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Posts from Current questions and answers regarding the map editor. Auto-translated

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#1231
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Will a Lua command like this work: x=x+1? That is, will it increase the value of the variable by a certain number?
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Town
Готовится:Чума (40%), Сосиска(42%), Война Грааля
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#1233
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Hello, does anyone know what the `` tag in the arena files is responsible for? I entered the default coordinates, and the arena didn't turn out quite as I expected: the defending side should be guarding the entrance to the pyramid, but instead, the attacking side is positioned on that side.
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Карты для Heroes V: Повелители орды:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
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#1234
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Based on my experience playing Heroes, the defending side is always on the right, and the attacking side is on the left. So, you need to rotate the map so that the pyramid is in the East.
 

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#1235
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Ment
Based on my experience playing Heroes, the defending side is always on the right, and the attacking side is on the left. So, you need to rotate the map so that the pyramid is in the East.

Okay, I understand. :smile26: I thought it was possible to control the position of the sides, but now I'll keep that in mind.
Карты для Heroes V: Повелители орды:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
In reply to KioM
#1236
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KioM
Good afternoon, does anyone know what the line
in the arena files is responsible for? I entered the default coordinates, and the arena didn't turn out quite as I wanted: the defending side should be guarding the entrance to the pyramid, but instead, the attacking side is on that side.
MountPoint is a kind of 'zero' point, relative to which the creatures and heroes on the arena will be offset. X and Y are understandable parameters, and the 3rd parameter, Rot, should indicate the rotation. I tried changing it, but in the end, I gave up and didn't bother (it's easier to create the arena correctly from the beginning). Maybe CameraSet's somehow influence the viewing angle (all that's needed is to rotate the camera by 180 degrees), but again, I didn't start changing anything, as we don't need any extra hassle.
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#1237
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JonnyP
MountPoint is a kind of 'zero' point, relative to which the creatures and heroes on the arena will be shifted. X and Y are understandable parameters, but the 3rd parameter, Rot, should indicate the rotation. I tried changing it, but in the end, I gave up and didn't bother (it's easier to create the arena correctly from the beginning). Maybe CameraSet's somehow influence the viewing angle (all you need is to rotate the camera by 180 degrees), but again, I didn't start changing anything, as extra hassle is not needed ;)

so, no need for extra hassle)) another question arose, maybe someone knows if it's possible to use objects standing behind the inhabited area of the arena in battle? For example: in the screenshot above, there is a sphinx, and I would like to use it in battle, for example, to play some effect from its face and then a big boom (c) for everyone who displeased it)). Can such things be done through tactical mode?
Карты для Heroes V: Повелители орды:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
In reply to KioM
#1238
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KioM
yeah, no need for extra hassle. Another question came up, maybe someone knows if it's possible to use objects located outside the map area in battle. For example: in the screenshot above, there's a sphinx, and I'd like to use it in battle, for example, to trigger some effect from its location and then a big boom (c) for everyone who doesn't like it. Can these things be done through tactical mode?
Seems like no - it's just a visualization of the arena.
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#1240
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Hmm, are there walls and towers in urban arenas, for example? Are they dynamic (can be used)? Is this a specific type of object? Specifically for tactical battles, or can it be done similarly with other objects?
Карты для Heroes V: Повелители орды:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
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#1241
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Towers are fully functional units. In principle, you could also make one out of a sphinx, if the ID allows it.
 

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#1242
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Ment
Towers are a fully functional unit. In principle, you could even make a Sphinx out of it, if the ID allows.

I understand, so this option is possible, but it involves replacing the tower's ID (for example) with a Sphinx (for example). However, on small maps (not city-type maps), towers aren't really needed, and the ID just sits idle :smile08:

P.S. Only a mod would interfere with the operation of all arenas, and that would be a shame...
Карты для Heroes V: Повелители орды:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
#1243
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Hello everyone!
1) Does anyone remember that in the "Treasures" tab, there is a resource called 'Soulstone', and the description says - "You can find ghosts here." On the map, it turns into gold. The question is - what is its purpose and how can I preserve its original appearance?
2) Also, how can I prevent a player from hiring a specific hero?
Thank you in advance,
Sincerely.
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#1244
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Help! When saving the map, no map errors were reported. I thought it wasn't a big deal. When launching and editing the map, everything seems fine, but when I click "Check Map," the game crashes.
In reply to djulian13
#1245
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djulian13
Hello everyone!
1) Does anyone remember that in the "Treasures" tab, there is a resource called 'Soulstone', and the description says - "You can find ghosts here." On the map, it turns into gold.
It seems this is for the ghost mode in multiplayer. I don't know what it's for and how to make it visible.

Added 1 minute ago
crazy_kill
Help!
When saving the map, no map errors were displayed. I thought it wasn't a big deal. When launching and editing the map, everything is fine, but when I click "Check Map," it crashes.
If the console is clean, and the map itself works, just ignore the 'check map' function; the editor often interprets many things as errors.