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Which side would you find most interesting to play as?
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17 years ago
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There should be "regular townspeople." If there are too many neutral creatures, it will definitely be overwhelming.
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17 years ago
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Let's refine the officers. There will be about two of them, and I'm also considering another role.
There will be soldiers.
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17 years ago
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Setting: the central headquarters of the Third Reich. German General Staff: Führer – the leader of the nation, suffering from paranoia, which is why he changes his appearance every day, and no one, except for a select few, recognizes him. Special Ability: none. Features: his voice counts as 2, knows the Doctor. Weapon: none. Status: good. Quantity: 1. Doctor – the Führer's personal doctor. He treats most of the high-ranking officials of the Reich. Special Ability: resurrection of the killed. Features: knows the Führer. Weapon: none. Status: good. Quantity: 1. Gestapo Officer – a gloomy personality. Known for his sadistic tendencies, and therefore even high-ranking officials of the Reich are afraid of him. Special Ability: interrogation (learns the status and deprives the interrogated person of their special ability for the next night). Weapon: Walther P-38. Status: bad. Quantity: 1. Adjutant – a very curious fellow. He knows everything that happens in the general staff, but he doesn't say anything. Because of this, he is despised by the officers. Special Ability: observes the character. Features: none. Weapon: none. Status: bad. Quantity: 1. Officer – an ordinary officer of the Wehrmacht or SS. Special Ability: none. Features: if an officer is attacked, he can wound the attacker with a 50% probability (blocks the attacker's special ability). Weapon: Walther P-38. Status: good. Quantity: 2. Soldier – an ordinary soldier who guards the headquarters building. Special Ability: one of the soldiers can protect the character from being killed (once every 2 nights; the soldier dies while protecting). Features: none. Weapon: MP-40. Status: good. Quantity: 2. Concentration Camp Worker – a terrifying personality. A former doctor who tortured many people, but still knows how to heal. Special Ability: killing or resurrection (once every 2 nights). Features: none. Weapon: scalpel. Status: bad. Quantity: 1. Soviet Intelligence: Standartenführer – a daring Soviet intelligence officer who has access to all documents of the general staff. He is also known for being able to slip away even from the Gestapo. Special Ability: killing, stealing documents (learns the status of a random character). Features: 50% chance of slipping away from the Gestapo (50% chance that the Gestapo will not block him). Weapon: TT pistol, stiletto. Status: good. Quantity: 1. Soviet Intelligence Officer – an ordinary intelligence officer. Not as skilled in espionage as the Standartenführer. Special Ability: killing. Features: none. Weapon: TT pistol, stiletto. Status: bad. Quantity: 2. Radio Operator – plays the role of the Standartenführer's secretary. She is very beautiful, which allows her to gain the trust of officers. Special Ability: blocks a character. Features: none. Weapon: none. Status: bad. Quantity: 1. British Intelligence: Sturmbannführer – an English spy. Very skilled in his field – he can kill an enemy so that no one can notice. A sharp mind helps him find a solution to any puzzle, such as slipping away from the Gestapo. Special Ability: killing. Features: the adjutant does not see the killing, cannot be wounded, 50% chance of escaping from the Gestapo. Weapon: Colt 1911, stiletto. Status: good. Quantity: 1. British Spy – an ordinary agent of Britain. Not as professional as the Sturmbannführer. Special Ability: killing. Weapon: Colt 1911, stiletto. Status: bad. Quantity: 2. Conspiratorial Agent – a member of the German Resistance, helping British spies. Special Ability: can persuade an officer, soldier, or adjutant to switch sides. Weapon: none. Status: good. Quantity: 1. Each mafia intelligence agency has one special ability. This is a revised version. Criticism is welcome.
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17 years ago
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Questions:
Can the Wehrmacht resurrect only 1 or both units at night?
Does the Soldier kill when defending?

Suggestions:
Remove only one negative damage (ND) from the Scout, because otherwise, the Wehrmacht will simply overwhelm them with their ND. Besides, the Germans also have a ranged unit.
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17 years ago
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and no one knows each other (except for those with ND written on them), i.e., Germans don't know Germans, etc.?
In reply to Zybr
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17 years ago
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ZYbr
Questions:
Can the Wehrmacht resurrect only 1 unit at night, or both at once?
Does the Soldier kill when defending?

Suggestions:
Reduce the number of defensive dice for the Scout to just one, because otherwise, the Wehrmacht will simply overwhelm them with their defensive dice. Besides, the Germans also have a ranged unit.
1. Only 1 can be resurrected. But they can be killed.
2. No, it acts similarly to Falco in the third "Mafia."

I agree, honestly. It will have 2 defensive dice.
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17 years ago
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Hmm. I'm ready to offer a different setting. + my services as a game master for it, yes, yes :-)

So. The setting: Star Wars (the Imperial March plays in the background), during the time of the Rebel Wars.
There are two "mafias" - the Rebels and the Syndicate. The "city" is represented by Imperial troops and ordinary citizens.
The location: the planet Tatooine. Yes, again.

Roles:
Magnate: a wealthy citizen who has his own ways of influencing the jury.
Property: 2 votes.
Status: good

Imperial Officer: a representative of the Imperial security forces.
Night Action - checks statuses or protects against an attack.
Status: good

City Doctor: the head of the local hospital - a master of his craft... but attempts to treat healthy people sometimes end in their untimely death.
Night Action: revives. If he tries to treat a healthy person, there is a 25% chance he will kill him (malicious treatment), and everyone will find out about the murder.
Status: good

Cantina Owner: the owner of a small drinking establishment... and not just a drinking establishment. He is suspected of having ties to the Syndicate. Many good people have become alcoholics in his establishment.
Night Action - blocks another player's Night Action (the blocked player cannot be killed without revealing oneself to everyone). Turns an ordinary citizen and doctor into an alcoholic (loses previous abilities).
Status: bad

Drunkard: an unfortunate resident who has become an alcoholic in the cantina. Now he wanders around the city at night, begging.
Night Action - observes a player. Does not have his own home. Sees the murderer of the observed victim. Every night, there is a 25% chance that one of the drunkards will die.
Status: bad

Sympathizer: not everyone hates the Empire. There are those who are willing to inform on even their loved ones... or on whoever pays more.
Night Action - checks statuses, provides information (to a specific player). If he provides information to the Rebels or the Syndicate, his status becomes bad, and he becomes a member of that group.
Status: good

Citizen: an ordinary resident of a small town.
Status: good

Rebels:

Head of the Resistance Cell: a deeply undercover Rebel agent with an impeccable reputation, responsible for all the cell's actions, including propaganda.
Night Action - kills or blocks another player's Night Action (propaganda). An attempt to persuade an Officer results in his death.
Status: good

Resistance Fighter: a rank-and-file Rebel operative.
Night Action - kills.
Status: bad

Syndicate:

Syndicate Overseer: a person appointed by the all-powerful Syndicate as "responsible" for this territory. He has extensive sources of information, but he tries not to get his own hands dirty.
Night Action: checks status or, once every two nights, kills. If he kills, his status changes to bad.
Status: good

Raider: even the Syndicate needs to solve its problems with brute force, and that's where trained fighters come in, who don't care who they kill.
Night Action - kills. If he kills the Cantina Owner, he also kills the person whom the Cantina Owner blocked.
Status: bad

This is just a rough draft for now... for about 15 people.
In reply to Arandor
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17 years ago
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Arandor
But doesn't anyone know each other (except for those whose names are written in the ND), i.e., Germans don't know Germans, etc.?
Scouting does know its participants. But the Germans don't know each other.
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17 years ago
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The Doctor's knowledge of who the Führer is creates a certain, let's say, problem. What prevents him from "resurrecting" the Führer every night? It even makes sense – the Doctor is sure he's not treating a mafia member, and that's it. I'm somehow sure that if the role of Führer goes to, for example, Naire, she will ask the Doctor to have tea with her every night :smile04:
British spy
Why in Ukrainian? -.-
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17 years ago
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No, he acts similarly to Falco in the third "Mafia."
It is essential to mention that he dies instead of the original victim.

Another question:
Are these all the roles? Will there be no non-player characters (NPCs)?
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17 years ago
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Did you hear about Star Wars? Ahem. Well, no, guys, I don't want to miss that. :D We'll do "Ulric's" now, and when I get back, you can start the Star Wars Mafia game. ^_^

Added 3 minutes later
By the way, why does "Boss" always have to have a good "status"? It's some kind of stereotype. :D
In reply to kcfgogbfalgfl
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17 years ago
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Revan
The Doctor's knowledge of who the Führer is creates a certain, let's say, problem. What prevents him from "resurrecting" the Führer every night? It even makes sense – the Doctor is confident that he is not treating a Mafia member, and that's it. That's why I'm somehow sure that if the role of Führer falls to, for example, Naire, she will ask the Doctor to have tea with her every night :smile04:

Why in Ukrainian? -.-
I was writing in the dark :)

As for the Doctor... We could, in principle, set a limit... The Führer can only be healed once every 2 nights. Something like that.
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17 years ago
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Well, I don't know. If the scouts know each other, but the Germans don't (and they might even end up killing each other), then it will be difficult for the "city."
In reply to Zybr
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17 years ago
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ZYbr
It is necessary to indicate that he dies instead of the original victim.

Another question:
are these all the roles? Will there be none with no special ability?
These are all the roles I came up with.
One soldier will have no special ability.
We'll do it.
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17 years ago
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My boss has good stats: a) The Rebel is well-hidden. b) The Syndicate is so powerful that even the Empire doesn't mess with them unless absolutely necessary :-)
Just to make things more challenging, you know.

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