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Posts from Unity of the Elements

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Heroist
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#61
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He regenerates after the battle. Well, I joined on the second month, and I don't know, even if there were more of them – a Fireball is enough for this situation.

Here's a battle with Death.
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Whatever
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#62
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A battle against two demons in two weeks: both attacked on their own.
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Whatever
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#63
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The Devil, cut into pieces: (Ghost tactics):
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Whatever
#64
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That is, after each battle, you lose your entire army. At the same time, it is still unclear how you have a defeated titan in each battle...
In general, the "strategy" is clear - we pump everything into defense (and equip ourselves with all the corresponding artifacts) + everything for casting speed. Then we go into battle, the army withstands the blows and dies while the hero finishes off with powerful spells. The easiest way is with a single super lightning bolt. We return, sit in the castle - accumulate troops - and go to the next enemy. It's boring..
By the way, in my game, both of the Necropolis heroes attacked me at the same time. I fought them off and even saved most of my army, but I don't want to continue..
By the way, in your last message, you probably forgot to attach the replay..
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#65
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Not exactly. By the time you reach the next town, a new week has passed. Then, reinforcements arrive, and everything is fine. There are no tedious trips back. The Titan, as I said, always returns after the battle.
Also, lightning doesn't work as expected here; it's not considered a spell, so the hero doesn't move faster, but rather slower.
But I decided to make things more interesting. I used a tactic focused on ghosts (summoning them once). I didn't transform the Necropolis into an Academy on purpose.
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#66
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The replay with Devil is working; I re-uploaded it.

Added 1 minute ago
I can't say it's boring: Recruit is actually more challenging than Warrior and Veteran. I had to replay it several times.

Whatever
In reply to Heroist
#67
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Heroist
The replay with the Devil works, I re-uploaded it.

Added 1 minute ago
I can't say it's boring: Recruit is actually harder than Warrior and Veteran. I got tired of replaying.
Exactly, I'm trying to prove this on another map:D
I started again, trying to get the "Defense" skill. Terrible "randomness" - I got tired of replaying!
And the tactic with ghosts is great! Of course, if, like in your replay, the randomness allows hordes of elementals to miss...:confused:
By the way, with this tactic and also "Fight to the Last," it will be just what's needed!
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#68
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Yes, it's easier with ghosts. But I still had to replay it about ten times until I managed to avoid a quadruple miss ;) Yes, it would be amazing if there was a BDP (Build, Deploy, Protect) mechanic.

Meanwhile, I reached the boss who throws Fireballs. The fight was very difficult, but I finally won:
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#69
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In conclusion: The main difference between a Recruit and a Warrior (Veteran) is that, regardless of their strength, the Recruit always attacks, which is very bad. Warriors and Veterans prefer to defend, which makes fighting them easier.

How a Recruit can not only effectively deal damage but also try to inflict as much damage as possible, and even REMOVE control – is a mystery to me. I wouldn't recommend it to anyone – play as a Hero, it's much simpler there.

Whatever
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#70
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Heroist
Yes, it's easier with ghosts. But I still had to replay it about ten times until I got a quadruple miss ;) Yes, it would be amazing if there was a BDP.

Meanwhile, I reached the boss who threw Fireballs. The battle was very difficult, but I finally won:
Yeah, that battle was epic...:D
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#71
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I had to change three tactics. Actually, I was relying on Golden Golems, but for some reason, they couldn't grant immunity to fire, as they usually do... So, I had to act completely differently.

Whatever
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#72
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I just finished a map on Recruit difficulty. I read above that it's very difficult on Recruit. I didn't notice any particular difficulties; the enemy heroes didn't venture far from their zones, and I spent 75% of the game building up my army. At the end, I was hoping for an epic battle that I would barely win, but no. I only lost a couple of hundred Goblins due to Fire Elementals. With the mini-arts giving +95% to initiative and his Attack Rating reduced by -5, he only attacked once during his entire pathetic life, moving 3 squares :D
I suggest giving him the "Undead" ability, since he's one-third Herald, so he wouldn't care about the Attack Rating penalty, or increase his initiative and speed, or increase his HP fivefold.
I also found a flaw: in the Orcish lands, the Prophet asks for 2 artifacts guarded by Helmar and Garuna. However, I already had both of these artifacts, even though I didn't fight either of them, because the map has 5 artifact shops (2 near Sha'hadir, where the undead roamed, and 3 more can be built in the academic cities). Either remove the shops from the map altogether, or change the quest so that you have to kill neutral creatures, or capture an Orcish city, or something else.
In reply to Ardenit
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#73
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Ardenit
I just finished a map on Recruit difficulty. I read above that it's very difficult on Recruit. I didn't notice any particular difficulties; the enemy heroes didn't venture far from their zones, and I spent 75% of the game building up my army. In the end, I was hoping for an epic battle that I would barely win, but no. I only lost a couple of hundred gremlins due to fire elementals. With the mini-arts giving +95% to initiative and -5 to his defense, he only attacked once in his entire useless life, moving 3 squares :D
I suggest giving him the "Undead" ability, since he's one-third Herald, so he wouldn't care about the defense penalty, or increase his initiative and speed, or increase his HP by a factor of 5.
I also found a flaw: in the Orcish lands, the prophet asks for 2 artifacts guarded by Helmar and Garuna. However, I already had both of these artifacts, even though I didn't fight either of them, because the map has 5 artifact shops (2 near Shaidar, where the undead roamed, and 3 more can be built in the academic cities). Either remove the shops from the map altogether, or change the quest so that you have to kill neutral creatures, or capture an Orcish city, or something else.
By the way, the same thing happened to me. These artifacts simply need to be banned on the map so that they don't appear anywhere else. I collected so many artifacts in the first 3 weeks that it was enough to fully equip 5 heroes. And one more thing) I had plenty of gold throughout the game. I didn't know what to do with it. I exchanged it for resources. It would be good to somehow reduce the budget to make it more interesting
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#74
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By the way, in Horn of the Abyss, when I was told "Follow the rainbow" and the lights appeared, I thought I should follow the order of the rainbow (Red, Orange, Yellow, Green, Blue, Indigo, Violet). Going from red to orange, I kept failing. Then I decided to just follow the lights, and I passed. I don't see the logic.
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#75
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There are only 4 colors there. Red → yellow → green → blue, and then back to red, and so on.

Added 34 minutes later
Heroist
Yes, it's easier with ghosts. But I still had to replay it about ten times until I got a quadruple miss ;) Yes, it would be amazing if there was a BDP (Best Defense Possible).

Meanwhile, I reached the boss who threw Fireballs. The fight was very difficult, but I finally won:
I watched it. The boss would be nothing without the elementals and the fireballs. I only went there once on my own.
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