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Unity of the Elements

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#73
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Ardenit
I just finished a map on Recruit difficulty. I read above that it's very difficult on Recruit. I didn't notice any particular difficulties; the enemy heroes didn't venture far from their zones, and I spent 75% of the game building up my army. In the end, I was hoping for an epic battle that I would barely win, but no. I only lost a couple of hundred gremlins due to fire elementals. With the mini-arts giving +95% to initiative and -5 to his defense, he only attacked once in his entire useless life, moving 3 squares :D
I suggest giving him the "Undead" ability, since he's one-third Herald, so he wouldn't care about the defense penalty, or increase his initiative and speed, or increase his HP by a factor of 5.
I also found a flaw: in the Orcish lands, the prophet asks for 2 artifacts guarded by Helmar and Garuna. However, I already had both of these artifacts, even though I didn't fight either of them, because the map has 5 artifact shops (2 near Shaidar, where the undead roamed, and 3 more can be built in the academic cities). Either remove the shops from the map altogether, or change the quest so that you have to kill neutral creatures, or capture an Orcish city, or something else.
By the way, the same thing happened to me. These artifacts simply need to be banned on the map so that they don't appear anywhere else. I collected so many artifacts in the first 3 weeks that it was enough to fully equip 5 heroes. And one more thing) I had plenty of gold throughout the game. I didn't know what to do with it. I exchanged it for resources. It would be good to somehow reduce the budget to make it more interesting
Кампании для Heroes V 3.1 (Трилогия):

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