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Posts from Current questions and answers regarding the map editor. Auto-translated

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#2951
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And with an active ban on the Human faction, what heroes does he recruit? Does he recruit any at all?
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
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#2952
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No, it doesn't recruit. I'll try something now...

Whatever
In reply to Heroist
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#2953
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Heroist
Of course. Maybe it's still not a good idea to allow heroes from a banned faction?
Did it work in "After"?
There, only humans and demons are listed in the map properties as available heroes.
I had it set up like this:
1) All heroes are allowed.
2) For Renegades, all 8 factions are banned, but RedHeavenHero01-06 are allowed.
3) Red Knights, Jir, and Glen are removed from the scenario (for the turquoise player).

You can also check the "Wrath of Heaven" mission in the Orc campaign. It's set up similarly for the red player.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#2954
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Yes, thank you all, I found the error. For some reason, I deleted all the heroes from AvailableHeroes...
Now everything works perfectly.

Whatever
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#2955
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How do you initiate a battle with a specific hero standing on the map? StartCombat seems to only work with reserved heroes.
MakeHeroInteractWithObject(hero, object)
- simply makes the hero interact with an object. The object can be another hero.
Or another question: how do you reserve a campaign hero, but also be able to set all of their parameters?
Install a mod for campaign heroes; they will also appear in the editor. After building the map, you can delete it.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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In reply to RedHeavenHero
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#2956
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RedHeavenHero
MakeHeroInteractWithObject(hero, object)
- simply makes a hero interact with an object. The object can be another hero.

Install a mod for campaign heroes; they will also appear in the editor. After building the map, you can delete them.
Thanks! I had a similar idea.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to RedHeavenHero
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#2957
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RedHeavenHero
MakeHeroInteractWithObject(hero, object)
- simply makes the hero interact with an object. The object can be another hero.

By the way, I have a question about this script: does it work with a town? And if so, how? Does it generate an entry into the town? A siege? Or is siege_town specifically for that?

Whatever
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#2958
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If the target is an enemy town, it initiates a siege; if it's your own town, it initiates an entry. However, the hero remains in their original position, so using this function with towns can lead to bugs. To move a hero into a town, it's better to use SetObjectPosition, and for a siege, use SiegeTown.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#2959
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Siege can start a battle with an empty garrison, which isn't very appealing.
Thanks for the explanation.

Whatever
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#2960
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But at least it's bug-free. Or you can add a check.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#2961
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I apologize for the duplicate. I didn't receive answers to these questions, so I'm resending them.
Good evening. I have a lot of questions. I have 4 videos. 1 - Opening. How can I set it up so that it plays right at the beginning of the map, after the map is loaded?
How can I make the 2nd video, Meet, play after the Blue and Purple players meet? By the way, after this video, I want to try to set it up so that Blue has a quest to bring the Pendant of Mastery to Purple. The next video plays after Blue brings the artifact. He and Purple should become allies.
How can I set all of this up?

And also, can I set specific defeat conditions for Blue: the hero Vyacheslav is freed from prison by another player, Purple is defeated. For Purple, the same: Vyacheslav is not freed by Blue, Blue is defeated?
In case of defeat, I want to play the Dead video before the statistics are displayed.
The same for the Win video when there is a victory.

Can you help me with all of this?
Правило во взгляде...
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#2962
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Sorry, Rhenish, I forgot to reply. I can help, but I need your script, and I'll arrange the video clips in the right places based on it. But I also need the names of the clips. Do you know where to get them?
And yes, would you like to participate in the mapmaking contest?
 

К А
Стикеры GBF в Telegram
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#2963
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And finally, I have a really super-mega question:
So, all my videos were made on a separate map. If I remove this map from the Maps folder, the necessary one stops working. Is there a way to fix this? Or will I have to put both maps into one archive and force users to install them all?

Whatever
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#2965
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Why not take these dialogues from the second map and put them into the first?
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4