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Posts from Current questions and answers regarding the map editor.

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In reply to Heroist
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#2876
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Heroist
I personally don't see anything wrong with that. I used to play through several maps on version 3.0, manually deleting the 3.1 scripts and entering the correct ones in the console. As for independence, it will only harm those who try to fix something – that's their problem.
Or, include an installer with the map file that contains a program that will change the console and map editor settings until it is uninstalled.

There have been cases where I was reported about a bunch of non-existent errors because they had modified or adjusted something themselves. Then I would spend a long time trying to figure out where the error came from. And I won't even mention the inaccurate information about the difficulty level of the map.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
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#2877
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A MOD is a separate h5m package. It's the only one that contains index.bin, which allows you to reopen it in the editor.
Then I don't understand the problem with opening the script...
 

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In reply to MasteR
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#2878
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Juss456
There were instances where I was informed about a bunch of non-existent bugs because they had made changes, adjustments, etc., themselves. Then I would spend a long time trying to figure out where the bug came from. And I won't even mention the inaccurate information about the difficulty level of the map.

But why inaccurate?:confused:
In the sense that "it's all easy!!! I have a thousand Phoenixes!!!"? ;)

Whatever
In reply to Heroist
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#2879
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Heroist
Why is it considered unreliable?:confused:
Well, for example, they might add 10 dragons to the army at the beginning of the game. And then it turns out that all the battles are easy, so I make them more difficult. And then it turns out that even on Recruit difficulty, it's hard to win). Or, in a chain of missions with a lot of difficult battles, they look in the editor to see where everything is located, and the missions no longer need to be completed (an example is finding the Tear of Ashi). Or they use other methods that significantly reduce the game time, and the main opponent doesn't have time to develop properly. As a result, the final battle is easy.

Added after 56 seconds
Heroist

In terms of "everything is easy there!!! I have a thousand phoenixes!!!" ? ;)

Yes, yes) but they don't mention the thousand phoenixes).
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
User Avatar
#2880
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Okay, I understand. However, completely disabling the console isn't the best option. A tool like UnblockGame might be useful when things freeze up, at least to avoid having to close the game through the task manager.

Whatever
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#2881
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In general, I saw a map somewhere that worked fine in the game, but couldn't be opened in the editor because the garrison (as a multi-cell object) was rotated at an angle not divisible by 90.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
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#2882
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That’s strange; in my Heroes of Might and Magic II map, the garrisons are rotated at random angles. And it’s not just them.

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#2883
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It’s just a fact. After fixing the rotation angle to 0 using a text editor, the map started opening.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
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#2884
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Maybe the angle was recorded using very large numbers? For example, 90500? I don't understand... I'll need to test it.

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#2885
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It appears to have been entered manually, judging by the fact that only one digit was used in the fractional part of the number.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
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#2886
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Do you remember roughly what it was? Maybe it was my map?)))

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#2887
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Converting to degrees, it's approximately 225.
No. It's some map from 2010.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
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#2888
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About 4, I see. Understood.

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In reply to RedHeavenHero
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#2889
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RedHeavenHero
Basically, I saw a map somewhere that worked fine in the game, but couldn't be opened in the editor because the garrison (as a multi-cell object) was rotated at an angle not divisible by 90.
In my previous map (Return of a hero), garrisons are rotated manually using decimal numbers. And not just in that one. It opens normally.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
User Avatar
#2890
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How do I extract the video from a MOD and embed it into a map? Should I merge the two h5m files into one, or is there another way? *blondie*
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