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#1674
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There’s no A, thief, or witness.
You don’t necessarily need to include a full set of roles; I don’t even really know who all these people are when it comes to having two of them.

By the way, the comment about the statuses is correct. They need to be added.
I’ll reread the set now.

1. EU.
Ultimate action 1: blocks the action of the selected target.
Is that a weak block? And it doesn’t even work half the time? Or does it affect the role, not the player? If it affects the role, then it’s fine; if it affects the player, then don’t overcomplicate things and give a normal block. Although he already has sanctions...
2. Yatsenyuk and Tymoshenko.
Murder (once every 2 nights).
If he’s the only one left on the team, then that’s terribly unfair; in that case, you can remove the restriction. In my current setting, by the way, there’s also something like that, I didn’t anticipate it.
3. Saakashvili.
Night action 1: redirects the actions of any player from the group Descendants of Dr. Ukrov. (Once every 3 nights).
But how does he know that this player is in that group?
4. Berkut.
Gives attack protection to the selected target.
Does it give protection that lasts until needed, or does it just guard?

5. There’s a cute one! :3

6. Noticeably better than the previous version, but it’s still worth refining. In particular, describe the features/night actions in more detail, which are not obvious to players. Take a break from the setting for now, then reread it with a fresh perspective and think about it. It helps me.

And trim the images a bit, bring everything to approximately the same size, although this can be done at the final stage.
А, вот почему.

🏹🎪+⛓️♿=💕