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Map Name: Nightmare on Elm Street Map Name: Nightmare on Elm street Map Type: Scenario Two-level map: No Number of players: 1vs1 Map size: Medium Map author: BigBrazer Map link:Download map Map description: In the "Green Dragon" cottage village, Nightmare escaped from the royal zoo and is scaring the local residents. At the same time, bandits robbed a caravan passing nearby. The outstanding detective, Sharp Eye, is called in to unravel this dark affair. Note: the scenario is a humorous quest-detective. There is practically no castle building, battles, or hero leveling. So, choose Hero difficulty, it won't affect anything anyway Words of thanks: To Khottabych – for helping with the script, and Kot Begejmot – for testing.
Under the spoilers are the solutions to the quests (everything is quite linear) [spoiler=How to talk to the mage?]After attempting to go through the portal, talk to the mummy. She will cast a spell of confusion, and we will forget the rule.[/spoiler] [spoiler=How to talk to the monk?]After talking to the director, take the turquoise paint (north of the griffin's cage). Then, go to the tent and paint it. Now you can take the key from there.[/spoiler] [spoiler=How to talk to the gremlin?]Attack the cyborg. After the dialogue, take the box with parts to the right of the cyborg (a battle with the devil will begin). Attack the cyborg again.[/spoiler] [spoiler=How to find out what the fragments are?]After picking up the fragments, go to the gremlin, and he will repair them.[/spoiler] [spoiler=How to get wood?]Use artifacts from the swamp (tunic and skull) to lower morale to -1 or less. Now we don't care about any signs. There are 10 units of wood at the construction site.[/spoiler] [spoiler=How to get past the Ent?]Get close to the Ent and use the special ability (it is added after repairing the fragments).[/spoiler] [spoiler=How to interest the elves?]Buy the Dragon Eye ring in the caravan and talk to the elves again.[/spoiler] [spoiler=What to do with the craters?]Arrest the welder because no one else can arrange a meteor attack. To get into the construction site, see How to get wood.[/spoiler] [spoiler=How to get into the bandit lair?]Buy a thermal imager in the caravan and use the generator to charge it. You will need a flashlight for this. If you have already broken the flashlight on the generator, go to the gremlin, and then to the mage, and they will repair the flashlight for you.[/spoiler] [spoiler=How to defeat One-Eyed Joe?]Refuse the immediate battle; it is impossible to win. Go to the gremlin, and he will break the Dragon Eye ring. Now you have the Dragon Eye, and you can attack Joe again. They will insert this eye into him, and he will become two-eyed and much weaker.[/spoiler] [spoiler=How to torture Joe?]In the tavern, try to catch a mouse. After failing, go to the Rakshasa and ask him to catch the mouse. Go back to the tavern with the Rakshasa, and then, after catching the mouse, go to the suspicious place to torture Joe.[/spoiler] [spoiler=What to do next?]Next, simply mentally formulate your understanding of what happened (and who is to blame), and then check it by reading the final message.[/spoiler] All other actions, such as hints, do not require instructions.
I got to the point where Spoileryou need to get to the construction site without any hints. It's logical and not too difficult; you can figure it out from the context. My suggestion to the author is to add some neutral creatures to the forest on the map for morale-boosting encounters, because when I visited the witch, I killed all the wolves, and even after collecting buffs, I couldn't lower my morale to negative values. I had to come here and read the hints. The skull isn't visible (maybe it could be moved to a skeleton nearby? That would be more logical, or highlight it somehow). Also, when activating the tent coloring, it would be helpful to highlight the vial in turquoise, as I didn't immediately realize that it was the one I needed. After that, everything went smoothly until the point where SpoilerI had to deal with Joe's torture. Here, I used the hint and couldn't activate the dialogue to catch the mouse; the Rakshasa didn't react, and in the tavern, they sent me away for a long time. There might be a bug here. Also, there are some syntax errors in the dialogues with the druids and the peasant on the map. The plot is interesting; it's like Poirot from Agatha Christie in a Heroes game, something new! I'd like to finish the investigation.
P.S. IMHO: TitleI would add scenes and dialogues here, at least at key moments, as the texts are large. And I would implement the tavern and the lair through an underground passage; a full-fledged tavern interior wouldn't hurt, with a bartender behind the counter. Also, since this is a thriller and a "nightmare," you could use dark lighting or morning/sunset with fog in some places.
Good afternoon, the skull is highlighted. Also, one wolf is in reserve. [spoiler=Problem with the Rakshasa]It seems like everything is working correctly; I just checked. Here's what could be happening: either your sequence of actions is incorrect (tavern - Rakshasa - tavern), or you somehow managed to break the game logic earlier. Did the game report any errors in the console?[/spoiler]
There were no errors at this point, but when repainting the tent, 3 errors occurred related to the file path. Perhaps because I traversed half of the map differently than your instructions, the sequence might be different. I will try replaying it.
Excellent, I really enjoyed the plot. I only used a spoiler for that part; it's hard to figure out the travel magic, IMO, so it would be good to give a hint.
Good luck to the author in creating new detective stories!