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KioM
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#1
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Name: Last Stand
Map name: OnLastPoint.h5m / OnLastPoint.h5m
Map type: Single Mission
Two-level map: yes
Size: 176x176 large (remastered)
Map version: 1.3.4 remastered
Author: KioM

Description: After the defeat of Kha-Beleth, the young demon Ahmadonur takes the initiative into his own hands.
Gathering an army of demons and securing the help of the undead, he chose a location for a fierce strike against the Griffin Empire and the surrounding territories.
The goal of his operation is only one: to destroy the peaceful inhabitants of Ashan once and for all, and three border towns stand between him and this goal.
It is they who will take the first blow from the hordes of evil...

From the author of the remastered version: A trading post and an additional quest related to it (key quest) have been added, as well as the Tear of Ashi. The heroes have been reworked. The rest is inside

Additionally: to provide support in this difficult task (holding the border against enemies), once a week, before the attack, the number of creatures of a random level in the town increases significantly, but do not forget that it is necessary to conduct each battle with minimal losses (on this map, every unit is valuable ). Also, I do not advise you to lose castles) after each destroyed castle, the attacks of the demons become even fiercer!)

=========

Update from 27.05.2021, version 1.0 remastered

New version of the map for 2021
The size has been increased
The landscape has been reworked
The scripts have been updated

Update from 27.05.2021, version 1.1 remastered

A witch's hut has been implemented
4 more quests have been added
Additional events

Update from 1.06.2021, version 1.2

Creature balance on the map
3 new battle arenas have been added

Update from 2.06.2021, version 1.3 remastered

A mini-boss has been added

Hotfix 1.3.1

Update from 4.06.2021, version 1.3.2

The battle arena for the dwarves has been fixed (Thank you Kets)

Update from 31.10.2021, version 1.3.3

The quest in the trading post has been fixed
A bug has been fixed where the scripted battle with Baghar did not activate

Update from 31.10.2021, version 1.3.4

Now, summoned creatures in the final battle will not disappear after the main stacks are killed
A one-way portal has been added to the location of Oliphant.
The number of phoenixes guarding the passage to the final battle has been significantly increased (to get rid of them, you need to capture the phoenix outpost).
The number of elementals guarding the passage to the outpost has been reduced.

Карты для Heroes V: Повелители орды:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
#3
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Kiom, thank you for the map, it's cool! But I have 2 questions:
1. Why are elves and humans needed if dwarves solve everything.
2. After repelling the necromancer, everything freezes completely, which is a pity, because the dragon set drops from the necromancer. Please fix it, as I would like to finish the game.
Special thanks for the new avatars of the active heroes.
In reply to Кецц
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#4
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Ketz
Kiom, thank you for the map, it's cool! But I have 2 questions:
1. Why are elves and humans needed if dwarves solve everything?
2. After repelling the necromancer, everything freezes completely, which is a pity, because the dragon set drops from the necromancer. Please fix it, because I would like to finish the game.
Special thanks for the new avatars of the active heroes.

Thank you for the feedback, the second issue has been fixed in version 1.1, and regarding the plot (for variety), dwarves are dwarves, but if someone can't manage with them, they can skip the demons and meet humans, or elves at worst) (P.S. by the way, for the laziest players, you can lose to Bagharu in the elven castle) and a mage will come to help ;) )
Карты для Heroes V: Повелители орды:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
In reply to KioM
#5
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Hello, Kiom! I have some issues again: 1. Portals don't work after defeating the Necromancer. 2. A message appears about demons attacking (after repelling the Necromancer), but nothing appears (I think this is a leftover from a previous version). The most annoying thing is that the portals are not functioning. As a suggestion: it would be more interesting if various enemies attacked each castle in turn. Thank you for your attention.
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#6
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Ketz, and which Castle were you defending? And did the portals even appear?
Карты для Heroes V: Повелители орды:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
#7
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Feel free to address me informally if you don't mind. I played as the Dwarves (my favorite faction). Portals appeared (3 of them), and there was one exit (where the demons came from).
By the way, just a suggestion: it would be more convenient to archive the maps as a single file rather than in a folder. (When unzipping, a folder appears in the "maps" directory, but to run the map, you need the map file itself).
I'm very grateful for the creation of maps for Heroes 5, because Heroes 6 disappointed me.)))
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#8
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Okay, I understand the issue. They work in principle, but to teleport, you need to be right next to the portal. I'll fix it. P.S. By the way, what about the overall difficulty of the map? Is it too easy? I initially made it too difficult, but after extensive testing, I had to simplify it...
Карты для Heroes V: Повелители орды:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
#9
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Overall, it’s quite playable (even on veteran difficulty), considering the periodic population growth. The real fun begins with the Necromancer and his “summon” ability; the battle lasted for half an hour and was full of surprises each time (I had to replay it a couple of times). It would be great to add a mentor to the mix, as the desired skills don’t always appear. However, this factor does add to the challenge. Personally, I prefer maps with mentors, even if they don’t have witch huts.)
In reply to KioM
#10
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KioM
Okay, I understand what the problem is. They basically work, but to teleport you need to be right next to the portal :) I'll fix it.

P.S. By the way, what about the overall map difficulty? Is it too easy?) Because initially I made it too difficult, but after many tests, I had to simplify it...

=================
Update 7.03.2012 v.1.4

Improved how portals work after the Necromancer dies. (thanks Ketzz)

Download The Last Frontier version 1.4


I don't know about others – but in version 1.4, it seems that the author messed up with the scripts – no events happen at all (neither messages about an upcoming attack in 2 weeks, nor the attacks themselves)...

Added 2 minutes ago
and versions 1.2 and 1.3 (which, although buggy, worked) have been successfully removed from the forum by the author...
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#11
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I'd like to make a general comment. I'll just ramble a bit:rolleyes: I would like beta versions of maps to start with 0.x, not 1.x, as it confuses me and some of my friends. Besides, it would be more accurate. This is just my opinion, but when I see a map with version 1.x, I hope it's not a beta and that the main storyline is 100% playable. Sorry if I wrote something wrong, I just wanted to share my thoughts:o
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to antonag07
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#12
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antonag07
I don't know about others, but in version 1.4, it seems the author messed up with the scripts - no events happen at all (neither messages about an upcoming attack in 2 weeks, nor the attacks themselves)...

Thank you, I re-uploaded the map.
Dyrman
I want to make a general comment. I'll just ramble a bit.
I would like beta versions of the map to start with 0.x, not 1.x, because it confuses me and some of my friends. And, frankly, it would be more accurate.
This is just my opinion, but when I see a map with version 1.x, I hope that it's not a beta and that the main storyline is 100% playable.
I apologize if I wrote something wrong, I just wanted to share my thoughts.

The map has been out of "beta" status for some time now, meaning the main storyline is 100% playable. I myself have played through it twice with different storyline developments. As for the numbering, maybe it's not the most accurate, but I don't pay much attention to the numbers; I just pick a number and start counting from there...

P.S. In the last update, I made a mistake: I edited the changes and didn't re-check the map (because the changes were minor), and it turned out that there was a typo in the scripts, and the last one simply didn't load...
Карты для Heroes V: Повелители орды:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
#13
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Or maybe leave at least some starting army – otherwise, everyone has only one creature, and it takes two days just to build. Version 1.4 had an initial army.
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#14
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the army is loaded from a script, but the last one didn't load (didn't activate) in version 1.4; please re-download it, as it has been fixed.
Карты для Heroes V: Повелители орды:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
In reply to KioM
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#15
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KioM
thanks, I re-uploaded the map.
The map has been out of the "beta" status for some time now, i.e., the main line is 100% passable; I played through it twice myself using different story development scenarios. As for the numbering, or rather perhaps the version, I don't attach much importance to numbers; I just pick one numerical point and start counting from it...
P.S. In the last update, I made a mistake: I edited the changes and didn't double-check the map (since the changes were minor), but it turned out there was a typo in the scripts and the latter simply didn't load...
Well, everything's fine then. The main thing is that it works :smile20:
I've been meaning to download the collection from HeroesWorld for a long time. So I replaced this map again, but I'm not planning to play yet, waiting for feedback :)
I really want to play a perfect one, because it reminds me of something :o .
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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#16
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Dyrman
Well, then everything is fine. The main thing is that it works :smile20:
It's been a while since I needed to download a collection from HotA. I replaced this map again, but I'm not planning to play it yet; I'm waiting for feedback :)
I really want to play the perfect version because it reminds me of something :o.

Initially, the idea was to create all of this within the full-scale border of Ashan, i.e., several such border outposts (with three cities in each) stretched along the territory (all of this would be on a map of the type: very large, so I limited myself to this (I don't like playing on a map where everything is very slow, and the computer takes a long time to think; by the way, because of this, I make most maps for a maximum of 4 players :) I don't fundamentally use mods for AI improvements and other things)).

P.S. The idea of creating a similar map focused on holding territory was inspired by your map "Resilience" :)
Карты для Heroes V: Повелители орды:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация

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