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Posts from Current questions and answers regarding the map editor.

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In reply to Scorp850
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#3554
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Scorp850
Is it possible to add your own "custom" textures to the editor? Yes, I mean the ones that can be applied to the ground.
RedHeavenHero
Right-click on the map properties tree. In the menu that appears, select Show Hidden. Hidden map properties will appear. Find tiles, add a new element there. Click on the row in the Value column and on the ellipsis. On the left, create a new AdvMapTile object, and on the right, provide a link to the texture, etc. After saving and reloading the map, new painting textures should appear.

This way, you can even create a river of milk with shores of jelly.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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In reply to RedHeavenHero
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#3555
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I have a few questions:
1) Is the error "Treasure with coordinates ...... has too many resources!" serious?
2) What does the error "Object and craig intersection: ...... ground floor" mean?
3) Can you provide more details on how to create a Dungeon?

Thank you in advance!

Прокрастинирую...
"...Завтра станет лучше
но солнце так и не взошло..."
In reply to Lucan_Porri
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#3556
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^-^Furry^-^
I have a few questions:
1) Is the error "Treasure with coordinates ...... has too many resources!" serious?
2) What does the error "Object and craig intersection: ...... ground floor" mean?
3) Can you tell me more about how to create a dungeon?

Thank you in advance!


1) This is more of a warning than an error. When you set the number of resources, remember that the specified number for gold is multiplied by 100.

2) There is uneven terrain under the object at the specified coordinates. This could be a texture layering issue that will be noticeable during gameplay, or several objects are overlapping.

3) On the sidebar, there's a Tiles tab, a Lower tool, and an x3 parameter. Then, just use it to create caves where needed.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to MasteR
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#3557
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MasteR
1) This is more of a warning than an error. When you set the number of resources yourself, remember that the specified number for gold is multiplied by 100.

2) The terrain under the object at the specified coordinates is uneven. This could be a texture layering issue that will be noticeable during gameplay, or several objects are overlapping.

3) On the sidebar, go to the Tiles tab, use the Lower tool, and set the parameter to x3. Then, simply use it to create caves where needed.

Thank you for the quick response! :) And one more thing, should I write the main and secondary quests in English or can I use Russian?

Прокрастинирую...
"...Завтра станет лучше
но солнце так и не взошло..."
In reply to Lucan_Porri
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#3558
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^-^Furry^-^
Thank you for the quick response! :) Also, should I write the main and secondary quest names in English or can I use Russian?

Give the quests names in Latin characters. But in the text files that store the quest name and description, which are displayed in the game, you can use Russian words.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to MasteR
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#3559
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MasteR
Use Latin characters to name the quests. However, you can use Russian words in the text files that store the quest name and description, which are displayed in the game.
You really saved me! :smile20: Thank you again!

Прокрастинирую...
"...Завтра станет лучше
но солнце так и не взошло..."
In reply to Lucan_Porri
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#3560
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Good evening! I have another question. Why, when creating a new map, does the editor limit the number of characters in the map name to 15 (spaces are also counted)? Is this because I don't have the extended editor?

Прокрастинирую...
"...Завтра станет лучше
но солнце так и не взошло..."
In reply to Lucan_Porri
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#3561
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This is just the file name. You can change the map name in the list of maps in the game by clicking the Map Properties button. A window will appear where you can specify the name in the Map Name field:
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Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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In reply to RedHeavenHero
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#3562
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RedHeavenHero
This is just the file name. You can change the map name in the list of maps in the game by clicking the Map Properties button. A window will pop up where you can specify the name in the Map Name field:
So that's how it works... Got it, thanks :D

Прокрастинирую...
"...Завтра станет лучше
но солнце так и не взошло..."
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#3563
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Hey everyone, I placed the Grail in the editor and wanted to add obelisks to indicate the path to it. How can I create and draw a path that connects all the obelisk pillars? (When I click on an obelisk in the editor, the Object Properties window doesn't open).
In reply to Eleondor
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#3564
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Eleondor
Hey, I placed the Grail in the map editor and wanted to add obelisks to indicate the path to it. How can I create and draw a path that connects all the obelisks? (When I click on an obelisk in the editor, the Object Properties window doesn't open.)
The map is created automatically, if that's what you mean.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#3565
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Oh, excellent! Does the number of obelisks not matter? Or is there a specific number required? In other words, even if I place 33 of them, will the map be automatically generated?
In reply to Eleondor
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#3566
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Eleondor
Oh, excellent! Does the number of obelisks matter? Or is there a specific number required? In other words, even if I place 33 of them, will the map be automatically generated?
There should be no more than 36 obelisks.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#3567
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Okay, I understand.
So, I encountered a problem – I placed 2 Grails and 6 Obelisks (planning for three obelisks per Grail).
The result: 1) It only reveals the map for one Grail, but not the second one. (((
2) When digging up a Grail, even without revealing the map, visiting an Obelisk says that we've already been here. O_O
Please advise, how can I make specific Obelisks reveal the map for a specific Grail, or at least, so that they reveal the maps for all Grails automatically?
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#3568
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I don't know. When placing multiple tears of Ash, a random one is chosen, and a map is generated for that specific tear.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4