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Posts from NCF – Extended list of Neutral creatures.

4.9 (14 ratings)
In reply to LordRaia
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13 years ago
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LordRaia
Could you please tell me how to add NCF creatures to the map editor? I'm using EWA.
EWA is just a collection of mods, and some of them are said to be incompatible. This collection includes the NCF mod. It's best to simply install the new version on top of the old one. After that, the creatures should appear.
In reply to Dyrman
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13 years ago
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Dyrman
EWA is just a collection of mods, and some of them are said to be incompatible. NCF is one of those mods. It's best to simply install the new version on top of the old one. After that, the creatures should appear.

Absolutely correct! :smile03:
In reply to Dyrman
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13 years ago
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Dyrman
EWA is just a collection of mods, and some of them are said to be incompatible. NCF is one of those mods. It's best to simply install the new version on top of the old one. After that, the creatures should appear.
:smile01:
Thanks, I'll try it.
In reply to Dyrman
13 years ago
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Dyrman
EWA is just a collection of mods, and some of them are said to be incompatible. NCF is one of those mods. It's best to simply install the new version on top of the old one. After that, the creatures should appear.

If you're adding new creatures on top of existing ones, you also need to define the spawn rates, both generally and per level. Otherwise, only the creatures that were added on top will spawn. You might be able to place them statically on maps, but random spawning will be excluded.
In reply to wildcat
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13 years ago
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wildcat
If you place new creatures on top of existing ones, you also need to specify the spawn settings, both general and per level. Otherwise, only the creatures placed on top will spawn. In maps, you might be able to place them statically, but random spawning will be excluded.

Why would that be the case? If the spawn is random, then any creature should be generated on the map! :cool:
In reply to Dyrman
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13 years ago
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Dyrman
EWA is just a collection of mods, and some of them are said to be incompatible. NCF is one of those mods. It's best to simply install the new version on top of the old one. After that, the creatures should appear, in theory.
What about the script IDs?
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12 years ago
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I hope this isn't a completely dead topic, but maybe someone will take it on, as I doubt I'll be able to do it myself. Could anyone create a new faction? There's a game called The Battle For Middle-Earth, which has a lot of different creature models and animations, which would also work well for Heroes. There's no need to come up with names and attributes. There are plenty of orc creatures for all levels, as well as heroes. Maybe there will be anyone willing to take on all of this?
In reply to MasteR
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12 years ago
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Juss456
I hope this topic isn't completely dead yet, but maybe someone will take it on, as I doubt I can handle it myself. Could someone create a new faction? There's a game called The Battle For Middle-Earth, which has a lot of different creature models, as well as animations, which would also work well for Heroes. There's no need to come up with names and properties. There are plenty of orc creatures for all levels, and heroes too. Maybe there will be people willing to take on all this?

There are many models, but is there a way to extract at least the geometry of the models?!
In reply to psatkha
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12 years ago
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psatkha
There are many models, but is there a way to extract at least the geometry of the models?!
Unfortunately, I'm not an expert in this area. As far as I know, all the files of that game are located in a file with the .BIG extension. I once extracted the soundtracks from there. The models are very similar to the creature models in Heroes, and the animations are too. But whether they will be suitable for this game, I honestly don't know.
In reply to MasteR
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12 years ago
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Juss456
Unfortunately, I'm not an expert in this area. It seems that all the files of that game are located in a file with the .BIG extension. I once extracted the soundtracks from it. The models are very similar to the creature models in Heroes, and the animations are too. But whether they will be suitable for this game, I honestly can't say.

If possible, try to take a screenshot of the contents of the .big file in that converter (extractor) that you used to extract the sound ;)
In reply to MasteR
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12 years ago
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Juss456
hopefully this will help to clarify things

And who is the publisher/developer?!
In reply to psatkha
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12 years ago
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psatkha
Who is the publisher/developer?!
Developer: EA Los Angeles
Publisher: EA Games
Game engine: SAGE
In reply to MasteR
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12 years ago
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Juss456
Developer: EA Los Angeles
Publisher: EA Games
Game engine: SAGE

If it's not too much trouble, please send a sword .w3d + .dds file to psatkha@mail.ru.
In reply to psatkha
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12 years ago
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Here's something I noticed recently. Some creatures have a rather strange weekly growth rate. Some creatures have a low growth rate, while similar creatures (and those comparable in strength) have a high growth rate. For example: Enforcers - growth rate of 5, cost 280 Elven Scouts - growth rate of 10, cost 160. These are roughly equivalent, with the Scouts even being slightly stronger. Why is this the case?

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