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I only like the Sylvan faction.
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Stun. Removes the target's Stun immunity and one of their Non-Damage immunities for the rest of the game.
Feature. Royal Guard armor. - Does not die after the first assassination attempt. Immune to any spells of destruction magic.
Feature 1. Stone skin. Has two defenses against assassination attempts. Immune to poisons and any magical effects.
ND. Interception. - Takes on the attack that was aimed at the target.
If this thing hits a troll, it won't end well...
Does it pierce Argath's defense or not?
Doubtful benefit from such a special ability, given that it can be pierced by mages. Maybe it would be better to remove the natural defense ignore?
Feature 1. Restores 10 mana units every night. Initially has 35 mana units.
Feature 2. Argath gains all of his victim's special abilities, except for healing and defense.
Feature 3. Has protection from the first attack, avoids the first execution until he performs his first action in the game.
Special Ability 1. Redirection. – redirects the target's actions to another player. Spell cost: 9 mana units.
Special Ability 2. Berserk. – the target player attacks the next visitor after Argath in the current night. Spell cost: 28 mana units.
Special Ability 3. Kill. – Kills the target, ignores natural defense (except for the Stone Man).
Ultimate Ability. Universal Chaos. – The targets of all players are randomly changed.
Status: Resident of Silverlain, mage.
The only troll left in the world. When his last girlfriend was killed, he became enraged and now kills everyone he meets.
Feature 1. Cannot be blocked. Immune to theft. Cannot be deprived of his special ability.
Feature 2. If he kills his target, he gains protection from non-magical attacks for the current night.
Feature 3. Survives the first magical attack.
Feature 1. Restores 4 mana units every night. Initially has 8 mana units in reserve.
And the non-destructive ability is effective because the Stone can redirect any spell or poisoned arrow onto itself, and in the first case, it won't suffer any damage at all, and in the second case, it will lose one defense.
I don't see a single non-damage ability in the list that would consume mana.:smile26:
Added 2 minutes later
Well, if Arghat doesn't pierce the stone's defense, then it's a completely different matter...
The GM at his discretion can give small bonuses for good role-playing.