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Unity of the Elements

#72
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I just finished a map on Recruit difficulty. I read above that it's very difficult on Recruit. I didn't notice any particular difficulties; the enemy heroes didn't venture far from their zones, and I spent 75% of the game building up my army. At the end, I was hoping for an epic battle that I would barely win, but no. I only lost a couple of hundred Goblins due to Fire Elementals. With the mini-arts giving +95% to initiative and his Attack Rating reduced by -5, he only attacked once during his entire pathetic life, moving 3 squares :D
I suggest giving him the "Undead" ability, since he's one-third Herald, so he wouldn't care about the Attack Rating penalty, or increase his initiative and speed, or increase his HP fivefold.
I also found a flaw: in the Orcish lands, the Prophet asks for 2 artifacts guarded by Helmar and Garuna. However, I already had both of these artifacts, even though I didn't fight either of them, because the map has 5 artifact shops (2 near Sha'hadir, where the undead roamed, and 3 more can be built in the academic cities). Either remove the shops from the map altogether, or change the quest so that you have to kill neutral creatures, or capture an Orcish city, or something else.

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