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Well, for example, they might add 10 dragons to the army at the beginning of the game. And then it turns out that all the battles are easy, so I make them more difficult. And then it turns out that even on Recruit difficulty, it's hard to win). Or, in a chain of missions with a lot of difficult battles, they look in the editor to see where everything is located, and the missions no longer need to be completed (an example is finding the Tear of Ashi). Or they use other methods that significantly reduce the game time, and the main opponent doesn't have time to develop properly. As a result, the final battle is easy.
Added after 56 seconds Heroist
In terms of "everything is easy there!!! I have a thousand phoenixes!!!" ? ;)
Yes, yes) but they don't mention the thousand phoenixes).