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Адский разлом

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#8
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Antik, thank you very much for your feedback and kind words about my map.

Antik
It's a pity that the creature dwellings somehow don't match the castles.

This is already the second map of mine that has been criticized for the dwellings not matching the castles. I place the dwellings randomly, meaning that there may or may not be a match, it's just luck. I play through my maps several times myself, and that's why I make it so that on a repeat playthrough, everything on the map changes randomly.

Antik
The lumber mills and mines are placed too far away and are protected in a way that is inadequate for the first week of the game.

And this is the second time I've been criticized for this smile. Inadequate for the first week of the game? Are you saying that the player must capture some kind of resource dwelling in the first week of the game, and if they can't, then that's bad? But why? As I already wrote in the thread for my previous map, "Fertile Lands," I like a slow start with a shortage of resources, and that's why I place some of the resource-producing dwellings far from the starting city. But you are already the second person who thinks this is a flaw in the map. I, however, consider it not a flaw, but simply a feature. It's like: one person likes borscht, and another likes ramen, but that doesn't make either of these dishes bad.

Antik
By the way, if you are going to refine the map, it would be good if the castles in the Dungeon also matched the castles outside, in terms of their location in the corners.

That's a good suggestion. From a gameplay point of view, it would probably be better. But if I do that, then some of the castles in the Dungeon might not match the underground terrain they are on, and I try to take such things into account. So, I don't even know if it's worth doing.

Antik
and in the end, the game boils down to banal chases and beating up weak players.

I've played through this map several times, and the AI has played differently each time. Sometimes I beat up weak players smile. And sometimes the AI plays quite well. So, I'm not sure if the AI's stupidity is related to the map configuration. Although, maybe it is, I don't know, who can figure out what's going on in the code of this AI.

Now I'll wait for other reviews with criticism, and then I'll see if I should change anything on the map and in what direction.