a chosen player.
Status: local, unarmed.

Executor

The king's sword
Features:
- War Veteran. 50% chance to survive an attack.
Night Actions:
- Execution. Kills a chosen player.
Status: local, armed.

Scout

The king's eye
Night Actions:
- Check. Learns if a player is armed/local.
Status: local, armed.

Conspirators
Prince Rexev von Helligkait

The king's ambitious son, who could not reconcile himself to his father's decision to deprive him of the right to inherit the crown in favor of his younger brother.
Features:
- Prince. After the death of the king, receives a double vote.
- Fencing Master. Has a 50% chance to kill an additional target (specified in advance).
Night Actions:
- Murder.
- Intimidation. Deprives of a vote.
Status: local, armed.

General Metzger

Commander-in-chief of the Helligkait army, recognized as the first knight of the kingdom. Supported the prince's conspiracy because he believes that the state needs a strong king ready for anything, even villainy, for the prosperity of the country.
Features:
- Great Warrior. 100% chance to survive an ordinary assassination attempt. Cannot be recruited.
- Guillotine-Sword. Ignores natural protection.
Night Actions:
- Murder.
- Interrogation. Isolates a chosen player.
- Guard. Protects a chosen player and kills the attacker.
Status: local, armed.

Lady Eleonora

The prince's wife, a cruel and cunning woman.
Features:
- Lack of Ideals. After the death of the prince and general, can join any other side.
Night Actions:
- Charm. Steals a vote.
- Persuasion. Redirects a player to a chosen target.
Status: local, unarmed.

Wolfram von Liebenberg

Count of the Red Cliff. Broke an unthinkable number of kingdom laws, mostly accused of conducting torture and massacres of civilians in his lands. Joined the conspirators, relying on the prince's promise to forgive his transgressions.
Features:
- Hopelessness. After the death of the prince and general, can join any remaining side except the town.
Night Actions:
- Murder.
Day Action:
- Butcher. Once per game, can thwart an execution. If he is executed, the execution is not only thwarted, but also whoever Wolfram chooses is hanged.
Status: local, armed.

Katarian Assassins
Frank du Boucher

Commander of the Katarian assassins, a nobleman who until now had never betrayed the crown's trust.
Features:
- Always Alert. 50% chance to survive an attack and kill the attacker.
- Master Assassin. If he hits another player's protection, kills both. Cannot be redirected, blocked, or recruited.
- Precautionary Measures. Kills Talos if the latter attempts to expose him.
Night Actions:
- Murder.
- Slaughter. Kills a player and all their visitors. Once per game.
Status: foreigner, armed.

Mrak

No one will know the name of your killer if it was this man.
Features:
- Professional. Leaves no clues.
Night Actions:
- Murder.
- Trap. Kills the first visitor of the target.
- False Trail. Kills the target and leaves a fake clue on a chosen player. Once every two nights.
Status: foreigner, armed.

Shiva

Eagle-eyed — that is certainly about this charming girl. No matter how agile her target is and no matter what armor they wear, the arrows of this archer will strike anyone.
Features:
- Deadly Arrows. Ignores natural protection.
- Invisible Killer. It is quite difficult to take an assassin's head when you don't know where they are shooting from. Does not die from protections.
Night Actions:
- Murder.
Status: foreigner, armed.

Noch

The king of Helligkait was never known for debauchery, and therefore the best seductress, exotic and talented, will be needed to kill him. Many say that this beauty's skin color is as beautiful as the night sky, but all forget that the night is not only beautiful, but also dangerous.
Features:
- Agility. Cannot be blocked.
Night Actions:
- Murder.
- Seduction. Blocks a chosen player.
- Beauty that Destroys Kings. Starting from the fourth night, can unhindered take the king's life.
Status: foreigner, armed.

Joint action of Mrak and Shiva. Kill two players as well as whoever tries to block them. Once every three nights.

Ataraxian Empire
Emissary

In the view of the empire's inhabitants, the emperor is a living God, and the numerous apostles are his close associates, bearing titles similar to the local count. This man is one of them. The duties of emissaries include converting the religious views of other countries' inhabitants for their subsequent subjugation.
Features:
- Emperor's Blessing. 75% chance to survive an attack.
- Strong Convictions. Cannot lose a vote, be redirected, or be blocked at Night.
Night Actions:
- Sermon. Gains the ability to control the actions and votes of a recruited player.
- Inquisition. Kills a chosen player, ignoring protection. This action can only be used on players where recruitment failed.
Status: foreigner, armed.
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - Эмилия
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12 years ago
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After the prince and general die, they can join any other faction.
I'm afraid this could lead to a significant imbalance when the conditions are met. After all, a player won't join a losing team... Unless they have someone left on their own side...
But overall, the set is great, and where do you get such pictures? )
 

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12 years ago
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I agree about Gracia.

Added 2 minutes later
Ment
and where do you find such pictures?
Over many years of being a GM, Revan has developed the skill of finding good pictures to the maximum.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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12 years ago
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Does the King not recognize the yellow creatures, and do they not recognize each other?
А, вот почему.

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12 years ago
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I also have a question about the setting! Is the Scout a male or female character?
 

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