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You don't even need an extra variable for the region; you can simply call the `SetRegionBlocked` function with the necessary arguments within the function that the trigger references.
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for i, mob in GetObjectNamesByType("CREATURE_PEASANT") do
SetMonsterCourageAndMood(mob, PLAYER_1, MONSTER_COURAGE_ALWAYS_JOIN, MONSTER_MOOD_FRIENDLY)
endHowever, this will not affect creatures that appeared on the map during gameplay.
Is it possible to make it so that player_6 can survive without a town for more than 7 days? I don't want to exceed the town limit on the map.
[/U]Here's another option. Each turn, force the AI to move towards the player using MoveHero.