Posts from Current questions and answers regarding the map editor.
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
I have a small problem with the editor (sorry if this question has already been asked, but I can't read through 221 pages, and the search didn't help much).
The problem is with the dungeon; I can place and remove objects in it, but I can't do the same with the surface (I somehow managed to create and remove the surface before, but I don't remember how; now I can't do it at all, or I'm doing something wrong).
Good afternoon.
I have a small problem with the editor (sorry if this question has already been asked, but I can't read 221 pages, and the search didn't help much).
The problem is with the Dungeon. I can place and remove objects in it, but I can't do the same with the surface (I somehow created and removed the surface before, but I don't remember how; now I can't do it at all, or I'm doing something wrong).
Go to the Tiles tab -> use the Lower/Raise tool -> set the parameter to x3 to work with the surface. And then everything is as usual.
Пробуждение зла
Нашествие из Преисподней
Смена эпох
Скачать все кампании одним архивом: Яндекс.Диск Google.Диск
You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира
Пробуждение зла
Нашествие из Преисподней
Смена эпох
Скачать все кампании одним архивом: Яндекс.Диск Google.Диск
You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира
Added 13 minutes later
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1.5
0.6
0.8
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0.4
1
1.5
3
0.6
0.8
3
0.5
0.7
3
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
And how do I make it so that the hero named Visas is imprisoned there, and he has the following ability: every time a player enters the city of Serberus, a window appears offering the player to transform Vampire Princes into Death Knights? The transformation should look like dividing the troops in half (i.e., the same window for editing the number of warriors), and 350 should be deducted from the player for each warrior?
Hello, can you tell me how to make an object’s texture look like a warrior’s tomb, but have the object function like a dungeon? I’ve currently placed a regular dungeon on the map.
Added 4 minutes later
And how do I make a hero named Visas be imprisoned there?
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
which would have the following ability: each time you enter the city of Serberus, a window appears offering the player to transform Vampire Lords into Death Knights? In terms of transformation, this should look like dividing the troops in half (i.e., the same window for editing the number of warriors), and 350 should be deducted from the player for each warrior.
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
so that the object's texture looks like a warrior's tomb, but the object functions like a dungeon.
MakeHeroInteractWithObject(HERO_NAME, DUNGEON_NAME);
the transformation should look like dividing the troops in half (i.e., the same window with the option to edit the number of warriors), while 350 is charged from the player for each warrior.