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Posts from Current questions and answers regarding the map editor.

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#3358
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Unfortunately, the same story.
Nulla è reale, tutto è lecito.
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#3359
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You should upload the map then. Someone will take a look and give their opinion. Maybe even I will (but not today, unfortunately).
 

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Стикеры GBF в Telegram
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#3360
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I can’t anymore. I deleted it. What a pity.
Nulla è reale, tutto è lecito.
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#3361
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In \Editor\H5MMods\mapname, there is likely an unpacked version of your map; you can retrieve it from there.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#3362
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I cleared the entire folder.
Nulla è reale, tutto è lecito.
#3364
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Good day.
I have a small problem with the editor (sorry if this question has already been asked, but I can't read through 221 pages, and the search didn't help much).
The problem is with the dungeon; I can place and remove objects in it, but I can't do the same with the surface (I somehow managed to create and remove the surface before, but I don't remember how; now I can't do it at all, or I'm doing something wrong).
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#3365
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maxs88
Good afternoon.
I have a small problem with the editor (sorry if this question has already been asked, but I can't read 221 pages, and the search didn't help much).
The problem is with the Dungeon. I can place and remove objects in it, but I can't do the same with the surface (I somehow created and removed the surface before, but I don't remember how; now I can't do it at all, or I'm doing something wrong).

Go to the Tiles tab -> use the Lower/Raise tool -> set the parameter to x3 to work with the surface. And then everything is as usual.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
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#3366
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Is there a specific formula for how heroes recruit troops? What is the difference between a veteran, a warrior, and a recruit?
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
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#3367
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Yes. Creatures of levels 1-3 are given, a certain percentage of their weekly growth for each level. The range within which a number is randomly selected, which will be used to multiply the growth, is written in gamemechanics\rpgstats\defaultstats.xdb. It does not depend on the difficulty.

Added 13 minutes later

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Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#3368
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Hello, could you please tell me how to make an object’s texture look like a warrior’s tomb, but have it function like a dungeon? I’ve currently placed a dungeon on the map.
And how do I make it so that the hero named Visas is imprisoned there, and he has the following ability: every time a player enters the city of Serberus, a window appears offering the player to transform Vampire Princes into Death Knights? The transformation should look like dividing the troops in half (i.e., the same window for editing the number of warriors), and 350 should be deducted from the player for each warrior?
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#3369
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Hello, can you tell me how to make an object’s texture look like a warrior’s tomb, but have the object function like a dungeon? I’ve currently placed a regular dungeon on the map.
In Shared, in the properties tree, click the ellipsis, create a new object on the left, copy the properties of a regular dungeon (or even copy the old dungeon), and then set the model to the warrior’s tomb.

Added 4 minutes later
And how do I make a hero named Visas be imprisoned there?
Put any hero in the dungeon, then in the dungeon’s properties tree, click the ... next to PrisonedHero, and in its Shared, select the desired hero, or simply paste the link there.
Карты для Героев Меча и Магии 5
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#3370
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Is it possible to create a hero with such a specialization using a script?
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#3371
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which would have the following ability: each time you enter the city of Serberus, a window appears offering the player to transform Vampire Lords into Death Knights? In terms of transformation, this should look like dividing the troops in half (i.e., the same window for editing the number of warriors), and 350 should be deducted from the player for each warrior.
I don't know how to do that.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#3372
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Then the question is relevant. If anyone knows, please help!
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#3373
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so that the object's texture looks like a warrior's tomb, but the object functions like a dungeon.
There is also an alternative option using scripts: disable the standard properties of the warrior's tomb, place a dungeon somewhere in a secluded location on the map, and when entering the tomb, use the function
MakeHeroInteractWithObject(HERO_NAME, DUNGEON_NAME);
the transformation should look like dividing the troops in half (i.e., the same window with the option to edit the number of warriors), while 350 is charged from the player for each warrior.
I doubt that this can be done with the available tools; there is a simplified option to use TalkBox with a choice of answers "transform 20% of warriors," 40%, 60%, 80%, 100% - I do this for similar things.