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A corrupt journalist can be used as a witness, albeit indirectly. They see the unedited version of the interview and know what's what.
There are different options. In our case, the witness was like this: They follow the selected player. If that player is killed, they learn the killer's name and report it to the leader of the townspeople through the host (as I understand, the leader is Berkut in your game).
"checks the players' statuses" - receives an answer in the form of "players are on different teams" or "players are on the same team." Alternatively, it can be done so that they receive answers like "one townsperson, one mafia," or "both belong to the same side."
Status is a conditional "friend" or "foe." For Drakoshka, it's "local resident" and "outsider." Each character has a status. Usually, townspeople have the status "friend," and mafia members have the status "foe." But to avoid complete certainty, one of the characters in the townspeople's team can have the status "foe," and the mafia also has a character with the status "friend."
And what is the thief for?
The thief can steal the special ability of a selected player and immediately use it. For example, they steal the "kill" ability from a mafia member and use it on that same mafia member. It's a very powerful town role.