Map Name: Hell Rift
Map Type: Multiplayer / Singleplayer
Two-level map: Yes
Number of players 5 (4 players + 1 comp)
Map Size Extra Large (216x216)
Map Author LifeForm
Map description.
For a hundred years now, four kings had been quietly and peacefully warring with each other and left everyone else alone.
But just the other day, on Friday the 13th, the ground turned black, heaved up, and streams of lava burst forth from beneath the earth,
followed by streams of demons who started fighting everyone indiscriminately.
"At this rate these red-faced fiends will ruin our whole war!" cried the kings. "Whoever heard of an army being summoned to the battlefield and appearing right under your nose! No tactics whatsoever, no strategy at all.
Unfair! That's not how we wage war!" they fumed.
The kings wanted to forge a temporary alliance against the demons, but it turned out that diplomatic skills had been completely lost over the last hundred years of warfare. An envoy comes to you — load him into a catapult
and send him back; that's diplomacy for you.
In short, they simply couldn't come to terms with one another, so they went back to fighting as usual,
the old-fashioned way — every man for himself.
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Made some tweaks to the map.
New version (1.4)
Changelog:
Moved all distant sawmills closer to starting towns.
Moved one of the most remote resource dwellings for each player closer to their starting town.
The nearest level-1 dwellings now generate creatures of the same faction as the starting town.
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Version (1.4.1)
Taverns in castles are now pre-built.
Some minor landscape polish fixes.
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Version (1.4.2)
Changelog:
Demons buffed (demons start with a half-built town + the nearest dwelling changed from skeletons to imps).
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I'm just drawing these pictures for fun; they won't make the map any worse.