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Posts from Current questions and answers regarding the map editor.

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In reply to RedHeavenHero
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RedHeavenHero
Now the real work begins. We need to find the hero's properties tree and create a new object in the Textures -> Icon128 line. Then, we save and close the editor. We open the map using an archiver. We find the xdb file with the same name as the object. We open it with a text editor and in the DestName field, we add a link to the texture, for example, . We also change the image size tags (Width, Height). We copy the dds file to the folder with the xdb file. We save. We open the map. We check if it worked.


Thank you very much for your answer!

I did as you suggested, and I found everything. Unfortunately, it didn't work; there's a white background instead of the image. When I hover the mouse over the hero, the familiar Sinistar image appears.

What can I do?
In reply to Voldemort
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Voldemort
Thank you very much for your answer!

I did as you suggested, and I found everything. Unfortunately, it didn't work; I got a white background instead of the image. When I hover the mouse over the hero, the familiar image of Sinistar appears.

What can I do?
The link is probably incorrect. Try copying the same link from Icon128 into Icon64. Maybe we can still do something with the TGA file?

Added 4 minutes later
Ment
No, there are two different types of transparency, white and black. And you need to take the one that is in the DDS files of the developers and copy the color from there. Something like that.
Yes, that's what I meant. When displaying images with variable transparency, the game remakes them, taking into account the brightness from the color channels. And to make the transparent areas truly transparent, they have to be made dark.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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In reply to RedHeavenHero
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RedHeavenHero
The link is probably incorrect. Try copying the same link from Icon128 into Icon64. Maybe we can still do something with the tga file?

Added 4 minutes later

Yes, I mean the same thing. When displaying images with variable transparency, the game remakes them, taking into account the brightness from the color channels. And to make the transparent areas truly transparent, they have to be made dark.

:smile35:
Let's try with tga.

How should I proceed?

I copied it into the 64-pixel version, now the opposite: when hovering over the hero, the color is white, and on the panel above the castle, it shows the Sylvan's image.
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First, archive the file and upload it here. I'll take a look at the background and try to fix it, if there's nothing secret in it, of course.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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In reply to RedHeavenHero
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RedHeavenHero
First, archive the file and upload it here. I'll take a look at the background and try to fix it, if there's nothing secret in it, of course.

This is a photo of my friend; I want to make him the main hero of my scenario.
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Here is the tga image in this archive. Now you can select it as a CustomIcon in the hero's properties panel.
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Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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In reply to RedHeavenHero
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RedHeavenHero
Here is a TGA image in this archive. Now you can select it as a CustomIcon in the hero's properties panel.


Thank you very much! Everything works perfectly.
But how did you do it?

I just need another photo to be edited in the same way.
In reply to Voldemort
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Voldemort
Thank you very much! Everything works perfectly.
But how did you do it?

I just need another photo to be edited in the same way.
I removed the background and filled it with completely transparent black.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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Good evening. In the 4th installment of Heroes, there was a feature where creatures on the map would chase after heroes if they were within a 6-tile movement range. Is it possible to create a similar script for creatures with the script name mummy01 (-mummy51)?
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Good afternoon!

Another question: is it possible to make the water look nicer?
For example, if you look at scenarios like "Bowl of Thunder," the water has a light blue hue. I decided to use the "river" tool and paint the regular water with it. It took me half a day to draw each curve of the islands. As a result, the ships ended up appearing to be underwater!
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Voldemort
Good afternoon!

Another question, is it possible to make the water look nicer?
Just looking at the scenarios, for example, the Goblet of Fire, the water has a light blue hue. I decided to use the "river" tool and paint the regular water with it. It took me half a day to draw each curve of the islands. As a result, the ships ended up as if underwater!
In the map properties tree, set ReflectiveWater = true.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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In short, zex and I managed to add IDs to the cities, I think. But there's a problem: the game crashes when we try to assign them. Does anyone know what the issue is?
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I've played three versions of Heroes, and in all three, artifacts have different names. What is the CORRECT name for the boots that increase a hero's army speed by 1?
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
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