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I'm too lazy to read. So, unfortunately, I can't say anything about this right now.
New here? I'm Roha — want a quick tour?
Night action: imposing sanctions.
has a 20% chance of intimidating his target, depriving them of their night action. Does not affect Mr. Pu, the IMF, Russian special forces, and the White Brother.
chattering.
if she finds a Ukrainian or a Russian, she shoots them with nuclear missiles.
has a 20% chance that when using a killing night action, instead of his target, he kills one of his own group. For DuckFace, this probability is initially zero.
Group features: they don't know each other, they can't communicate.
Night action 1: checks the status of 2 selected players. Night action 2: provides protection from attack for the selected target. Night action 3: puts the target in jail.
Feature: has a 50% chance of avoiding being put in jail.
Night action: receives an interview from an honest journalist before it reaches the recipient. Optionally, changes one of the honest journalist's questions to his own. If the honest journalist is dead, he conducts an interview himself with three questions. Ultimate action: inversion of answers. Changes all the answers of the interrogated player to the opposite.
Feature: has a 25% chance of avoiding being killed or executed by chewing on his tie.
lifting sanctions.
establishing control.
Ultimate action 1: replacing American cookies with Russian ones. Increases the chance of the Maidanite killing his own teammate by 20%.
IMF assistance.
instant kill of everyone who received assistance from the IMF.
Night action: produces a random effect on his target from the list: Healing, Block, Control, Hypnosis, Imprisonment, Intimidation, Kill, Protection. Which specific action will be applied is decided by a random number generator.
learns who is playing Mr. Pu, but after that he cannot use his night action on that player for 5 nights. (available after the 2nd night)
I glanced through it quickly, without reading it carefully.
1. Have I forgotten how to count, or are there really too many different numbers of people in the Mafia games? It makes it harder to make the Mafia roles balanced.
2. Gormafia is a controversial and not fully tested concept; it can be very difficult, especially for the first time.
3. A "nyasha" (cute character) is definitely needed.
And as for minor criticisms: my way of designing sets is not a standard, and some users have complaints about it. However, design them however you find convenient.
In one team, there are 2 Mafias, and in the other, there are four. But this is compensated by the fact that in the smaller team, the Night Watch and the Drunkard are stronger + the defense is better. Besides, Maydown, who belongs to the second group of Mafias, can accidentally kill his own teammate. The probability of this increases from night to night.
I'm ready for the challenges.
I'm afraid that if we include her, the balance will be disrupted. Although now, the advantage might be on the side of the Mafias... What can she do besides putting people in jail? Can she heal?
good way
I skimmed it quickly, without reading it carefully.
1. Have I forgotten how to count, or do Mafia games really have such a different number of people? It's harder to make the Mafia roles balanced.
2. Gormafia is a controversial and not fully tested concept; it can be very difficult, especially for the first time.
3. A cute character is definitely needed.
And as for minor criticisms: my way of designing sets is not a standard, and some users have complaints about it. However, design it in a way that is convenient for you.
Now I will read it carefully and bump the post.
1. Bourgeois.
What is "imposing sanctions"? It would be good to clarify.
2. Turchynov.
If this relates to his night action, then it's very, very, very weak. It immediately reminds me of a line from one of the sets: "kills the player with a 50% chance." Powerful night actions are better limited in a different way, by limiting the duration, for example.
And if this is a feature that works together with any night action... In general, it's better not to make it a separate feature and combine everything into one night action.
3. Tymoshenko.
Clarify.
How does she find him? Or does she direct him blindly?
4. Maidan supporter.
Okay, the percentages still look reasonably good here, but they are still bad. In such cases, I simply create a condition - a link to specific events of the night. For example, if the murder of the Maidan supporter targets the person who was protected/healed, then he randomly hits one of his own, and Turchynov is included in the list of targets only after a certain night or something like that.
5. Mirki.
It can be omitted, but okay.
6. Berkut.
Too many night actions for a simple town role, and they are quite powerful. It's better to give town roles 0-2 night actions.
7. Journalist-scumbag.
Again, these percentages >< You can leave it, I just don't like probabilities in the night actions themselves.
Oh, but this is very cool, developing the journalist theme. The confusion will be quite significant, though.
8. Saakashvili.
Well, the essence is clear. Percentages are a bad thing, at least because we have had cases where players with 25% survived, and with 75% died immediately, and that is very, very annoying. This is up to the GM. In general, the role turned out well.
9. Twitter is cool. Militiaman is good, but again, percentages >< Honest journalist is also great, but it might be too strong, and not all specific ultimates will suit him.
10. Our guys.
What are these mysterious sanctions?!
And this is interesting. Does hypnosis differ from control? I demand a detailed report.
The criticism is clear and related to the Maidan supporter's feature. If you are going to keep the percentages, leave them as they are; if you make a link to events, adjust it accordingly.
11. IMF.
Yes, here is the mysterious help. But if it's so terrible, why is Turchynov begging for it? Does it give some bonuses during its effect? Tell me.
12. Yanukovych.
This is mega-epic!!! But he won't get far with just that. Give him a second night action or an ultimate that he can control. Or give him cool features.
Very long cooldown. Games rarely last seven days; usually, everything is clear by the fourth or sixth day.
About the set in general.
13. The bourgeois link can be more suitable for the role of a serial killer link than for a full-fledged Mafia role. We already had a link Mafia, this is a good idea. But now you need to adjust the balance. Or do the bourgeois win together with the Maidan supporters? Then it's okay, I even like it.
14. Too much stuff. Immunities, hypnotisms, regenerations, ultimates... It seems like you looked at the last couple of Mafia games and took everything that was lying around.
I think it's normal to take, develop, and rethink ideas from other sets, but not on such a scale! Boldly reduce the total amount of everything by about a third. You don't need to give immunity from hypnosis to every other person, and don't make every third person immune, spare the hypnotizers x) Regeneration is also better to give to one or two people, and not to half of the players. In general, when creating sets, it is best to start from a standard layout, adding a few interesting and not too complex features. You have a very cool mix with the journalists, but so much other stuff just drowns it out and pushes it into the background.
15. By the way, read Mafia games. Revny (now he is Aniruddha) consistently has good settings; it's a case where quantity does not come at the expense of quality. Nebka (Olam Hével) has simple and concise settings; they are good because of the drug theme, and they are fun to play. Ment and Arandor have complex sets, but they are also cool. I mainly use glamorous design, but my sets are more or less playable, although sometimes I create very complex ones.
Sanctions - a ban on using an ultimate ability for 1-2 nights as a punitive measure.
Control - obtaining information about an action that the target is going to use. If everything is okay, leave everything as it is. If something is not right, prohibit the use of this action. But we still need to think about this.
Obfuscation - during the day, the target votes for the same candidate as the one who obfuscated.
Doctor is Russian special forces.
Cool. Especially if you miss and hit someone who doesn't have their ultimate ability available or has already used it. By the way, considering that every other role had an ultimate ability, not counting the first one, and after reworking the set, it would be good to reduce their number, sanctions can be directed not at the player, but at the role, like "I impose sanctions on Putin" (although he is immune to sanctions in this version...).
It affects everything together with the role, so it's funny.
Okay.
Oh, yes. But they already have three non-damage abilities, they can't always use healing. You could remove it and introduce a healer role.
And you still haven't explained about the IMF's help. By the way, you also haven't explained about hypnosis...
In other words, if this non-disclosure agreement is used, there is a certain probability, or even a certainty, that Turchynov will not receive assistance from the IMF.
Master, here's a guard checking the players' statuses. You just haven't defined the characters' statuses. And the villagers have as many as 3 journalists. But there's no guard, thief, or witness. It's still unclear who the poll will benefit more, the mafia or the villagers. You yourself saw that, if desired, you can find anything in an interview.
There’s no A, thief, or witness.
Ultimate action 1: blocks the action of the selected target.
Murder (once every 2 nights).
Night action 1: redirects the actions of any player from the group Descendants of Dr. Ukrov. (Once every 3 nights).
Gives attack protection to the selected target.
A corrupt journalist can be used as a witness, albeit indirectly. They see the unedited version of the interview and know what's what.
"checks the players' statuses" - receives an answer in the form of "players are on different teams" or "players are on the same team." Alternatively, it can be done so that they receive answers like "one townsperson, one mafia," or "both belong to the same side."
And what is the thief for?
Well, there are different options. We had a witness like this:
He monitors the selected player, if that player is killed, he finds out the name of the killer and reports it to the leader of the peaceful players through the moderator (as I understand it, the leader is Berkut).
Status is conditionally "one of us" and "one of them". For example, Drakkosha has "local resident" and "outsider". Every character has a status. Usually, peaceful players have the status "one of us", and mafia players have the status "one of them". But to avoid complete certainty, one of the characters in the peaceful team can have the status "one of them", and the mafia also has a character with the status "one of us".
The Thief can steal the night role of a selected player and immediately use it. For example, he steals the murder night role from a mafia player and uses it on that same player. This is a very strong city role.
1. EU.
Is this a weak block? And it doesn't even work half the time? Or does it affect the role, not the player? If it affects the role, then it's okay, if it affects the player, then don't overdo it and give a normal block. Although he already has sanctions...
2. Yatsenyuk and Tymoshenko.
If there is only one left in the team, then this is terribly unfair, in this case, you can remove the restrictions. In my current setting, by the way, there is also such a thing, I didn't anticipate it.
3. Saakashvili.
And how does he know that this player is in this group?
4. Berkut.
Does he give protection that lasts until needed, or does he simply guard?
6. It's noticeably better than the previous version, but it still needs some polishing. In particular, describe in more detail the features/night roles that are not obvious to players. Take a break from the setting for now, then reread it with a fresh perspective and think about it. It helps me.
And trim the images a bit, bring everything to approximately the same size, although this can be done at the final stage.