The link is probably incorrect. Try copying the same link from Icon128 into Icon64. Maybe we can still do something with the tga file?
Added 4 minutes later
Yes, I mean the same thing. When displaying images with variable transparency, the game remakes them, taking into account the brightness from the color channels. And to make the transparent areas truly transparent, they have to be made dark.
:smile35:
Let's try with tga.
How should I proceed?
I copied it into the 64-pixel version, now the opposite: when hovering over the hero, the color is white, and on the panel above the castle, it shows the Sylvan's image.