I played on a map from version 1.4. It seems that in v1.4, the AI plays noticeably better. To test the map, I didn't choose the "hero" difficulty, but even on "veteran," the AI
gives me some problems.
Regarding your suggestion, Antik, if I do as you wrote, the map will have too easy of a start. The player will quickly explore everything, quickly capture everything, gather a large army in
dwellings, and quickly build a town.
This is not what I wanted. I wanted to create a challenging early-game development. I've already made several adjustments. In the initial version of the map, which I didn't even upload here, everything was very difficult. Even on "veteran," in the first week of the game, there was nowhere to break through. Then, seeing the reaction to my "Fertile Lands" map, I realized that such a hardcore experience isn't to everyone's taste, and in "Hell's Rift," I made some adjustments and released version 1.3. Then, in version 1.4, I weakened it even further. So, for now, I won't simplify it any further. I'll test version 1.4 a bit more, and then I'll see if anything needs to be changed.