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Setting: the central headquarters of the Third Reich.
German General Staff:
Führer – the leader of the nation, suffering from paranoia, which is why he changes his appearance every day, and no one, except for a select few, recognizes him.
Special Ability: none.
Features: his voice counts as 2, knows the Doctor.
Weapon: none.
Status: good.
Quantity: 1.
Doctor – the Führer's personal doctor. He treats most of the high-ranking officials of the Reich.
Special Ability: resurrection of the killed.
Features: knows the Führer.
Weapon: none.
Status: good.
Quantity: 1.
Gestapo Officer – a gloomy personality. Known for his sadistic tendencies, and therefore even high-ranking officials of the Reich are afraid of him.
Special Ability: interrogation (learns the status and deprives the interrogated person of their special ability for the next night).
Weapon: Walther P-38.
Status: bad.
Quantity: 1.
Adjutant – a very curious fellow. He knows everything that happens in the general staff, but he doesn't say anything. Because of this, he is despised by the officers.
Special Ability: observes the character.
Features: none.
Weapon: none.
Status: bad.
Quantity: 1.
Officer – an ordinary officer of the Wehrmacht or SS.
Special Ability: none.
Features: if an officer is attacked, he can wound the attacker with a 50% probability (blocks the attacker's special ability).
Weapon: Walther P-38.
Status: good.
Quantity: 2.
Soldier – an ordinary soldier who guards the headquarters building.
Special Ability: one of the soldiers can protect the character from being killed (once every 2 nights; the soldier dies while protecting).
Features: none.
Weapon: MP-40.
Status: good.
Quantity: 2.
Concentration Camp Worker – a terrifying personality. A former doctor who tortured many people, but still knows how to heal.
Special Ability: killing or resurrection (once every 2 nights).
Features: none.
Weapon: scalpel.
Status: bad.
Quantity: 1.
Soviet Intelligence:
Standartenführer – a daring Soviet intelligence officer who has access to all documents of the general staff. He is also known for being able to slip away even from the Gestapo.
Special Ability: killing, stealing documents (learns the status of a random character).
Features: 50% chance of slipping away from the Gestapo (50% chance that the Gestapo will not block him).
Weapon: TT pistol, stiletto.
Status: good.
Quantity: 1.
Soviet Intelligence Officer – an ordinary intelligence officer. Not as skilled in espionage as the Standartenführer.
Special Ability: killing.
Features: none.
Weapon: TT pistol, stiletto.
Status: bad.
Quantity: 2.
Radio Operator – plays the role of the Standartenführer's secretary. She is very beautiful, which allows her to gain the trust of officers.
Special Ability: blocks a character.
Features: none.
Weapon: none.
Status: bad.
Quantity: 1.
British Intelligence:
Sturmbannführer – an English spy. Very skilled in his field – he can kill an enemy so that no one can notice. A sharp mind helps him find a solution to any puzzle, such as slipping away from the Gestapo.
Special Ability: killing.
Features: the adjutant does not see the killing, cannot be wounded, 50% chance of escaping from the Gestapo.
Weapon: Colt 1911, stiletto.
Status: good.
Quantity: 1.
British Spy – an ordinary agent of Britain. Not as professional as the Sturmbannführer.
Special Ability: killing.
Weapon: Colt 1911, stiletto.
Status: bad.
Quantity: 2.
Conspiratorial Agent – a member of the German Resistance, helping British spies.
Special Ability: can persuade an officer, soldier, or adjutant to switch sides.
Weapon: none.
Status: good.
Quantity: 1.
Each mafia intelligence agency has one special ability.
This is a revised version. Criticism is welcome.