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This doesn't exist in the game.
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This doesn't exist in the game.
In the World of Enroth map, there was a cloud hanging in one place. And it didn't react to being selected.
didn't help :mad:. but I'm interested in "fog_light_level"..level, true, time
it seems like you need to specify the path to the lighting, and where does "level" come from?
Well, it's just fog...
to
<item href="/path to the file (in your map)/file name.xdb#xpointer(/AmbientLight)">
function function()
some magic
...
SetAmbientLight(0, "File Name in Map (here only the file name without the format and everything after the . example: LightHeaven.xdb, in the script it will be: "LightHeaven")", true, 10);
end;
Trigger(REGION_ENTER_AND_STOP_TRIGGER, "region", "function");leading question: how do you make clouds? Is it lighting? Or an effect?
fog... fog (you started talking about clouds :)) how do you make fog? example map: Druid Island, I searched and explored the Bay of Shipwrecks, but I couldn't figure out how the fog is made there.
| I save the map, but it stops working; the editor won't open it. After saving, it's 22 bytes in size. What should I do? |
I don't know about the cloud, but you can create rain. It's one of the map lighting options. It's called something like "...foggy...", I don't remember exactly.
How do I set it up?